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Fallout Wiki
(Undo revision 1858678 by 74.196.164.2 (talk) True, but that is not what this note is stating.)
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{{Bug Verification Project}}
 
 
{{Infobox quest
 
{{Infobox quest
 
|games =FNV
 
|games =FNV
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|baseid ={{ID|0016a161}}
 
|baseid ={{ID|0016a161}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
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{{Quotation|This is going to be great! I'm going to help [[Courier|you]] accomplish so much, whether I want to or not!|[[Yes Man]]}}
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[[file:NVYesManThisIsGoingToBeGreat.ogg|noicon|135px|center]]
   
 
'''Wild Card: You and What Army''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]''. [[Yes Man]] sends the Courier to [[the Fort]] to activate an army of dormant [[Securitron]]s.
 
'''Wild Card: You and What Army''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]''. [[Yes Man]] sends the Courier to [[the Fort]] to activate an army of dormant [[Securitron]]s.
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{{chart/start|class=mw-collapsible mw-collapsed}}
 
{{chart/start|class=mw-collapsible mw-collapsed}}
 
{{chart|quest|colspan=14|quest=Main Quest: Wild Card: You and What Army?|class=va-chart-quest}}
 
{{chart|quest|colspan=14|quest=Main Quest: Wild Card: You and What Army?|class=va-chart-quest}}
{{chart| | | | |!| }}
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{{chart| | | |!| | | }}
 
{{chart|data1|colspan=14|data1=Gain access to the [[weather monitoring station]].|class=va-chart-body}}
 
{{chart|data1|colspan=14|data1=Gain access to the [[weather monitoring station]].|class=va-chart-body}}
{{chart| |,|-|-|^|.| }}
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{{chart| |,|-|^|-|.| }}
{{chart|data1| |data2
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{{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
 
|data1=Destroy the vault's generators.
 
|data1=Destroy the vault's generators.
 
|data2=Use the [[platinum chip]] to upgrade the vault's securitrons.|class=va-chart-body}}
 
|data2=Use the [[platinum chip]] to upgrade the vault's securitrons.|class=va-chart-body}}
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|data1=Reward: 500 [[XP]]
 
|data1=Reward: 500 [[XP]]
 
|data2=Reward: 750 [[XP]]|class=va-chart-reward}}
 
|data2=Reward: 750 [[XP]]|class=va-chart-reward}}
{{chart| |`|-|-|v|'| }}
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{{chart| |`|-|v|-|'| }}
 
{{chart|quest|colspan=14|quest=Leads to: [[Wild Card: Side Bets]], [[Wild Card: Change in Management]], [[The House Always Wins]], [[Render Unto Caesar]]|class=va-chart-quest}}
 
{{chart|quest|colspan=14|quest=Leads to: [[Wild Card: Side Bets]], [[Wild Card: Change in Management]], [[The House Always Wins]], [[Render Unto Caesar]]|class=va-chart-quest}}
 
{{chart/end}}
 
{{chart/end}}
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===Option 1: Upgrade Securitrons===
 
===Option 1: Upgrade Securitrons===
Traverse the [[Securitron vault]] and enter the door labeled "Computer Room Door." It can be found up the stairs in the hallway farthest west. Insert the [[platinum chip]] into the Securitron Operations Console.
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Traverse the [[Securitron vault]] and enter the door labeled "SYSTEMS ROOM" It can be found up the stairs in the hallway farthest west. Insert the [[platinum chip]] into the Securitron Operations Console.
   
 
===Option 2: Disable Reactors===
 
===Option 2: Disable Reactors===
To disable the reactors, simply fire one round into each of the 3 reactor modules.
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To disable the reactors, simply fire two rounds into each of the 3 reactor modules.
   
==Journal entries==
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==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
|stage1 =1
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|stage1 =40
 
|desc1 =(Optional) Find [[Robert House|Mr. House]]'s hidden bunker, buried beneath the Legion Stronghold at [[The Fort|Fortification Hill]].
 
|desc1 =(Optional) Find [[Robert House|Mr. House]]'s hidden bunker, buried beneath the Legion Stronghold at [[The Fort|Fortification Hill]].
|stage2 =2
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|stage2 =43
 
|desc2 =Explore the bunker.
 
|desc2 =Explore the bunker.
|stage3 =3
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|stage3 =45
 
|desc3 =(Optional) Upgrade the Securitron army, to use later for your own purposes.
 
|desc3 =(Optional) Upgrade the Securitron army, to use later for your own purposes.
|stage4 =4
 
|desc4 =(Optional) Destroy the Securitron army by overloading the bunker's reactors.
 
 
|status3 =finish
 
|status3 =finish
 
|stage4 =48
 
|desc4 =(Optional) Destroy the Securitron army by overloading the bunker's reactors.
 
|status4 =finish
 
|status4 =finish
 
}}
 
}}
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* If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station, your belongings will be taken again once you are out.
 
* If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station, your belongings will be taken again once you are out.
 
* If you want to work with the NCR and you work with Yes Man for too long, [[Don't Tread on the Bear!]] will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail.
 
* If you want to work with the NCR and you work with Yes Man for too long, [[Don't Tread on the Bear!]] will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail.
* The Fallout: New Vegas Prima official game guide incorrectly states that Yes Man's picture will be on the computer monitor if you have installed his AI into the Lucky 38's mainframe. The screen in fact remains blank. However, once all the Securitrons inside the bunker have been upgraded, Yes Man's face does appear on the screen.
 
   
 
==Bugs==
 
==Bugs==
 
* {{Platforms|pc}} If you pass the [[Speech]] check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the [[Praetorian guard]]s can't see you no matter your [[Sneak]] skill. (FIXED v. 1.4) {{Verify|verified}}
 
* {{Platforms|pc}} If you pass the [[Speech]] check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the [[Praetorian guard]]s can't see you no matter your [[Sneak]] skill. (FIXED v. 1.4) {{Verify|verified}}
* {{Platforms|ps3}} A bug may occur where you are unable to engage in conversation with [[Caesar]]. The screen will zoom in on him, then instantly zoom out. {{Verify|verified}}
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* {{Platforms|ps3|xbox360}} A bug may occur where you are unable to engage in conversation with [[Caesar]] and/or [[Vulpes Inculta]]. The screen will zoom in on him, then instantly zoom out. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==

Revision as of 21:41, 30 March 2014

 
Gametitle-FNV
Gametitle-FNV
This is going to be great! I'm going to help you accomplish so much, whether I want to or not!Yes Man

Wild Card: You and What Army is a main quest in Fallout: New Vegas. Yes Man sends the Courier to the Fort to activate an army of dormant Securitrons.

Quick walkthrough

Main Quest: Wild Card: You and What Army? 
Gain access to the weather monitoring station
Destroy the vault's generators. 
Use the platinum chip to upgrade the vault's securitrons. 
Reward: 500 XP 
Reward: 750 XP 
Leads to: Wild Card: Side Bets, Wild Card: Change in Management, The House Always Wins, Render Unto Caesar 

Detailed walkthrough

Wild Card: You and What Army? is started by talking to Yes Man in the rear of Benny's presidential suite on the 13th Floor of the Tops Casino.

The bunker is inside the weather station at the Fort. To gain access, have Caesar give you an optional part of the quest: to find the bunker and destroy it. If you accept, he will let you enter, at which point you can either destroy the army or activate it; Caesar will assume that the rumbling of the army activating was whatever you used to destroy it.

Option 1: Upgrade Securitrons

Traverse the Securitron vault and enter the door labeled "SYSTEMS ROOM" It can be found up the stairs in the hallway farthest west. Insert the platinum chip into the Securitron Operations Console.

Option 2: Disable Reactors

To disable the reactors, simply fire two rounds into each of the 3 reactor modules.

Quest stages

StageStatusDescription
40 (Optional) Find Mr. House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill.
43 Explore the bunker.
45Quest finished(Optional) Upgrade the Securitron army, to use later for your own purposes.
48Quest finished(Optional) Destroy the Securitron army by overloading the bunker's reactors.

Notes

  • Inside the Securitron vault there is a constant +1 RAD.
  • Mr. House tells the player he cannot control anything in the vault and asks if you want you can disable the security, which would make one think he should have a password for the computers to disable the robots, and turrets, but does not offer one.
  • Disabling the reactor will fail The House Always Wins quest.
  • If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station, your belongings will be taken again once you are out.
  • If you want to work with the NCR and you work with Yes Man for too long, Don't Tread on the Bear! will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail.

Bugs

  • PCPC If you pass the Speech check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the Praetorian guards can't see you no matter your Sneak skill. (FIXED v. 1.4) [verified]
  • Playstation 3Playstation 3Playstation 3 A bug may occur where you are unable to engage in conversation with Caesar and/or Vulpes Inculta. The screen will zoom in on him, then instantly zoom out. [verified]

Gallery

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse