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{{Inventory |
{{Inventory |
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|apparel = [[Robes]] (not lootable) |
|apparel = [[Robes]] (not lootable) |
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− | |weapon = [[Combat |
+ | |weapon = [[Combat knife (Fallout)|Combat knife]] |
|otheritem = - |
|otheritem = - |
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|ondeath = - |
|ondeath = - |
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==Appearances== |
==Appearances== |
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− | Zark |
+ | Zark appears only in ''[[Fallout]]''. |
{{Navbox Cathedral}} |
{{Navbox Cathedral}} |
Revision as of 01:57, 12 May 2011
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
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Zark is a Children of the Cathedral thug in 2161.
Background
Zark refers to the peace and Unity as 'bullshit', and seems to understand the corruption that the Children really stand for.
Occupation and activities
Zark stands in front of the Cathedral.
Interactions with the player character
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
With proper convincing he will help you take down the Nightkin, although he's a rather weak ally.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Robes (not lootable) | Combat knife | - | - |
Appearances
Zark appears only in Fallout.
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