Xarn
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“
I find it hard to believe that an Enclave soldier is here to rescue me. More likely, you are here to build up my hopes so that you can dash them to pieces.
”— Xarn to the Chosen One when he/she is rescuing himXarn is a talking deathclaw being held captive in Navarro in 2241.
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Background
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Xarn is an intelligent deathclaw. He was taken prisoner by Navarro personnel and has been sentenced to death.
He was last seen wandering east into the wastes toward Vault 13 - he never made it, however, so his final destination is unknown.[1]
Interactions with the player character
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Interactions overview
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Quests
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- Deal with the deathclaw: The player can either kill Xarn, free him, or recruit him as an ally in that quest.
Other interactions
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- In battle, Xarn is a powerful companion. He has 250 HP and can attack up to four times with his claws. However, he tends to rush into battle and cannot heal himself, though the player can heal him. He follows the player throughout Navarro until they leave the area, at which point he leaves. Given the high number of troops in Navarro, Xarn is a powerful ally to have around for the duration of the player's time there.
Appearances
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Xarn appears only in Fallout 2.
References
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- ↑ Fallout Bible 6
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