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{{DISPLAYTITLE:''Zeta''}}
 
{{for|the add-on|Mothership Zeta (add-on)}}
 
{{for|the add-on|Mothership Zeta (add-on)}}
{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3MZ
 
|games =FO3MZ
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|local map =Mothership Zeta map.png
 
|local map =Mothership Zeta map.png
 
|local map desc =Overview map of ''Zeta'''s sections and connections in between.
 
|local map desc =Overview map of ''Zeta'''s sections and connections in between.
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|part of =Outer Space
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|connects to =[[Alien crash site|Alien homing beacon]]
 
|leaders =[[Alien (Fallout 3)#Alien captain|Alien captain]]<br />[[Lone Wanderer]] ([[Timeline#2278|2278]])
 
|leaders =[[Alien (Fallout 3)#Alien captain|Alien captain]]<br />[[Lone Wanderer]] ([[Timeline#2278|2278]])
 
|map marker image =@hide
 
|map marker image =@hide
 
|factions =[[Alien]]s
 
|factions =[[Alien]]s
|quests =[[Not of This World]]<br />[[Among The Stars]]<br />[[This Galaxy Ain't Big Enough...]]
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|quests =[[Not of This World]]<br />[[Among the Stars]]<br />[[This Galaxy Ain't Big Enough...]]
|sections =[[Bridge (Mothership Zeta)|Bridge]]<br />[[Cargo hold]]<br /> [[Cryo lab]]<br />[[Cryo lab#Cryo storage|Cryo storage]]<br />[[Decompression chamber]]<br /><br />[[Death Ray control]]<br />[[Death Ray hub]]<br />[[Engine room]]<br />[[Engineering core]]<br />[[Experimentation lab]]<br />[[Hangar]]<br />[[Holding cells]]<br />[[Living quarters]]<br />[[Maintenance level]]<br />[[Observation deck]]<br />[[Robot assembly]]<br />[[Space walk]]<br />[[Steamworks]]<br />[[Maintenance level|Waste disposal]]<br />[[Weapons lab]]
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|sections =[[Bridge (Mothership Zeta)|Bridge]]<br />[[Cargo hold]]<br />[[Cryo lab]]<br />[[Cryo lab#Cryo storage|Cryo storage]]<br />[[Death Ray control]]<br />[[Death Ray hub]]<br />[[Decompression chamber]]<br />[[Engine room]]<br />[[Engineering core]]<br />[[Experimentation lab]]<br />[[Hangar]]<br />[[Holding cells]]<br />[[Living quarters]]<br />[[Maintenance level]]<br />[[Observation deck]]<br />[[Research lab]]<br />[[Robot assembly]]<br />[[Space walk]]<br />[[Steamworks]]<br />[[Maintenance level|Waste disposal]]<br />[[Weapons lab]]
 
}}{{Games|FO3MZ}}
 
}}{{Games|FO3MZ}}
   
'''''Zeta''''' is one of two known [[alien]] [[mothership]]s orbiting [[Fallout world|Earth]] in [[Timeline#2277|2277]]. It has been observing the planet for over 600 years.<ref>[[Toshiro Kago]] was abducted sometimes during the Tokugawa shogunate, starting in March 24, 1603, since mon (crests) were only authorized for all classes from that date.</ref>
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'''''Zeta''''' is one of two known [[alien]] [[mothership]]s orbiting [[Fallout world|Earth]] in [[Timeline#2277|2277]]. It has been observing the planet for over 600 years.<ref>[[Toshiro Kago]] was abducted sometime during the Tokugawa shogunate, starting in March 24, 1603, since mon (crests) were only authorized for all classes from that date.</ref>
   
 
==Background==
 
==Background==
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==Notes==
 
==Notes==
 
* After [[This Galaxy Ain't Big Enough...]], only [[Bridge (Mothership Zeta)|Bridge]], [[engineering core]], [[steamworks]] and [[holding cells]] can be entered. The other doors will be marked as "inaccessible".
 
* After [[This Galaxy Ain't Big Enough...]], only [[Bridge (Mothership Zeta)|Bridge]], [[engineering core]], [[steamworks]] and [[holding cells]] can be entered. The other doors will be marked as "inaccessible".
* It seems that the [[Alien (Fallout 3)#Alien captain|alien captain]] of the ship or some other ranking alien can broadcast itself throughout the ship as a [[Hologram (Mothership Zeta)|hologram]].
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* It seems that the [[alien captain]] of the ship or some other ranking alien can broadcast itself throughout the ship as a [[Hologram (Mothership Zeta)|hologram]].
 
* [[Fallout 3 companions|Companions]] will not follow the [[Lone Wanderer]] onto the ship even after beating the last quest. However, contrary to the previous add-ons, followers will wait next to the homing beacon upon boarding, with the exception being [[Dogmeat (Fallout 3)|Dogmeat]], as he returns to [[Vault 101]].
* The Lone Wanderer, other humans, and creatures of the Earth aboard the mothership are able to breathe which indicates that the atmosphere of the ship has sufficient amounts of oxygen. This suggests the aliens could themselves breathe oxygen which is ventilated through the ship (despite that the alien found at the crash site of Recon craft ''Theta'' is wearing what appears to be a pressure suit with a glass helmet). The latter may be explained this way: the suit is just meant for space or extra vehicular activities, to provide the alien with oxygen in case the Earth's air is not breathable to him, a precaution of cabin decompression, to stop the alien breathing in pathogens to which he is not immune, or because the aliens may have detected radiation levels on Earth.
 
* Followers cannot follow you on the ship even after you beat the last quest. However, contrary to the previous add-ons, followers will wait next to the Homing Beacon when you board, with the exception being Dogmeat, as he returns to Vault 101.
 
 
* Many of the chairs on the ship throw off a spray of blood when struck with a melee weapon. Unlike the aliens, the chairs bleed red.
 
* Many of the chairs on the ship throw off a spray of blood when struck with a melee weapon. Unlike the aliens, the chairs bleed red.
* When wearing the spacesuit, the left sleeve has been replaced by your Pip-Boy, with its trademark fingertip-less glove. This glove remains fingerless when you depressurize the depressurization chamber, even though this would cause considerable pain and swelling in real life.
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* When wearing the [[Spacesuit (Mothership Zeta)|spacesuit]], the left sleeve has been replaced by the Lone Wanderer [[Pip-Boy 3000|Pip-Boy]], with its trademark fingertip-less glove. This glove remains fingerless when the depressurization chamber is depressurized, even though this would cause considerable pain and swelling in real life.
* If you take the spacesuit off during the space walk, your head will explode.
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* Taking the spacesuit off during the space walk results in the Lone Wanderer's head exploding.
* If you saved [[Pek|Initiate Pek]] at [[Falls Church]], [[Hoss (Fallout 3)|Paladin Hoss]], the unnamed Paladin, and Pek may randomly appear somewhere on the ship. They will not aid you but try and reach the bridge to get back to Earth.
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* If [[Pek|Initiate Pek]] was saved at [[Falls Church]], [[Hoss (Fallout 3)|Paladin Hoss]], the unnamed [[Paladin (Fallout 3)|Paladin]], and Pek may randomly appear somewhere on the ship. They will not aid the Lone Wanderer but try and reach the bridge to get back to Earth.
  +
* On one of the captive recordings (subtitles may be needed to see what it says) one of the captives, who is a high ranking officer, can be heard talking about how he has the codes for a part of the U.S.'s [[ICBM]] arsenal<ref>[[Alien captive recorded log#Alien captive recorded log 17|Alien captive recorded log 17]]</ref> hinting that the aliens launched the [[United States]]' missiles at [[China]]. However, it's equally likely that the officer was merely offering the most sensitive information at his disposal believing it's what the aliens wanted, as the ability to clearly communicate specific questions to humans seems to elude the Aliens in many recordings. This is further supported by the fact that the death ray already gave the Aliens the ability to simulate a nuclear strikes, rendering the idea that they would need to hijack a nuclear arsenal moot.
   
 
==Appearances==
 
==Appearances==
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{{References}}
 
{{References}}
   
 
{{Navbox locations FO3}}
 
{{Navbox spacecraft}}
 
{{Navbox vehicles}}
 
{{Navbox vehicles}}
 
{{Navbox Mothership Zeta}}
 
{{Navbox Mothership Zeta}}
{{Navbox spacecraft}}
 
   
 
[[Category:Mothership Zeta locations]]
 
[[Category:Mothership Zeta locations]]
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[[ru:Корабль Чужих «Дзета»]]
 
[[ru:Корабль Чужих «Дзета»]]
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[[de:Zeta]]

Revision as of 20:18, 21 November 2014


 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

Zeta is one of two known alien motherships orbiting Earth in 2277. It has been observing the planet for over 600 years.[1]

Background

This section is transcluded from Mothership. To change it, please edit the transcluded page.

A mothership uses the finest alien technology and possesses both offensive and defensive capabilities. It is protected by shield technology and its main weapon is a powerful raygun cannon named the death ray (this device, when used on Earth, resembles the power of a nuclear warhead), which connects to the lower section and can be used for both orbital strikes on a planet and combat against other space vehicles.

Passages between the various sections can be made faster with teleportation matrices installed in key points of the ship, which can be turned off in case of internal problems by the captain of the ship. It also possesses a large number of healing archways placed in all sections, that will heal and remove all radiation of anyone who walks through them.

A mothership also contains various laboratories for experimentation on living beings and technology such as biological research, experimentation labs, and research labs. There are also a vast number of storage facilities in which items retrieved from a planet below are stockpiled, and abducted species are kept alive or are frozen for preservation, used for experimentation or targets for weapons. Many of the subjects (Living specimens) are mutilated in the process of the Zetan's "Research".

Aside from living quarters for the crew and the bridge, the remainder of the vessel is dedicated to the ship's basic functions. The engineering core in the lower part of the ship provides access to most of the maintenance sections like the maintenance level, engine room, or waste disposal. In the robot assembly, the various alien drones are produced and repaired. Death ray control and death ray hub are dedicated to controlling the mothership's main weapon. A mothership also features its own hangar in which other smaller alien ships can be stored and maintained.

Layout

Notes

  • After This Galaxy Ain't Big Enough..., only Bridge, engineering core, steamworks and holding cells can be entered. The other doors will be marked as "inaccessible".
  • It seems that the alien captain of the ship or some other ranking alien can broadcast itself throughout the ship as a hologram.
  • Companions will not follow the Lone Wanderer onto the ship even after beating the last quest. However, contrary to the previous add-ons, followers will wait next to the homing beacon upon boarding, with the exception being Dogmeat, as he returns to Vault 101.
  • Many of the chairs on the ship throw off a spray of blood when struck with a melee weapon. Unlike the aliens, the chairs bleed red.
  • When wearing the spacesuit, the left sleeve has been replaced by the Lone Wanderer Pip-Boy, with its trademark fingertip-less glove. This glove remains fingerless when the depressurization chamber is depressurized, even though this would cause considerable pain and swelling in real life.
  • Taking the spacesuit off during the space walk results in the Lone Wanderer's head exploding.
  • If Initiate Pek was saved at Falls Church, Paladin Hoss, the unnamed Paladin, and Pek may randomly appear somewhere on the ship. They will not aid the Lone Wanderer but try and reach the bridge to get back to Earth.
  • On one of the captive recordings (subtitles may be needed to see what it says) one of the captives, who is a high ranking officer, can be heard talking about how he has the codes for a part of the U.S.'s ICBM arsenal[2] hinting that the aliens launched the United States' missiles at China. However, it's equally likely that the officer was merely offering the most sensitive information at his disposal believing it's what the aliens wanted, as the ability to clearly communicate specific questions to humans seems to elude the Aliens in many recordings. This is further supported by the fact that the death ray already gave the Aliens the ability to simulate a nuclear strikes, rendering the idea that they would need to hijack a nuclear arsenal moot.

Appearances

Zeta appears only in the Fallout 3 add-on Mothership Zeta.

Gallery

References

  1. Toshiro Kago was abducted sometime during the Tokugawa shogunate, starting in March 24, 1603, since mon (crests) were only authorized for all classes from that date.
  2. Alien captive recorded log 17