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Zeta

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For the add-on, see Mothership Zeta (add-on).
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Zeta
Mothership Zeta (vehicle)
Icon military
Site
part ofOuter Space
Segments
sectionsBridge
Cargo hold
Cryo lab
Cryo storage
Death Ray control
Death Ray hub
Decompression chamber
Engine room
Engineering core
Experimentation lab
Hangar
Holding cells
Living quarters
Maintenance level
Observation deck
Research lab
Robot assembly
Space walk
Steamworks
Waste disposal
Weapons lab
People
factionsAliens
leadersAlien captain
Lone Wanderer (2278)
Connections
connects toAlien homing beacon
Other
questsNot of This World
Among The Stars
This Galaxy Ain't Big Enough...
Maps
Mothership Zeta map
Overview map of Zeta's sections and connections in between.
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

Zeta is one of two known alien motherships orbiting Earth in 2277. It has been observing the planet for over 600 years.[1]

Contents

BackgroundEdit

This section is transcluded from Mothership. To change it, please edit the transcluded page.

A mothership uses the finest alien technology and possesses both offensive and defensive capabilities. It is protected by shield technology and its main weapon is a powerful raygun cannon named the death ray, which connects to the lower section and can be used for both orbital strikes on a planet and combat against other space vehicles.

Passages between the various sections can be made faster with teleportation matrices installed in key points of the ship, which can be turned off in case of internal problems by the captain of the ship. It also possesses a large number of healing archways placed in all sections, that will heal and remove all radiation of anyone who walks through them.

A mothership also contains various laboratories for experimentation on living beings and technology such as biological research, experimentation labs and research labs. There is also a vast number of storage facilities in which items retrieved from a planet below are stockpiled, and abducted species are kept alive or are frozen for preservation, used for experimentations or targets for weapons.

Aside from living quarters for the crew and the bridge, the remainder of the vessel is dedicated to the ship's basic functions. The engineering core in the lower part of the ship provides access to most of the maintenance sections like the maintenance level, engine room or waste disposal. In the robot assembly, the various alien drones are produced and repaired. Death ray control and death ray hub are dedicated to the controlling the mothership's main weapon. A mothership also features its own hangar in which other smaller alien ships can be stored and maintained.

LayoutEdit

NotesEdit

  • After This Galaxy Ain't Big Enough..., only Bridge, engineering core, steamworks and holding cells can be entered. The other doors will be marked as "inaccessible".
  • It seems that the alien captain of the ship or some other ranking alien can broadcast itself throughout the ship as a hologram.
  • Earthly animals aboard the ship appear able to breathe, which suggests that the ship's atmosphere has sufficient amounts of oxygen, implying the aliens also breathe oxygen. However, the alien found at the crash site of Recon craft Theta is wearing what appears to be a pressure suit with a helmet. The latter may be explained in that the suit is either standard equipment or an individual garment, as evidenced by other aliens wearing the same suits, or meant for hospitable atmosphere if not otherwise available i.e. in an unpressurized area or if present e.g. Earth's atmosphere is not e.g. due to biological or radiological dangers.
  • Followers cannot follow you on the ship even after you beat the last quest. However, contrary to the previous add-ons, followers will wait next to the Homing Beacon when you board, with the exception being Dogmeat, as he returns to Vault 101.
  • Many of the chairs on the ship throw off a spray of blood when struck with a melee weapon. Unlike the aliens, the chairs bleed red.
  • When wearing the spacesuit, the left sleeve has been replaced by your Pip-Boy, with its trademark fingertip-less glove. This glove remains fingerless when you depressurize the depressurization chamber, even though this would cause considerable pain and swelling in real life.
  • If you take the spacesuit off during the space walk, your head will explode.
  • If you saved Initiate Pek at Falls Church, Paladin Hoss, the unnamed Paladin, and Pek may randomly appear somewhere on the ship. They will not aid you but try and reach the bridge to get back to Earth.
  • If you listen to one of the captive recordings ( there is a glitch, so you might need subtitles to see what it says) you can hear one of the captives who is a high ranking officer, talking about how he has the codes for the U.S.'s ICBM arsenal hinting that the aliens launched the United States' missiles at China.

AppearancesEdit

Zeta appears only in the Fallout 3 add-on Mothership Zeta.

GalleryEdit

ReferencesEdit

  1. Toshiro Kago was abducted sometimes during the Tokugawa shogunate, starting in March 24, 1603, since mon (crests) were only authorized for all classes from that date.

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