Wolf (Fallout)

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For an overview of wolves in the Fallout series of games, see Wolf.

Wolves are creatures found in New California during 2161-2241


Wolves are one of the few species of animals that has remained relatively unaffected by the effects of radiation. The North American wolf species were on the verge of extinction before the Great War. In Fallout they are quite common indicating that 100 years time has allowed the species to repopulate.

By the time of Fallout 2 the resurgence of human civilization has made wolves less common in New California. Encounters with wolves are, however, still quite frequent.



Wolves are quadrupedal canines, much like dogs, and travel in large packs. They are substantially larger and stronger than the common dog. The lack of human presence for almost 100 years has made wolves lose their instinctual fear of man, making them much more aggressive towards humans they encounter.

Gameplay attributesEdit

Wolves tend to travel in packs, this can pose a significant challenge to low level players. Since they are stronger than wild dogs they can easily take down careless travelers, so it is best to be prepared before taking them on.



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Wolves are dangerous canine predators, and can easily outnumber and surround unaware travellers. They can pose a very real threat to low-level player characters.

Name (Proto ID)StatisticsDT/DRAbilities
Experience PointsIcon XP
Hit PointIcon heart
Healing RateIcon healing
Armor ClassIcon shield bronze
SequenceIcon sequence
Action PointsIcon action
Melee DamageIcon melee
Critical ChanceIcon chance
Damage Threshold/Damage Resistance: NormalIcon damage
Damage Threshold/Damage Resistance: LaserIcon laser
Damage Threshold/Damage Resistance: FireIcon fire
Damage Threshold/Damage Resistance: PlasmaIcon plasma
Damage Threshold/Damage Resistance: ElectricalIcon electrical
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
Damage Threshold/Damage Resistance: EMPIcon EMP


Wolves appear in Fallout and Fallout 2.

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