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Xarn

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Xarn
Fo2 Xarn
Biography
raceTalking deathclaw
affiliationGruthar's pack
Chosen One
roleTest subject
locationNavarro
Gameplay
appearancesFallout 2
questsDeal with the deathclaw
Statistics
base SPECIAL9 ST, 10 PE, 8 EN, 1 CH, 4 IN, 10 AG, 10 LK
derived statsHit Points: 250
Experience Points: 1200
Armor Class: 35
Action Points: 12
Carry Weight: 250
Melee Damage: 24
Sequence: 30
Healing rate: 2
tag skillsUnarmed: 120
Melee Weapons: 120
dialogue fileCcxarn.msg
 
Gametitle-FO2Gametitle-FB
Gametitle-FO2Gametitle-FB

I find it hard to believe that an Enclave soldier is here to rescue me. More likely, you are here to build up my hopes so that you can dash them to pieces.

— Xarn to the Chosen One when they are rescuing him

Xarn is a talking deathclaw being held captive in Navarro in 2241.

BackgroundEdit

Xarn is an intelligent deathclaw. He was taken prisoner by Navarro personnel and has been sentenced to death.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Temporary
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Other interactionsEdit

  • In battle, Xarn is a powerful companion. He has 250 HP and can attack up to four times with his claws. However, he tends to rush into battle and cannot heal himself, though the PC can still heal him. He follows them throughout Navarro until they leave the area, at which point he leaves. Given the high number of troops in Navarro, Xarn is a powerful ally to have around for the duration of the Chosen's time there.

AppearancesEdit

Xarn appears only in Fallout 2.

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