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Revision as of 14:45, 16 June 2011
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
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“- What do you want?
- To see a valley filled with my enemies' heads mounted on spears. A silent valley, except for the wind whistling through their ears.”— Zark and the Berserker Vault Dweller
- To see a valley filled with my enemies' heads mounted on spears. A silent valley, except for the wind whistling through their ears.”— Zark and the Berserker Vault Dweller
Zark is a Children of the Cathedral thug in 2161.
Background
Zark refers to peace and the Unity as 'bullshit', and seems to understand the corruption that the Children really stand for.
Interactions with the player character
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
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This character is involved in quests. |
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This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Other interactions
Zark stands in front of the Cathedral. With proper convincing he will help you take down the Nightkin, although he is a rather weak ally.
Inventory
Apparel | Weapon | Other items | On death |
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Robes (not lootable) | Combat knife | - | - |
Appearances
Zark appears only in Fallout.
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