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I find it hard to believe that an Enclave soldier is here to rescue me. More likely, you are here to build up my hopes so that you can dash them to pieces.

— Xarn to the Chosen One when they are rescuing him

Xarn is a talking deathclaw being held captive in Navarro in 2241.


Xarn is an intelligent deathclaw. He was taken prisoner by Navarro personnel and has been sentenced to death.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Temporary
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


Other interactionsEdit

  • In battle, Xarn is a powerful companion. He has 250 HP and can attack up to four times with his claws. However, he tends to rush into battle and cannot heal himself, though the PC can still heal him. He follows them throughout Navarro until they leave the area, at which point he leaves. Given the high number of troops in Navarro, Xarn is a powerful ally to have around for the duration of the Chosen's time there.


Xarn appears in Fallout 2 and is mentioned in the Fallout Bible.


  1. Ccxarn.msg, line 100

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