For other characters named Zeke, see Zeke. |
“Why don't you take a hint and get the duck out of fodge?”
Zeke is a squatter living in the area above Vault 15 in 2241.
Background[]
He is an older man with thinning, white hair.[1] He is the leader of the squatters above Vault 15.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character starts quests. | ||
This character is involved in quests. |
Quests[]
- Complete Deal with NCR: By just talking to Zeke, he can be convinced to accept the NCR's presence in the region.
- Rescue Chrissy: Zeke talks about where Chrissy may be and points in the right direction.
- Kill Darion: Zeke wants Darion killed so the Khans will loosen their hold on the vault, so the squatters can get in.
Effects of player's actions[]
Zeke, along with the other squatters, will initially be hostile and unwelcoming to the Chosen One. Once his trust is gained, however, by rescuing Chrissy, one of the squatters, he will apologize for his earlier rudeness and reward the Chosen One with a keycard for the Vault 15 elevator.
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Farmer outfit | Knife | Vault 15 keycard |
Appearances[]
Zeke appears only in Fallout 2.
References[]
- ↑ Bczeke.msg, line 102
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