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{{Infobox quest |
{{Infobox quest |
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− | | |
+ | |games =FNV |
|type =side |
|type =side |
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− | | |
+ | |icon = |
− | |icon =none |
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|image =WC_You_and_What_Army.jpg |
|image =WC_You_and_What_Army.jpg |
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+ | |image desc =A big decision awaits |
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− | |desc =Install (or destroy) [[Robert House|Mr. House]]'s army |
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|location =[[The Fort]] |
|location =[[The Fort]] |
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|given by =[[Yes Man]] |
|given by =[[Yes Man]] |
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− | |reward =750 [[XP]] (Installing Securitron program) or 500 XP (Destroying reactor modules) |
+ | |reward =+750 [[XP]] (Installing Securitron program) or 500 XP (Destroying reactor modules) |
|previous =[[Wild Card: Ace in the Hole]] |
|previous =[[Wild Card: Ace in the Hole]] |
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|leads to =[[Wild Card: Finishing Touches]] |
|leads to =[[Wild Card: Finishing Touches]] |
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|related =[[Wild Card: Side Bets]]<br />[[Wild Card: Change in Management]]<br />[[The House Always Wins]]<br />[[Render Unto Caesar]] |
|related =[[Wild Card: Side Bets]]<br />[[Wild Card: Change in Management]]<br />[[The House Always Wins]]<br />[[Render Unto Caesar]] |
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− | |baseid =0016a161 |
+ | |baseid ={{ID|0016a161}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
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+ | |||
+ | {{Quotation|This is going to be great! I'm going to help [[Courier|you]] accomplish so much, whether I want to or not!|[[Yes Man]]}} |
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+ | [[file:NVYesManThisIsGoingToBeGreat.ogg|noicon|135px|center]] |
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'''Wild Card: You and What Army''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]''. [[Yes Man]] sends the Courier to [[the Fort]] to activate an army of dormant [[Securitron]]s. |
'''Wild Card: You and What Army''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]''. [[Yes Man]] sends the Courier to [[the Fort]] to activate an army of dormant [[Securitron]]s. |
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+ | ==Quick walkthrough== |
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− | ==Walkthrough== |
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+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
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⚫ | |||
+ | {{chart|quest|colspan=14|quest=Main Quest: Wild Card: You and What Army?|class=va-chart-quest}} |
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+ | {{chart| | | |!| | | }} |
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+ | {{chart|data1|colspan=14|data1=Gain access to the [[weather monitoring station]].|class=va-chart-body}} |
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+ | {{chart| |,|-|^|-|.| }} |
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+ | {{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px |
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+ | |data1=Destroy the vault's generators. |
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+ | |data2=Use the [[platinum chip]] to upgrade the vault's securitrons.|class=va-chart-body}} |
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+ | {{chart| |!| | | |!| }} |
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+ | {{chart|data1| |data2 |
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+ | |data1=Reward: 500 [[XP]] |
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+ | |data2=Reward: 750 [[XP]]|class=va-chart-reward}} |
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+ | {{chart| |`|-|v|-|'| }} |
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+ | {{chart|quest|colspan=14|quest=Leads to: [[Wild Card: Side Bets]], [[Wild Card: Change in Management]], [[The House Always Wins]], [[Render Unto Caesar]]|class=va-chart-quest}} |
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+ | {{chart/end}} |
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+ | |||
+ | ==Detailed walkthrough== |
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⚫ | |||
The bunker is inside the weather station at [[the Fort]]. To gain access, have [[Caesar]] give you an optional part of the quest: to find the bunker and destroy it. If you accept, he will let you enter, at which point you can either destroy the army or activate it; Caesar will assume that the rumbling of the army activating was whatever you used to destroy it. |
The bunker is inside the weather station at [[the Fort]]. To gain access, have [[Caesar]] give you an optional part of the quest: to find the bunker and destroy it. If you accept, he will let you enter, at which point you can either destroy the army or activate it; Caesar will assume that the rumbling of the army activating was whatever you used to destroy it. |
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===Option 1: Upgrade Securitrons=== |
===Option 1: Upgrade Securitrons=== |
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− | Traverse the [[Securitron vault]] and enter the door labeled " |
+ | Traverse the [[Securitron vault]] and enter the door labeled "SYSTEMS ROOM" It can be found up the stairs in the hallway farthest west. Insert the [[platinum chip]] into the Securitron Operations Console. |
===Option 2: Disable Reactors=== |
===Option 2: Disable Reactors=== |
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− | To disable the reactors, simply fire |
+ | To disable the reactors, simply fire two rounds into each of the 3 reactor modules. |
− | == |
+ | ==Quest stages== |
− | {{ |
+ | {{Quest stage table |
− | |stage1 = |
+ | |stage1 =40 |
− | |desc1 =(Optional) Find [[Mr. House]]'s hidden bunker, buried beneath the Legion Stronghold at [[Fortification Hill]]. |
+ | |desc1 =(Optional) Find [[Robert House|Mr. House]]'s hidden bunker, buried beneath the Legion Stronghold at [[The Fort|Fortification Hill]]. |
− | |stage2 = |
+ | |stage2 =43 |
|desc2 =Explore the bunker. |
|desc2 =Explore the bunker. |
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− | |stage3 = |
+ | |stage3 =45 |
|desc3 =(Optional) Upgrade the Securitron army, to use later for your own purposes. |
|desc3 =(Optional) Upgrade the Securitron army, to use later for your own purposes. |
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⚫ | |||
⚫ | |||
|status3 =finish |
|status3 =finish |
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⚫ | |||
⚫ | |||
|status4 =finish |
|status4 =finish |
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}} |
}} |
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* Inside the Securitron vault there is a constant +1 RAD. |
* Inside the Securitron vault there is a constant +1 RAD. |
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* Mr. House tells the player he cannot control anything in the vault and asks if you want you can disable the security, which would make one think he should have a password for the computers to disable the robots, and turrets, but does not offer one. |
* Mr. House tells the player he cannot control anything in the vault and asks if you want you can disable the security, which would make one think he should have a password for the computers to disable the robots, and turrets, but does not offer one. |
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+ | * Disabling the reactor will fail [[The House Always Wins]] quest. |
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− | * If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station. Once you're finished upgrading the Securitrons, you have the option to kill the 3 Legion guards. If you do this undetected, the rest of the camp will be none the wiser and you'll be able to run around The Fort with all your gear intact. |
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+ | * If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station, your belongings will be taken again once you are out. |
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− | * If you want to work with the NCR and you work with Yes Man for too long, [[Don't Tread on the Bear]] will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail. |
+ | * If you want to work with the NCR and you work with Yes Man for too long, [[Don't Tread on the Bear!]] will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail. |
− | * If you destroy or kill Mr. House before you attempt to enter the inner door of the vault below the weather monitoring station it will not allow access. It will say it requires a key to open. |
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==Bugs== |
==Bugs== |
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− | * {{Platforms|pc}} If you pass the [[Speech]] check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the [[Praetorian guard]]s can't see you no matter your [[Sneak]] skill. |
+ | * {{Platforms|pc}} If you pass the [[Speech]] check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the [[Praetorian guard]]s can't see you no matter your [[Sneak]] skill. (FIXED v. 1.4) {{Verify|verified}} |
+ | * {{Platforms|ps3|xbox360}} A bug may occur where you are unable to engage in conversation with [[Caesar]] and/or [[Vulpes Inculta]]. The screen will zoom in on him, then instantly zoom out. {{Verify|verified}} |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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− | WC_YAWA_computer_terminal.jpg|Decide: |
+ | WC_YAWA_computer_terminal.jpg|Decide: Upgrade the Securitron Army |
WC_YAWA_reactors.jpg|Or destroy them by overloading the reactors |
WC_YAWA_reactors.jpg|Or destroy them by overloading the reactors |
||
</gallery> |
</gallery> |
Revision as of 21:41, 30 March 2014
Wild Card: You and What Army is a main quest in Fallout: New Vegas. Yes Man sends the Courier to the Fort to activate an army of dormant Securitrons.
Quick walkthrough
Main Quest: Wild Card: You and What Army? | |||||||||||||
Gain access to the weather monitoring station. | |||||||||||||
Destroy the vault's generators. | Use the platinum chip to upgrade the vault's securitrons. | ||||||||||||
Reward: 500 XP | Reward: 750 XP | ||||||||||||
Leads to: Wild Card: Side Bets, Wild Card: Change in Management, The House Always Wins, Render Unto Caesar | |||||||||||||
Detailed walkthrough
Wild Card: You and What Army? is started by talking to Yes Man in the rear of Benny's presidential suite on the 13th Floor of the Tops Casino.
The bunker is inside the weather station at the Fort. To gain access, have Caesar give you an optional part of the quest: to find the bunker and destroy it. If you accept, he will let you enter, at which point you can either destroy the army or activate it; Caesar will assume that the rumbling of the army activating was whatever you used to destroy it.
Option 1: Upgrade Securitrons
Traverse the Securitron vault and enter the door labeled "SYSTEMS ROOM" It can be found up the stairs in the hallway farthest west. Insert the platinum chip into the Securitron Operations Console.
Option 2: Disable Reactors
To disable the reactors, simply fire two rounds into each of the 3 reactor modules.
Quest stages
Notes
- Inside the Securitron vault there is a constant +1 RAD.
- Mr. House tells the player he cannot control anything in the vault and asks if you want you can disable the security, which would make one think he should have a password for the computers to disable the robots, and turrets, but does not offer one.
- Disabling the reactor will fail The House Always Wins quest.
- If you agree to "destroy" House's robot army, you'll get your stuff back inside the Weather Station, your belongings will be taken again once you are out.
- If you want to work with the NCR and you work with Yes Man for too long, Don't Tread on the Bear! will automatically begin. Complete one more quest for Mr. House or Yes Man, and the NCR won't give you anymore quests and any NCR quest active will fail.
Bugs
- Speech check for meds with the guard at the front gate, your weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the Praetorian guards can't see you no matter your Sneak skill. (FIXED v. 1.4) [verified] If you pass the
- Caesar and/or Vulpes Inculta. The screen will zoom in on him, then instantly zoom out. [verified] A bug may occur where you are unable to engage in conversation with