For an overview of gloves, see glove. |
The zap glove is a weapon in Fallout: New Vegas.
Characteristics[]
An unarmed weapon consisting of a blue and yellow-colored metal gauntlet over an electrical glove with a metallic plate wrapped around the fingers. When an enemy is struck, a burst of electricity is emitted, with a Critical Hit causing a more powerful blast. It deals a low-to-moderate amount of damage per strike at a moderate attack speed. It also deals a low-to-moderate amount of critical hit damage at a 1x critical chance multiplier. It has a moderate AP cost, moderate weight and a high-end caps value, but also low-end durability. Attacks with this weapon deal bonus damage to robots and a lower amount of bonus damage to non-player characters wearing power armor. It requires a 75 Unarmed skill level and 4 Strength attribute level to use effectively.
V.A.T.S. Special Attacks[]
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 70 | 28 | 2.5 | |
Stomp | 50 | 140 | 20 | 7 | Only on knocked down enemies |
Uppercut | 50 | 80.5 | 20 | 4.03 | |
Cross | 75 | 77 | 20 | 3.85 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability[]
The zap glove can successfully strike about 495 times from full condition before breaking.
Variants[]
- Paladin Toaster - a unique variant found on a dead prospector in Black Rock cave, north-northwest of Novac and slightly west of HELIOS One.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations[]
- Can be sold by various merchants in the Mojave Wasteland:
- Blake at the Crimson Caravan Company
- Quartermaster Bardon in the Hoover Dam offices
- Mick at Mick & Ralph's in Freeside
- Miguel at Miguel's Pawn Shop in Westside
- The Great Khan armorer in the Great Khan armory near Spring Mt. Ranch State Park.
- Hidden Valley - In the Hidden Valley bunker, used by Elder McNamara as well as various unnamed Brotherhood of Steel initiates and scribes.
Notes[]
- Despite a small energy cell being visible on the forearm unit, the weapon does not require nor consume any ammunition to use (see the BTS section below).
- Both the weapon and its unique variant Paladin Toaster can be used to destroy Securitrons and other robots often in one punch, with or without succeeding at a Critical Hit, making it very useful for an unarmed-focused character.
Behind the scenes[]
Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the ballistic fist and zap glove simply having an independent, invisible, infinite ammo supply.[1]
Bugs[]
- Fallout 3 version of the power fist, despite the game files containing a specific icon for this weapon. [verified] The zap glove uses the same icon as the
- Sometimes repairing the zap glove with another one will cause them both to disappear. [verified]
- Paladin Toaster, will not do reduced EMP damage against Big MT robots. Additionally, the weapons will not do any EMP damage against Cyberdogs found in the Big MT. [verified] The zap glove, along with the
- [verification overdue] The zap glove can sometimes glitch out after being confiscated by NPCs while it is equipped, resulting in the part with the pistons disappearing, though the strap on the fist will not be changed. This can be fixed by re-equipping the glove.
Sounds[]
Gallery[]
References[]
- ↑ "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."