Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
|
For an overview of power armor in the Fallout series of games, see power armor. For a generalized list of locations where power armor can be found, see Power armor (Fallout 4). |
“The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.”— VDSG Catalogue No.9528
X-01 power armor is a set of power armor appearing in Fallout 4.
Characteristics
The X-01 power armor is a set of power armor created shortly before the bombs fell.[1] It was later engineered by remnants of the U.S. military after the Great War. It improves upon older suits by offering superior protective abilities. X-01 power armor provides the greatest defense among all models of power armor featured in Fallout 4. The power armor bears resemblance to the advanced power armor seen in previous Fallout games.
Armor parts
Mk | Name | DR | HP | Weight | Value | Repair | Upgrade components | Base ID | ||
---|---|---|---|---|---|---|---|---|---|---|
I | X-01 helm | 220 | 140 | 150 | 140 | 12 | 140 | 2x Aluminum 1x Copper7x Steel |
N/A | 00154AC5 (armor) |
X-01 torso | 320 | 210 | 300 | 560 | 20 | 280 | 6x Aluminum 2x Circuitry 10x Steel |
N/A | 00154AC8 (armor) | |
X-01 left arm | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC3 (armor) | |
X-01 right arm | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC4 (armor) | |
X-01 left leg | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC6 (armor) | |
X-01 right leg | 170 | 110 | 150 | 140 | 15 | 200 | 2x Aluminum 1x Copper 7x Steel |
N/A | 00154AC7 (armor) | |
Total | 1220 | 790 | 1050 | 1260 | 92 | 1220 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
N/A | ||
II | X-01 Mk. II helm | 240 | 160 | 150 | 155 | 12.6 | 147 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319A (mod) |
X-01 Mk. II torso | 340 | 230 | 300 | 620 | 21 | 294 | 6x Aluminum 2x Circuitry 10x Steel |
6x Adhesive 5x Aluminum 4x Ceramic 4x Circuitry 4x Nuclear material 2x Rubber |
0018319F (mod) | |
X-01 Mk. II left arm | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319B (mod) | |
X-01 Mk. II right arm | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319B (mod) | |
X-01 Mk. II left leg | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319C (mod) | |
X-01 Mk. II right leg | 190 | 130 | 150 | 155 | 15.7 | 210 | 2x Aluminum 1x Copper 7x Steel |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
0018319C (mod) | |
Total | 1340 | 910 | 1050 | 1395 | 96.4 | 1281 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
31x Adhesive 25x Aluminum 19x Ceramic 19x Circuitry 4x Nuclear material 12x Rubber |
||
III | X-01 Mk. III helm | 260 | 180 | 150 | 170 | 13.1 | 154 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A0 (mod) |
X-01 Mk. III torso | 360 | 250 | 300 | 620 | 22 | 308 | 6x Aluminum 2x Circuitry 10x Steel |
8x Adhesive 8x Aluminum 6x Ceramic 4x Circuitry 4x Nuclear material 4x Rubber |
001831A5 (mod) | |
X-01 Mk. III left arm | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A1 (mod) | |
X-01 Mk. III right arm | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A1 (mod) | |
X-01 Mk. III left leg | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A2 (mod) | |
X-01 Mk. III right leg | 210 | 150 | 150 | 170 | 16.5 | 220 | 2x Aluminum 1x Copper 7x Steel |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
001831A2 (mod) | |
Total | 1460 | 1030 | 1050 | 1470 | 101.1 | 1342 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
38x Adhesive 38x Aluminum 31x Ceramic 19x Circuitry 4x Nuclear material 19x Rubber |
||
IV | X-01 Mk. IV helm | 280 | 200 | 150 | 185 | 13.8 | 161 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A6 (mod) |
X-01 Mk. IV torso | 380 | 270 | 300 | 740 | 23 | 322 | >6x Aluminum 2x Circuitry<br /10x Steel |
9x Adhesive 10x Aluminum 8x Ceramic 4x Circuitry 4x Nuclear material 5x Rubber |
001831AB (mod) | |
X-01 Mk. IV left arm | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A7 (mod) | |
X-01 Mk. IV right arm | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A7 (mod) | |
X-01 Mk. IV left leg | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A8 (mod) | |
X-01 Mk. IV right leg | 230 | 170 | 150 | 185 | 17.2 | 230 | 2x Aluminum 1x Copper 7x Steel |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
001831A8 (mod) | |
Total | 1580 | 1150 | 1050 | 1665 | 105.6 | 1403 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
44x Adhesive 50x Aluminum 38x Ceramic 19x Circuitry 4x Nuclear material 25x Rubber |
||
V | X-01 Mk. V helm | 300 | 220 | 150 | 200 | 14.3 | 168 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AC (mod) |
X-01 Mk. V torso | 400 | 290 | 300 | 800 | 24 | 336 | 6x Aluminum 2x Circuitry 10x Steel |
10x Adhesive 11x Aluminum 9x Ceramic 5x Circuitry 5x Nuclear material 6x Rubber |
001831B6 (mod) | |
X-01 Mk. V left arm | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AE (mod) | |
X-01 Mk. V right arm | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831AE (mod) | |
X-01 Mk. V left leg | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831B0 (mod) | |
X-01 Mk. V right leg | 250 | 190 | 150 | 200 | 18 | 240 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
001831B0 (mod) | |
Total | 1700 | 1270 | 1050 | 1800 | 110.3 | 1464 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
50x Adhesive 56x Aluminum 44x Ceramic 26x Circuitry 5x Nuclear material 31x Rubber |
||
VI | X-01 Mk. VI helm | 320 | 240 | 150 | 215 | 15 | 175 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AD (mod) |
X-01 Mk. VI torso | 420 | 310 | 300 | 860 | 25 | 350 | 6x Aluminum 2x Circuitry 10x Steel |
10x Adhesive 14x Aluminum 11x Ceramic 8x Circuitry 8x Nuclear material 8x Rubber |
001831B7 (mod) | |
X-01 Mk. VI left arm | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AF (mod) | |
X-01 Mk. VI right arm | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831AF (mod) | |
X-01 Mk. VI left leg | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831B1 (mod) | |
X-01 Mk. VI right leg | 270 | 210 | 150 | 215 | 18.7 | 250 | 2x Aluminum 1x Copper 7x Steel |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
001831B1 (mod) | |
Total | 1820 | 1390 | 1050 | 1935 | 114.8 | 1525 | 16x Aluminum 2x Circuitry 5x Copper 45x Steel |
50x Adhesive 69x Aluminum 56x Ceramic 38x Circuitry 8x Nuclear material 38x Rubber |
Modifications
Piece | Mod slot | Name | Color | Description | Effects | Components | Base ID |
---|---|---|---|---|---|---|---|
All | Material | Military Paint | Green | Increases Strength by 1 with all pieces painted. |
Strength +1 | 4x Adhesive 6x Aluminum 2x Nuclear material |
00197DFC |
Titanium Plating | Grey | Increases Armor Health. | Durability +7% | 6x Adhesive 8x Aluminum 4x Steel |
001E215C | ||
Lead Plating | Grey | Increases Radiation Resistance. | +100 | 5x Adhesive 4x Aluminum 2x Circuitry 4x Fiber optics 4x Lead |
002057E3 | ||
Prism Shielding | Grey | Increases Energy Resistance. | +40 | 4x Adhesive 2x Aluminum 4x Nuclear material 4x Rubber |
00203A25 | ||
Explosive Shielding | Grey | Reduces Damage from explosions. | + | 6x Adhesive 4x Aluminum 6x Ceramic |
00197DFD | ||
X-01 EMP Shielding | Grey | Increases Energy Resistance. | +30 | 6x Adhesive 8x Aluminum 8x Rubber |
00197DFA | ||
Thermal Coating | Grey | Increases Energy Resistance. | +20 | 8x Adhesive 8x Aluminum 6x Crystal |
00197DF8 | ||
Vault-tec paint | Blue | Increases Charisma when applied to all pieces. | Charisma +1 | 2x Adhesive 4x Aluminum 2x Plastic |
|||
Institute Paint | White | Increases Intelligence when applied to all pieces. | Intelligence +1 | Free (upon completing story while siding with the Institute) | 0023AB92 | ||
Hot Rod Shark Paint | Green/Red/Pink | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding Hot Rodder Magazine located at the Atom Cats Garage) | |||
Hot Rod Flames Paint | Red/crimson | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding the Hot Rodder located at Robotics disposal ground) | |||
Hot Rod Pink Paint | Pink/white | Increases Agility when applied to all pieces. | Agility +1 | Free (upon finding the associated Hot Rodder) |
Piece | Mod slot | Name | Description | Effects | Components | Base ID |
---|---|---|---|---|---|---|
Helmet | Misc | Rad Scrubbers | Removes radiation from consumed food and water. |
Identical to Lead Belly rank 3. | 7x Adhesive 5x Aluminum 4x Circuitry 5x Fiber optics 6x Lead |
001CFEA2 |
Sensor Array | Increases Perception. | Perception +2 | 4x Adhesive 6x Aluminum 4x Fiber optics 4x Fiberglass |
001CFEA1 | ||
VATS Matrix Overlay | Increases VATS hit chance. | – | 4x Adhesive 3x Aluminum 4x Circuitry 3x Fiber optics |
0020373E | ||
Internal Database | Increases Intelligence. | Intelligence +2 | 7x Adhesive 7x Aluminum 6x Crystal 5x Fiber optics |
00183514 | ||
Recon Sensors | Sighted aiming marks enemies with a compass pip. |
Works in a similar manner to Recon sights. | 7x Adhesive 5x Aluminum 4x Circuitry 5x Fiber optics |
00183584 | ||
Targeting HUD | Visor highlights living targets. | Highlight works similarly to Berry mentats, but does not work through walls. | 7x Adhesive 6x Aluminum 7x Circuitry 3x Gold |
00183517 | ||
Headlamp | Headlamp | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
0019D9E4 | |
Headlamp Blue | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0E5 | ||
Headlamp Bright | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics 1x Nuclear material |
001EC0E6 | ||
Headlamp Purple | Adds headlamp. | – | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0E8 | ||
Headlamp Red Tactical | Adds headlamp. | Light can't be seen by ghouls or animals. | 1x Aluminum 1x Circuitry 1x Copper 1x Fiber optics |
001EC0E9 | ||
Headlamp Vault Boy | Adds Vault Boy headlamp. | Green headlamp with a Vault Boy shadow outline. | 1x Aluminum 1x Copper 1x Fiber optics |
001EC0EA | ||
Torso | Misc | Core Assembly | Increases Action Point refresh speed. | – | 9x Adhesive 11x Aluminum 7x Circuitry 6x Nuclear material |
001D0305 |
Blood Cleanser | Reduces chance of addiction from drugs. | – | 6x Adhesive 4x Aluminum 6x Antiseptic 4x Rubber |
001D0313 | ||
Emergency Protocols | Below 20% health, speed increases 25% and incoming damage is reduced by 50%. |
– | 8x Adhesive 8x Aluminum 12x Circuitry 10x Nuclear material |
001D02FF | ||
Motion-Assist Servos | Increases Strength. | Strength +2 | 8x Adhesive 12x Aluminum 10x Rubber 8x Spring |
00203743 | ||
Kinetic Dynamo | Taking damage recharges action points. | – | 8x Adhesive 6x Aluminum 6x Ceramic 6x Rubber |
001D0314 | ||
Medic Pump | Detects hits during combat and automatically uses a Stimpak when health is low. |
– | 8x Adhesive 6x Aluminum 10x Antiseptic 4x Circuitry |
001D030C | ||
Reactive Plates | Reflects 50% of melee damage back on attacker. |
– | 10x Adhesive 6x Aluminum 8x Asbestos 10x Nuclear material |
001D0308 | ||
Stealth Boy | Activates stealth field while crouched and stationary. | Substitutes action points to use stealth field while crouching. | 10x Adhesive 10x Aluminum 5x Circuitry 7x Fiber optics 5x Gold |
00183566 | ||
Tesla Coils | Deals Energy damage to nearby enemies. | – | 10x Adhesive 8x Aluminum 12x Copper 6x Fiber optics 12x Rubber |
00183523 | ||
Jetpack | Enables jet-assisted boost while jumping. | Substitutes action points to use to propel user upwards. | 7x Adhesive 10x Aluminum 9x Asbestos 12x Nuclear material |
00183578 | ||
Arms | Misc | Rusty Knuckles | Unarmed attacks cause bleeding damage. | – | 4x Adhesive 4x Aluminum 4x Ceramic 5x Steel |
001CCE15 |
Hydraulic Bracers | Increases Unarmed Damage. | Unarmed DMG +15 | 4x Adhesive 6x Aluminum 4x Oil 3x Steel |
00203744 | ||
Optimized Bracers | Reduces Action Point cost for Power Attacks. | – | 3x Adhesive 3x Aluminum 3x Ceramic 4x Rubber |
001CFE46 | ||
Tesla Bracers | Adds Energy damage to unarmed attacks. | +45 Energy Damage | 6x Adhesive 6x Aluminum 5x Copper 4x Rubber |
0018350B | ||
Legs | Misc | Calibrated Shocks | Increases carry weight capacity. | +50 each leg | 8x Aluminum 4x Adhesive 6x Fiberglass |
001D0266 |
Explosive Vent | Increases damage radius for impact landing. | – | 20x Aluminum 8x Adhesive 16x Asbestos 12x Nuclear material |
001D0263 | ||
Optimized Servos | Reduces action point cost for sprinting. | – | 6x Aluminum 6x Adhesive 10x Fiberglass 6x Spring |
001D022F | ||
Overdrive Servos | Increased sprint speed at an additional action point cost. | – | 12x Aluminum 6x Adhesive 10x Fiberglass 6x Nuclear material |
001D0237 | ||
Kinetic Servos | Increases action point refresh speed while moving. | – | 6x Aluminum 6x Adhesive 4x Nuclear material |
001D0229 |
Paint jobs
- Hot Rod Shark paint: Increases Agility.
- Hot Rod Flames paint: Increases Agility.
- Hot Rod Hot Pink paint: Increases Agility.
- Institute paint: Increases Intelligence.
- Military paint: Increases Strength.
- Vault-Tec paint: Increases Charisma.
- With the Nuka-World add-on, it is possible to acquire a suit of X-01 power armor with a unique Nuka-Cola Quantum paint job.
Variant
Locations
Main article: Power armor (Fallout 4)
Level-independent
- A helmet can be found at Proctor Teagan's shop on the Prydwen behind a door locked with a Master level lock, or a key may be stolen from the Brotherhood's knight-captain wandering around the power armor bays. Upon entering the Prydwen for the first time, one can spot him asking another knight about patrols or other related material.
- Two full sets found at the Nuka-World power plant: one behind a terminal-locked door in the basement, another one in the power monitoring station southeast of the plant, under an electrical tower. Assuming the player starts the Nuka-World DLC at the recommended level of 30, these armors will always be at least X-01 Mk I suits due to them beginning to spawn at level 28.
- One full set due west of Dry Rock Gulch, on a flatbed truck just beyond the parking lot outside of the park area proper. This suit is subject to the same level considerations as the pair mentioned above.
Notes
- The Sole Survivor must be at least level 28 in order for the X-01 power armor to spawn.
- In the base game, X-01 armor suits and parts that can be found in the game world are capped at Mk III and will not improve past this point regardless of player level. Nuka-World removes this cap for incomplete sets, thus offering a chance to scavenge all tiers up to and including Mk VI at very high levels. Full sets (like the one in 35 Court) retain their Mk III cap, however, with the Mk V Quantum X-01 power armor being the only exception.
- Unlike previous versions of power armor, turning on the headlamp will illuminate the eyes, casting light from them instead of from a light attached to the helmet. The color of the eyes will change depending on the color of light chosen.
- The unique Institute paint scheme (exclusive to the X-01) can only be unlocked by completing the game by siding with the Institute, in which the paint scheme is automatically added to the list of modifications. It increases Intelligence by one with all pieces painted and costs nothing to apply.
- This suit's list of material mods also includes the 'Thermal Coating' material mod, which seems to be exclusive to the X-01 as well, as it does not exist for the other models. The 'Winterized Coating' is not available and seems to have been replaced with 'Thermal Coating'. Both provide the same upgrade to Energy Resistance, but the Thermal simply applies as the default armor color rather than white in color.
- This suit's modification list also includes one suit-exclusive upgrade, known as "X-01 EMP Shielding" which appears to be a cheaper alternative to "Prism Shielding."
- There are separate Base IDs for the 5 pieces of X-01 power armor Paladin Danse wears (no helmet). These pieces can be spawned using the console but cannot functionally be used. They will not appear in inventory, but will still contribute to carry weight.
- Similar to the T-60, it appears to have a large blind spot (mainly due to the large shoulder plates) around the arms and back as they rise over the helmet. This is ironic as for a top-of-the-line combat armor it would be a great tactical disadvantage.
- According to the "Art of Fallout 4" the "Institute Paint" is simply an alternative to the unused Institute power armor (or I-01 for short).
Bugs
- 35 Court, at the top after an elevator ride. After battling two robots (level dependent) one can access the center chamber containing the full suit of power armor. The armor will spawn X-01 after lvl 28 but may appear to be a lower grade armor (T-45, T-51 or T-60). However, upon suit entry it will become X-01 power armor.[verified] In an unmarked building named
- Sometimes, when building a jet pack for the X-01 torso for the first time, it will appear a good armor's width away to the right of the rack (when facing it) and it will also be rotated 90 degrees. Once the player character enters the armor, it snaps/floats to its correct position and orientation on the back; it continues to float, not actually appearing to attach and not moving with the armor animation, though it does follow the Sole Survivor and is completely functional. Quitting and reloading the game fixes this oddity.[verified]
- T-45 power armor that's missing random parts. This is actually due to the "cell reset" bug, and affects power armor frames, not specifically the armor pieces themselves. This bug primarily affects modded games, and can be avoided by either using the console to spawn a generic frame and moving the armor pieces to the new frame, or by using a mod that allows the construction of bug-free frames via the workshop.[verified] If left without power armor stand and fast traveling around, can transform into a