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The workshop is part of the crafting system in Fallout 4 and deals with buildings and furniture at settlements. The Sole Survivor can use the workshop to move, deconstruct or create new objects from scrapped material. These objects can be used to create thriving settlements with turrets, walls, vendors and recreational spots.

UsageEdit

  1. The Sole Survivor must first interact with the physical workshop. This will add it to the locations she/he can build settlements.
    Some workshops will not be available to use and will only appear as "Search". This is because the Sole Survivor must ally with the settlement that the workbench belongs to.
  2. After the initial inspection, activating the workshop object will allow to Transfer items to or from it.
    However, the player character does not need to go up to the Workshop and activate it each time he or she wishes to use it. If holding down the Change View Button("V" key on PC, "Change View/Left Menu" button on Xbox One, and the Touchpad on Playstation 4), it will open up the workshop menu as long as the Sole Survivor is within the build area of the workshop.

To build an objectEdit

Player character can also scrap, store and move objects in this menu.

  1. Open the menu.
  2. Select the object.
  3. Position the object's outline in a spot in the settlement. The outline will be red if it cannot be built in the current location (for example, part of the object intersects a wall or an abandoned piece of furniture). The outline will turn green when it is in a valid spot.
  • If having custom HUD colors, it will show as the custom HUD color when it can be placed.
  • If there are items in the way of the objects placement, while in workshop mode one may select items and have them scrapped to provide new materials and more available space.

To select an objectEdit

  1. Scroll left and right to highlight a type of object (structure, furniture, decoration, etc).
  2. Scroll up and down to navigate to different types and construction materials within the menu.

Other infoEdit

  • Workshop inventories can be shared by assigning a settler to a supply line between the two settlements. However this sharing only relates to junk items and other items used to craft in settlements (such as food items used for cooking or planting crops). While other items can be stored (apparel, weapons, aid) they will not be shared. Stored Workshop structures, furniture, electrical systems, etc are not shared, and can only be used at their respective workshop. Workshop inventories are also not shared when accessed via the Trade dialog. To assign a supply line, one must first acquire rank one of the Local Leader perk. The Sole Survivor then go up to a settler to run it (while in build mode) and press the assigned button on the bottom of the screen. It should display, "[Button] SUPPLY LINE"
  • Many junk items may be broken down into multiple components. This can be done by dropping the item and scrapping it while in Workshop Mode, or will automatically occur when all of a particular resource has been depleted (e.g. wood, steel, screws, etc). When a junk item that can be broken down into multiple components is auto scrapped during a particular build action, the unused components are returned to the workbench. This is true whether the junk was in the Sole Survivor's inventory or in the workbench inventory. Armor and weapons are never auto scrapped, and must be dropped and scrapped in Workshop Mode or scrapped at their particular work station in order to get their components.

Craftable itemsEdit

This section is transcluded from Fallout 4 settlement objects. To change it, please edit the transcluded page.

SpecialEdit

StructuresEdit

  • Wood
    • Prefabs
      • Floor and roof (x2)
      • Wall and roof (x2)
      • Hallway
      • Hallway end
      • Corner (x2)
      • Small shack
      • Large shack
    • Floors
      • Shack floor (x5)
      • Shack foundation (x2)
      • Shack stairwell
      • Shack upper floor
    • Walls
      • Shack wall (x6)
      • Shack wall - Doorway
      • Shack wall- Outer cap (x3)
      • Shack wall - Corner (x9)
      • Shack wall and roof (x10)
    • Roofs
      • Shack roof (x10)
    • Stairs
      • Shack stairs (x2)
      • Shack stairs - Half
      • Shack steps
    • Miscellaneous
      • Shack bridge
      • Shack balcony railing (x5)
  • Metal
    • Prefabs
      • Corner
      • Doorway
      • Floor and roof (x2)
      • Wall and roof (x3)
      • Hallway
      • Hallway end
      • Small metal shack (x2)
      • Large metal shack
    • Walls
      • Shack wall and roof (x4)
      • Shack wall corner (x6)
      • Shack wall doorway (x2)
      • Shack wall (x2)
      • Shack wall - Outer cap (x3)
    • Roofs
      • Roof (x2)
  • Concrete fo4wwGametitle-FO4 WW
    • Floors
      • Floor (x2)
      • Concrete foundation
      • Floor - Upper
      • Floor - Curve
      • Floor - Small
      • Floor - Angled
    • Walls
      • Concrete wall (x5)
      • Concrete wall - Doorway
      • Concrete wall - Angled
      • Concrete wall - Angled doorway
      • Concrete wall - Curve
    • Roofs
      • Roof (x2)
    • Stairs
      • Concrete steps (x2)
    • Miscellaneous
      • Railing (x4)
  • Warehouse fo4cwGametitle-FO4 CW
    • Prefabs
      • Warehouse
      • Wall - Corner (x3)
      • Roof (x6)
    • Floors
      • Floor (x10)
    • Walls
      • Wall (x37)
    • Roofs
      • Roof (x29)
      • Roof - Rafter
      • Roof - Platform (x4)
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x8)
      • Rolling metal door
    • Miscellaneous
      • Post (x2)
      • Roof cupola
  • Barn fo4fhGametitle-FO4 FH
    • Prefabs
      • Barn
      • Roof (x6)
      • Wall - Corner (x3)
    • Floors
      • Floor (x10)
    • Walls
      • Wall (x27)
    • Roofs
      • Roof (x18)
      • Roof - Platform (x3)
      • Roof - Rafter
    • Stairs
      • Stairs (x2)
    • Doors
      • Door (x6)
    • Miscellaneous
      • Post (x2)
      • Outhouse (x4)
      • Outhouse seat
      • Door (x2)
      • Roof cupola
  • Vault fo4vwGametitle-FO4 VW
    • Domestic
      • Domestic - Hallway (x3)
      • Domestic - Transition to utility
      • Domestic - Hallway w/ window
      • Domestic - Hallway w/ windows
      • Domestic - 3 way
      • Domestic - 4 way
      • Domestic - Corner
      • Domestic - Hall to doorway
      • Domestic - Hallway & doorway
      • Domestic - 4 way w/ doorways
      • Domestic - Stairs
      • Domestic - Stairwell (x2)
      • Domestic - Prefab wall
      • Domestic - Prefab window
      • Domestic - Prefab doorway
      • Domestic - Prefab corner (x2)
      • Domestic - Prefab mid
      • Domestic - Wall endcap
      • Domestic - Doorway endcap
    • Utility
      • Utility - Hallway (x3)
      • Utility - Transition to domestic
      • Utility - Hallway w/ window
      • Utility - Hallway w/ windows
      • Utility - 3 way
      • Utility - 4 way
      • Utility - Corner
      • Utility - Hall to doorway
      • Utility - Hallway & doorway
      • Utility - Hallway & doorways
      • Utility - Stairs
      • Utility - Stairwell (x2)
      • Utility - Prefab wall
      • Utility - Prefab window
      • Utility - Prefab doorway
      • Utility - Prefab corner (x2)
      • Utility - Prefab mid
      • Utility - Wall endcap
      • Utility - Doorway endcap
    • Wide halls
      • Wide hall
      • Wide hall - 3 way
      • Wide hall - 4 way
      • Wide hall - Doorway (x2)
      • Wide hall - Corner
      • Wide hall - End (x2)
    • Rooms
      • Common
        • Common room - Wall
        • Common room - Wall doorway
        • Common room - Window
        • Common room - Mid
        • Common room - Corner (x2)
        • Common room - Corner doorway (x2)
      • Cafeteria
        • Cafeteria - Wall (x3)
        • Cafeteria - Wall doorway
        • Cafeteria - Window
        • Cafeteria - Mid
        • Cafeteria - Corner (x2)
        • Cafeteria - Corner doorway (x2)
      • Clinic
        • Clinic - Wall
        • Clinic - Wall doorway
        • Clinic - Window
        • Clinic - Mid
        • Clinic - Corner (x2)
        • Clinic - Corner doorway (x2)
      • Nursery
        • Nursery - Wall
        • Nursery - Wall doorway
        • Nursery - Window
        • Nursery - Mid
        • Nursery - Corner (x2)
        • Nursery - Corner doorway (x2)
      • Overseer
        • Overseer - Wall (x2)
        • Overseer - Wall doorway
        • Overseer - Window (x2)
        • Overseer - Mid
        • Overseer - Column
        • Overseer - Corner (x2)
        • Overseer - Corner doorway (x2)
      • Quarters
        • Quarters - Wall
        • Quarters - Wall doorway
        • Quarters - Window
        • Quarters - Mid
        • Quarters - Corner (x2)
        • Quarters - Corner doorway (x2)
      • Security
        • Security - Wall
        • Security - Wall doorway
        • Security - Window
        • Security - Mid
        • Security - Corner (x2)
        • Security - Corner doorway (x2)
    • Atrium
      • Atrium - Prefab end (x2)
      • Atrium - End (x2)
      • Atrium - Ceiling (x2)
      • Atrium - Floor
      • Atrium - Wall bottom
      • Atrium - Window bottom
      • Atrium - Doorway bottom
      • Atrium - Column bottom
      • Atrium - Corner bottom
      • Atrium - Inner corner bottom
      • Atrium - Column (x2)
      • Atrium - Wall mid
      • Atrium - Window mid
      • Atrium - Overseer window
      • Atrium - Doorway mid
      • Atrium - Column mid
      • Atrium - Corner mid
      • Atrium - Inner corner mid
      • Atrium - Wall top
      • Atrium - Window top
      • Atrium - Doorway top
      • Atrium - Corner top
      • Atrium - Inner corner top
      • Atrium - Column top
      • Atrium - Hanging floor
      • Atrium - Hanging floor corner (x2)
      • Atrium - Ceiling & floor
      • Trim
      • Atrium - Prefab wall (x2)
      • Atrium - Prefab doorway
      • Atrium - Prefab window
      • Atrium - Prefab corner
      • Atrium - Prefab inner corner
      • Atrium - Prefab column
    • Doors
      • Door
      • Window (x3)
    • Railings & stairs
      • Stairs
      • Bridge (x4)
      • Railing (x11)
    • Supports
      • Supports (x6)
  • Scaffolding fo4cwGametitle-FO4 CW
    • Prefabs
      • Scaffolding tower (x2)
    • Floors
      • Scaffolding floor (X7)
    • Framework
      • Scaffolding frame (x9)
    • Stairs
      • Scaffolding ramp (x4)
      • Scaffolding stairs (x8)
    • Miscellaneous
      • Scaffolding railing (x2)
  • Boxcars fo4cwGametitle-FO4 CW
    • Blue
      • Box car door
      • Box car (x12)
    • Orange
      • Box car door
      • Box car (x12)
  • Doors
    • Door (x16)
    • Door fo4wwGametitle-FO4 WW
    • Powered door (x4) fo4wwGametitle-FO4 WW
  • Fences
    • Junk fence
      • Gate
      • Junk fence corner (x2)
      • Junk fence (x6)
      • Junk fence doorway (x2)
    • Picket fence
      • Gate
      • Picket fence post
      • Picket fence (x10)
    • Wire fence
      • Post (x2)
      • Wire fence (x6)
      • Gate
  • Elevators fo4cwGametitle-FO4 CW
    • 2 floor elevator
    • 3 floor elevator
    • 4 floor elevator
  • Ball track fo4cwGametitle-FO4 CW
    • Straight
      • Ball track - Ramp high
      • Ball track - Ramp high - Double
      • Ball track - Ramp high supported
      • Ball track - Ramp medium
      • Ball track - Ramp medium supported
      • Ball track - Ramp low
      • Ball track - Ramp low supported
    • Curves
      • Ball track - Curve left
      • Ball track - Curve right
      • Ball track - Curve left - 180
      • Ball track - Curve right - 180
      • Ball track - Curve left - 360
      • Ball track - Curve right - 360
    • Miscellaneous
      • Ball track - Funnel - Edge
      • Ball track - Funnel - Floor (x2)
      • Ball track - Merge
      • Steel ball
      • Ball track - Ball drop
      • Ball track - Ball drop powered
      • Ball track - Supports
      • Ball track - Split
      • Ball track - Switch
      • Ball track - Puls
  • Miscellaneous
    • Totem (x4)
    • Bus (x2) fo4wwGametitle-FO4 WW
    • Trailer fo4wwGametitle-FO4 WW

FurnitureEdit

DecorationsEdit

PowerEdit

DefenseEdit

ResourcesEdit

StoresEdit

Crafting tablesEdit

CagesEdit

RaiderEdit

Locations/settlement sitesEdit

Every workshop is located at a settlement which are located throughout the Commonwealth.

Base gameEdit

AutomatronEdit

Far HarborEdit

Vault-Tec WorkshopEdit

Nuka-WorldEdit

BugsEdit

  • pcIcon pc ps4Icon ps4 Sometimes lights like lightbulbs will refuse to turn on, even when there's a decent supply of power and when they're within ranges of power transmitters. [verified]
    • Occasionally this can be fixed by going into build mode, picking up the light, and placing it back down.
  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone When viewing the status of settlements in the Pip-Boy menu, the information displayed will be incorrect. (such as lack of food or water, or a ludicrous amount of settlers) Fast traveling to the respective settlement usually fixes this.[verified]
  • xboxoneIcon xboxone Sometimes you do not have the option to make a structure or item, even if you have everything you need to make it. This appears to only happen when you have the exact amount of material required to build an object. Having one unit more than what is needed will allow you to build. [verification overdue]

GalleryEdit

Crafting in Fallout 4