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Wildmen

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Wildmen
FO3TPWildmen
Biography
raceHuman
affiliationNone
rolePsychotic madmen
locationThe Pitt (Bridge, steelyard)
Gameplay
appearancesThe Pitt
questsInto The Pitt
Unsafe Working Conditions
base idxx009384, xx004148, xx009416, xx007ec2, xx004149, xx009411, xx00944e
 
Gametitle-FO3 TP
Gametitle-FO3 TP

Some just get sick and die. Others go crazy, completely psycho. They live out in the city. We call 'em "Wildmen".

Wernher

Wildmen are hostile non-player characters encountered in The Pitt. They can be found around The Pitt Bridge and the steelyard.

BackgroundEdit

Wildmen are inhabitants of The Pitt that have suffered neurological damage from being exposed to the infected water and poisoned sky, but have not turned into trogs. They started being more hostile, violent, and short-tempered. Their emotions became out of control, and their actions often teetered on primal.[1]

In Sandra Kundanika's terminal she explains that only a small percentage of The Pitt's citizens become wildmen, and an even lower percentage become trogs.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Unsafe Working Conditions

QuestsEdit

InventoryEdit

Apparel Weapon Other items On death
Merc outfit Hunting rifle
.32 pistol
10mm pistol or other low-level weapons
Chems, food, ammunition, misc items Finger (Lawbringer)

AppearancesEdit

Wildmen only appear in The Pitt add-on for Fallout 3.

ReferencesEdit

  1. Fallout 3 Official Game Guide

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