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Zeke (Fallout 2)

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Gametitle-FO2Gametitle-VB
Gametitle-FO2Gametitle-VB

Why don't you take a hint and get the duck out of fodge?

Zeke is a squatter living in the area above Vault 15 in 2241.

BackgroundEdit

He is an older man with thinning, white hair[1], but more importantly, the leader of the squatters above Vault 15.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

QuestsEdit

  • Complete Deal with NCR: By just talking to Zeke, he can be convinced to accept the NCR's presence in the region.
  • Rescue Chrissy: Zeke talks about where Chrissy may be and points in the right direction.
  • Kill Darion: Zeke wants Darion killed so the Khans will loosen their hold on the vault, so the squatters can get in.

Effects of player's actionsEdit

  • Zeke, along with the other squatters, will initially be hostile and unwelcoming to the Chosen One. Once his trust is gained however, by rescuing Chrissy, one of the squatters, he will apologize for his earlier rudeness and reward the Chosen with a keycard for the Vault 15 elevator.

InventoryEdit

Apparel Weapon Other items
Clothing Knife Vault 15 keycard

AppearancesEdit

Zeke appears only in Fallout 2.

ReferencesEdit

  1. Bczeke.msg, line 102

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