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Wolf (Fallout)

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For an overview of wolves in the Fallout series of games, see Wolf.
 
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Wolves are creatures found in New California during 2161-2241

BackgroundEdit

Wolves are one of the few species of animals that has remained relatively unaffected by the effects of radiation. The North American wolf species were on the verge of extinction before the Great War. In Fallout they are quite common indicating that 100 years time has allowed the species to repopulate.

By the time of Fallout 2 the resurgence of human civilization has made wolves less common in New California. Encounters with wolves are, however, still quite frequent.

CharacteristicsEdit

BiologyEdit

Wolves are quadrupedal canines, much like dogs, and travel in large packs. They are substantially larger and stronger than the common dog. The lack of human presence for almost 100 years has made wolves lose their instinctual fear of man, making them much more aggressive towards humans they encounter.

Gameplay attributesEdit

Wolves tend to travel in packs, this can pose a significant challenge to low level players. Since they are stronger than wild dogs they can easily take down careless travelers, so it is best to be prepared before taking them on.

VariantsEdit

WolfEdit

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Wolves are dangerous canine predators, and can easily outnumber and surround unaware travellers. They can pose a very real threat to low-level player characters.

Name (Proto ID)StatisticsDT/DRAbilities
Wolf
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Experience PointsIcon XP
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Hit PointIcon heart
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Armor ClassIcon shield bronze
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Melee DamageIcon melee
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Critical ChanceIcon chance
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Damage Threshold/Damage Resistance: NormalIcon damage
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Damage Threshold/Damage Resistance: LaserIcon laser
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Damage Threshold/Damage Resistance: FireIcon fire
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Damage Threshold/Damage Resistance: PlasmaIcon plasma
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Damage Threshold/Damage Resistance: ElectricalIcon electrical
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Damage Threshold/Damage Resistance: ExplosiveIcon explosion
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Damage Threshold/Damage Resistance: EMPIcon EMP
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AppearancesEdit

Wolves appear in Fallout and Fallout 2.

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