“ Why don't you take a hint and get the duck out of fodge? ”
Zeke is a squatter living in the area above Vault 15 in 2241 .
Background Edit
He is an older man with thinning, white hair[1] , but more importantly, the leader of the squatters above Vault 15.
Interactions with the player character Edit
Interactions overview Edit
General
Services
Quests
Companion:
no
Talking head:
no
Merchant:
no
Modifies items:
no
Doctor:
no
Starts quests:
yes
Involved in quests:
yes
Complete Deal with NCR : By just talking to Zeke, he can be convinced to accept the NCR's presence in the region.
Rescue Chrissy : Zeke talks about where Chrissy may be and points in the right direction.
Kill Darion : Zeke wants Darion killed so the Khans will loosen their hold on the vault, so the squatters can get in.
Effects of player's actions Edit
Zeke, along with the other squatters, will initially be hostile and unwelcoming to the Chosen One . Once his trust is gained however, by rescuing Chrissy , one of the squatters, he will apologize for his earlier rudeness and reward the Chosen with a keycard for the Vault 15 elevator.
Inventory Edit
Appearances Edit
Zeke appears only in Fallout 2 .
References Edit
↑ Bczeke.msg , line 102