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|sections =[[Eastern Virgin]]<br />[[The Narrows]]<br />[[Three Marys]]
 
|sections =[[Eastern Virgin]]<br />[[The Narrows]]<br />[[Three Marys]]
 
|map marker =
 
|map marker =
|map marker image =@hide
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|map marker image =
 
|local map =Zion worldmap 01.jpg
 
|local map =Zion worldmap 01.jpg
 
|cell name =
 
|cell name =
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==Background==
 
==Background==
Zion Canyon was spared most of the horrors of the [[Great War]], and remains an unspoiled wilderness. In the immediate aftermath of the war, only one man is known to have inhabited Zion - a survivalist by the name of [[Randall Clark]]. He had been camped out in the park, slowly losing his mind, when a group of [[Mexico|Mexicans]] came to the area, calling it "paradise." Clark watched the Mexicans, never making contact but subtly aiding them when they needed it. In [[Timeline#2096|2096]], a group of [[Vault 22]] [[vault dweller|dweller]]s infected with ''[[Spore carrier|Beauveria Mordicana]]'' arrived in the area, killing and eating the Mexicans, with Clark unable to rescue them. Clark killed most of the Vault 22 dwellers or waited for them to die of their infection, but befriended a vault dweller named [[Sylvie Clark|Sylvie]], who was caught in a [[bear trap]], and ended up having a child with her. She died during childbirth from an overdose of meds and the child was stillborn.
+
Zion Canyon was spared from most of the horrors of the [[Great War]], and remains an unspoiled wilderness. In the immediate aftermath of the war, only one man is known to have inhabited Zion - a survivalist by the name of [[Randall Clark]]. He had been camped out in the park, slowly losing his mind, when a group of [[Mexico|Mexicans]] came to the area, calling it "paradise." Clark watched the Mexicans, never making contact but subtly aiding them when they needed it. In [[Timeline#2096|2096]], a group of [[Vault 22]] [[vault dweller|dweller]]s infected with ''[[Spore carrier|Beauveria Mordicana]]'' arrived in the area, killing and eating the Mexicans, with Clark unable to rescue them. Clark killed most of the Vault 22 dwellers or waited for them to die of their infection, but befriended a vault dweller named [[Sylvie Clark|Sylvie]], who was caught in a [[bear trap]], and ended up having a child with her. She died during childbirth from an overdose of meds and the child was stillborn.
   
In [[Timeline#2108|2108]], [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s arrived in the area, but Clark was able to kill them all before they became a problem. Fifteen years later, a group of children arrived in the area, in the same location where the Mexicans had encamped all those years ago. Clark, now an old man, watched over the children as he did with the Mexicans, making sure that no harm came to them but never making contact with them. To the children, he was "the Father in the Cave," a purveyor of gifts and dispenser of wisdom. Clark died at [[Red Gate]], leaving behind [[Survivalist hidden cache]]s in caves which are full of traps. The children became the [[Sorrows]], a peaceful tribe that embodied innocence, and lived in peace for years, never venturing into the caves and treating all pre-War buildings and tech as taboo.
+
In [[Timeline#2108|2108]], [[Feral ghoul (Fallout: New Vegas)|feral ghoul]]s arrived in the area, but Clark was able to kill them all before they became a problem. Fifteen years later, a group of children arrived in the area, in the same location where the Mexicans had encamped all those years ago. Clark, now an old man, watched over the children as he did with the Mexicans, making sure that no harm came to them but never making contact with them. To the children, he was "the Father in the Cave," a purveyor of gifts and dispenser of wisdom. Deciding against breaking their faith, Clark chose to die at [[Red Gate]] where his body would unlikely be found, leaving behind [[Survivalist hidden cache]]s in caves which are full of traps. The children became the [[Sorrows]], a peaceful tribe that embodied innocence, and lived in peace for years, never venturing into the caves and treating all pre-War buildings and tech as taboo.
   
The peace was not to last. Recently, missionaries from [[New Canaan]] in the north have arrived in the region, attempting to convert the locals to Mormonism. That in itself would not have been a threat to the peace, but the [[White Legs]], a hostile group with whom the [[Mormon Church]] is embroiled in a conflict, have followed the surviving Mormons down to Zion, where the Sorrows now face extinction. [[Daniel (Honest Hearts)|Daniel]] and [[Joshua Graham]], ridden with guilt over their part in the Sorrows' current predicament, have vowed to protect the tribe by any means. Daniel wants to evacuate the Sorrows to the [[Grand Staircase]], where they cannot be followed by the White Legs, and thus abandoning their traditional home. But Graham, with his [[Dead Horses]], want to teach the Sorrows the art of warfare so that they may drive the White Legs out of Zion and secure the region for future generations. Either option will require the tribe to sacrifice a fundamental part of their identity, but a decision must be made nonetheless.
+
The peace was not to last. Recently, missionaries from [[New Canaan]] in the north have arrived in the region, attempting to convert the locals to Mormonism. That in itself would not have been a threat to the peace, but the [[White Legs]], a hostile group with whom the [[Mormon Church]] is embroiled in a conflict, have followed the surviving Mormons down to Zion, where the Sorrows now face extinction. [[Daniel (Honest Hearts)|Daniel]] and [[Joshua Graham]], ridden with guilt over their part in the Sorrows' current predicament, have vowed to protect the tribe by any means. Daniel wants to evacuate the Sorrows to the [[Grand Staircase]], where they cannot be followed by the White Legs, and thus abandoning their traditional home. But Graham, with his [[Dead Horses]], want to teach the Sorrows the art of warfare so that they may either drive the White Legs out of Zion or eliminate them for good and secure the region for future generations. Either option will require the tribe to sacrifice a fundamental part of their identity, but a decision must be made nonetheless.
   
 
In [[Timeline#2281|2281]], the [[Happy Trails Caravan Company]] (the [[Courier]] among them), led an expedition from the [[Mojave Wasteland]]'s [[Northern passage]] in the hopes of re-establishing contact with New Canaan. The caravan was ambushed and all but the Courier slaughtered in the ensuing fray. And it is then that the Courier begins to shape the destinies of those people. For better or worse, the Courier's actions will forever change the once serene landscape of Zion and usher in a new age...
 
In [[Timeline#2281|2281]], the [[Happy Trails Caravan Company]] (the [[Courier]] among them), led an expedition from the [[Mojave Wasteland]]'s [[Northern passage]] in the hopes of re-establishing contact with New Canaan. The caravan was ambushed and all but the Courier slaughtered in the ensuing fray. And it is then that the Courier begins to shape the destinies of those people. For better or worse, the Courier's actions will forever change the once serene landscape of Zion and usher in a new age...
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==Notes==
 
==Notes==
* Zion Canyon is the only location in the ''Fallout'' series to feature rain. (There are sand storms and fog in parts of the Mojave.)
+
*Prior to Fallout 4, Zion Canyon is the only location in the ''Fallout'' series to feature rain. (There are sand storms and fog in parts of the Mojave.)
 
* [[Dead Horses]] and [[White Legs]] tribal members constantly sneak around the whole canyon, and the White Legs are usually accompanied by their own tribal White Legs mongrels.
 
* [[Dead Horses]] and [[White Legs]] tribal members constantly sneak around the whole canyon, and the White Legs are usually accompanied by their own tribal White Legs mongrels.
* Traveling between Zion and the [[Mojave Wasteland]] takes 14 in-game days, both on the initial journey and subsequent trips after completing the add-on's quest line. There is bug where the in-game time advances almost an entire year. While this time elapses on the Pip-Boy's calendar, time dependent events, such as plants respawning and [[Sierra Madre chip]]s accumulating at the [[Abandoned Brotherhood of Steel bunker]], do not progress.
+
* Traveling between Zion and the [[Mojave Wasteland]] takes 14 in-game days, both on the initial journey and subsequent trips after completing the add-on's quest line. While this time elapses on the Pip-Boy's calendar, time dependent events, such as plants respawning and [[Sierra Madre chip]]s accumulating at the [[Abandoned Brotherhood of Steel bunker]], do not progress.
 
* High-level weapons are abundant in Zion Canyon, but in contrast, good armor is not in abundance. This makes the maintenance of medium and heavy armor difficult, although Joshua Graham has a Repair skill of 100 and can repair weapons and armor.
 
* High-level weapons are abundant in Zion Canyon, but in contrast, good armor is not in abundance. This makes the maintenance of medium and heavy armor difficult, although Joshua Graham has a Repair skill of 100 and can repair weapons and armor.
 
* Near the [[Zion Ranger station]] and [[General store (Honest Hearts)|General Store]], there is a wrecked version of the airplane that one would find at [[Camp McCarran]]. However, it is not accessible, due to it being on top of the many mesas in Zion.
 
* Near the [[Zion Ranger station]] and [[General store (Honest Hearts)|General Store]], there is a wrecked version of the airplane that one would find at [[Camp McCarran]]. However, it is not accessible, due to it being on top of the many mesas in Zion.
  +
* Zion Canyon is one of the more radiation free locations of the Fallout universe. All the rivers and free flowing waters are clean and there is little to no radioactive areas within the location.
   
 
==Appearances==
 
==Appearances==
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[[Category:Honest Hearts locations]]
 
[[Category:Honest Hearts locations]]
   
[[pl:Park Narodowy Zion]]
+
[[de:Zion-Tal]]
 
[[es:Valle de Zion]]
  +
[[fi:Zion National Park]]
 
[[nl:Zion Canyon]]
 
[[nl:Zion Canyon]]
  +
[[pl:Kanion Syjon]]
 
[[ru:Каньон Зайон]]
 
[[ru:Каньон Зайон]]
[[de:Zion-Tal]]
 

Revision as of 11:58, 30 November 2015

 
Gametitle-FNV HH
Gametitle-FNV HH
I pray for the safety of all good people who come to Zion, even Gentiles, but we can't expect God to do all the work.Joshua Graham, Honest Hearts

Zion Canyon is the location where the Fallout: New Vegas add-on Honest Hearts is set. It serves as the add-on's game world.

Background

Zion Canyon was spared from most of the horrors of the Great War, and remains an unspoiled wilderness. In the immediate aftermath of the war, only one man is known to have inhabited Zion - a survivalist by the name of Randall Clark. He had been camped out in the park, slowly losing his mind, when a group of Mexicans came to the area, calling it "paradise." Clark watched the Mexicans, never making contact but subtly aiding them when they needed it. In 2096, a group of Vault 22 dwellers infected with Beauveria Mordicana arrived in the area, killing and eating the Mexicans, with Clark unable to rescue them. Clark killed most of the Vault 22 dwellers or waited for them to die of their infection, but befriended a vault dweller named Sylvie, who was caught in a bear trap, and ended up having a child with her. She died during childbirth from an overdose of meds and the child was stillborn.

In 2108, feral ghouls arrived in the area, but Clark was able to kill them all before they became a problem. Fifteen years later, a group of children arrived in the area, in the same location where the Mexicans had encamped all those years ago. Clark, now an old man, watched over the children as he did with the Mexicans, making sure that no harm came to them but never making contact with them. To the children, he was "the Father in the Cave," a purveyor of gifts and dispenser of wisdom. Deciding against breaking their faith, Clark chose to die at Red Gate where his body would unlikely be found, leaving behind Survivalist hidden caches in caves which are full of traps. The children became the Sorrows, a peaceful tribe that embodied innocence, and lived in peace for years, never venturing into the caves and treating all pre-War buildings and tech as taboo.

The peace was not to last. Recently, missionaries from New Canaan in the north have arrived in the region, attempting to convert the locals to Mormonism. That in itself would not have been a threat to the peace, but the White Legs, a hostile group with whom the Mormon Church is embroiled in a conflict, have followed the surviving Mormons down to Zion, where the Sorrows now face extinction. Daniel and Joshua Graham, ridden with guilt over their part in the Sorrows' current predicament, have vowed to protect the tribe by any means. Daniel wants to evacuate the Sorrows to the Grand Staircase, where they cannot be followed by the White Legs, and thus abandoning their traditional home. But Graham, with his Dead Horses, want to teach the Sorrows the art of warfare so that they may either drive the White Legs out of Zion or eliminate them for good and secure the region for future generations. Either option will require the tribe to sacrifice a fundamental part of their identity, but a decision must be made nonetheless.

In 2281, the Happy Trails Caravan Company (the Courier among them), led an expedition from the Mojave Wasteland's Northern passage in the hopes of re-establishing contact with New Canaan. The caravan was ambushed and all but the Courier slaughtered in the ensuing fray. And it is then that the Courier begins to shape the destinies of those people. For better or worse, the Courier's actions will forever change the once serene landscape of Zion and usher in a new age...

Locations

Caves

Inhabitants

Notable loot

Related quests

Notes

  • Prior to Fallout 4, Zion Canyon is the only location in the Fallout series to feature rain. (There are sand storms and fog in parts of the Mojave.)
  • Dead Horses and White Legs tribal members constantly sneak around the whole canyon, and the White Legs are usually accompanied by their own tribal White Legs mongrels.
  • Traveling between Zion and the Mojave Wasteland takes 14 in-game days, both on the initial journey and subsequent trips after completing the add-on's quest line. While this time elapses on the Pip-Boy's calendar, time dependent events, such as plants respawning and Sierra Madre chips accumulating at the Abandoned Brotherhood of Steel bunker, do not progress.
  • High-level weapons are abundant in Zion Canyon, but in contrast, good armor is not in abundance. This makes the maintenance of medium and heavy armor difficult, although Joshua Graham has a Repair skill of 100 and can repair weapons and armor.
  • Near the Zion Ranger station and General Store, there is a wrecked version of the airplane that one would find at Camp McCarran. However, it is not accessible, due to it being on top of the many mesas in Zion.
  • Zion Canyon is one of the more radiation free locations of the Fallout universe. All the rivers and free flowing waters are clean and there is little to no radioactive areas within the location.

Appearances

Zion Canyon appears only in the Fallout: New Vegas add-on, Honest Hearts.

Behind the scenes

Gallery

Interactive map


References