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Wolf (Far Harbor)

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Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
Icon disambig
For other variants appearing in other games, see wolf.
 
Gametitle-FO4 FH
Gametitle-FO4 FH

Wolves in the wilds beyond Far Harbor have been mutated by the radioactive Fog and roam in ferocious, bloodthirsty packs.

Loading screen hint

Wolves are creatures living on the Island in 2287.

CharacteristicsEdit

BiologyEdit

The centuries of radiation exposure on the Island have done remarkably little to the local wolves population. Unlike the oftentimes hideously mutated dogs in the Commonwealth, Far Harbor's wolves retain most of their healthy pre-War appearance including their full fur coverage. Evolutionary changes encompass a considerably smaller head, elongated claws on their paws and noticeably reduced thickness of their fur coat, the latter of which makes them look much leaner and far more menacing than their ancestors.

Gameplay attributesEdit

Post-War wolves are pack hunters just like their pre-War ancestors were. They are typically encountered in groups of 3 to 6 individuals which are led by the most powerful variant appropriate to the player's level. However, at higher levels wolf packs can consist entirely of top-tier variants, though vicious wolves seem to show up the most in these game stages.

Fast, agile and highly perceptive, wolves will often notice the player before they notice them. While one or two pack members draw their prey's attention with a frontal charge, the others usually circle around for attacks from behind. Being surrounded by a whole pack can quickly be lethal for low-level players and still poses a threat even to stronger ones.

Due to their relatively low resistances and small health pool, wolves are fairly easy to kill, provided one manages to hit them. Top-tier variants on the other hand are quite resilient for something their size and can take considerable amounts of punishment before going down.

Considering their size, tactics and overall behavior, Far Harbor wolves are basically the Island's equivalent to the Commonwealth's mongrels, so any player's preferred method for dealing with mutated dogs will work just as fine for getting rid of post-War wolves.

VariantsEdit

WolfEdit

These are your standard types of wolves that are encountered more than likely during your first time on the Island. They are quite easy to dispatch and pose little threat.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Wolf
xx000000
LevelIcon level
?
PerceptionIcon eye
?
Hit pointsIcon heart
?
Damage ResistanceIcon shield silver
?
Energy ResistanceIcon electrical
?
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Vicious wolfEdit

Fo4FH vicious wolf
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Vicious wolf
xx0140ef
LevelIcon level
10
PerceptionIcon eye
8
Hit pointsIcon heart
130
Damage ResistanceIcon shield silver
25
Energy ResistanceIcon electrical
15
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Feral wolfEdit

Fo4FH feral wolf
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Feral wolf
xx0140f0
LevelIcon level
20
PerceptionIcon eye
9
Hit pointsIcon heart
210
Damage ResistanceIcon shield silver
30
Energy ResistanceIcon electrical
15
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Grey wolfEdit

Fo4FH grey wolf
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Grey wolf
xx0140ee
LevelIcon level
30
PerceptionIcon eye
10
Hit pointsIcon heart
275
Damage ResistanceIcon shield silver
40
Energy ResistanceIcon electrical
20
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Mutant wolfEdit

Fo4FH mutant wolf
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Mutant wolf
xx04ba66
LevelIcon level
40
PerceptionIcon eye
11
Hit pointsIcon heart
380
Damage ResistanceIcon shield silver
50
Energy ResistanceIcon electrical
25
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Rabid wolfEdit

Fo4FH rabid wolf
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Rabid wolf
xx0140ed
LevelIcon level
40
PerceptionIcon eye
11
Hit pointsIcon heart
380
Damage ResistanceIcon shield silver
50
Energy ResistanceIcon electrical
25
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
empty

Glowing wolfEdit

Fo4FH glowing wolf

Glowing wolves represent an upper-tier subtype of their species and deal additional radiation damage on hit. Like all glowing creature variants, they boast significantly higher resistances and damage output than their weaker cousins. Their threat level should therefore not be underestimated.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing wolf
xx03d2b1
LevelIcon level
50
PerceptionIcon eye
11
Hit pointsIcon heart
480
Damage ResistanceIcon shield silver
65
Energy ResistanceIcon electrical
40
Radiation ResistanceIcon radiation
Immune
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps allies: Will help allies.Icon requiredIcon optional
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
Radiation (0 radiationIcon radiation)

Notable wolvesEdit

  • Mishka fo4fhGametitle-FO4 FH, a wolf sold by Erickson that acts like any normal guard dog.
  • Jax fo4fhGametitle-FO4 FH, a wolf sold by Erickson that acts like any normal guard dog.
  • Chling fo4fhGametitle-FO4 FH, a wolf sold by Erickson that acts like any normal guard dog.

NotesEdit

  • Wolves can sometimes be observed doing an idle animation of rolling onto their back like dogs.

AppearancesEdit

Wolves appear only in the Fallout 4 add-on Far Harbor.


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