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Wilders

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Gametitle-FO2
Gametitle-FO2

Wilders are characters in the year 2241.

BackgroundEdit

They have gone wild, like animals. They tend to see other people as a threat.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

InventoryEdit

Apparel Weapon Other items
Rags Knife
Rocks
-

NotesEdit

  • They only yell and scream on rare occasions or when hit, though can speak coherent words in the human tongue.

AppearancesEdit

Wilders only appear in Fallout 2.

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