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|games =FNV
 
|games =FNV
 
|type =main
 
|type =main
|icon =
+
|icon =Wild Card.png
|image =Wild_Card_Side_Bets.png
+
|image =Wild Card Side Bets.png
 
|image desc =Some big decisions await
 
|image desc =Some big decisions await
|location =[[The Strip]]
+
|location =[[New Vegas Strip|The Strip]]
 
|given by =[[Yes Man]]
 
|given by =[[Yes Man]]
|reward =Legion Infamy
+
|reward =[[Fallout: New Vegas reputations|Legion infamy]]
 
|previous =[[Wild Card: Ace in the Hole]]
 
|previous =[[Wild Card: Ace in the Hole]]
 
|leads to =[[Wild Card: Finishing Touches]]
 
|leads to =[[Wild Card: Finishing Touches]]
 
|related =[[Wild Card: Change in Management]]<br />[[Wild Card: You and What Army?]]
 
|related =[[Wild Card: Change in Management]]<br />[[Wild Card: You and What Army?]]
|baseid ={{ID|00157322}}
+
|edid =VMQYesMan02
  +
|formid ={{ID|00157322}}
}}{{Games|FNV}}
 
  +
}}
  +
  +
{{Quotation|Oh no, I didn't mean that! Who needs their support? The [[Securitron]]s will be all the support you need! What I meant is, you should get to know these tribes and decide which ones you like and which you don't!|[[Yes Man]]|sound=FNV YesMan WhoNeedsTheirSupport.ogg}}
   
 
'''Wild Card: Side Bets''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]'', given by [[Yes Man]].
 
'''Wild Card: Side Bets''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] in ''[[Fallout: New Vegas]]'', given by [[Yes Man]].
  +
  +
==Synopsis==
  +
In order to gain support for an [[New Vegas Strip|Independent Vegas]] and efforts at the [[Second Battle of Hoover Dam]], the Courier must make contact with the various tribes of the Mojave.
  +
  +
==Quick walkthrough==
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
  +
{{chart|quest|quest=Main Quest: Wild card: Side Bets|class=va-chart-quest}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Determine the fate of the [[Boomers]] in the quest [[Volare!]]|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Determine the fate of the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] in the quest [[Still in the Dark]]|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Determine the fate of the [[Great Khans]] in the quest [[Oh My Papa]]|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Uncover the Omerta's secret in the quest [[How Little We Know]]|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|data1|data1=Determine the fate of the [[White Glove Society]] in the quest [[Beyond the Beef]]|class=va-chart-body}}
  +
{{chart| |!| }}
  +
{{chart|reward1|reward1=Reward: Legion infamy|class=va-chart-reward}}
  +
{{chart| |!| }}
  +
{{chart|quest|quest=Leads to: [[Wild Card: Finishing Touches]]|class=va-chart-quest}}
  +
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
The factions you need to talk to are:
+
The factions the Courier needs to talk to are:
* The [[Boomers]] at [[Nellis Air Force base]]
+
* The [[Boomers]] at [[Nellis Air Force Base]]
* The [[Brotherhood of Steel]] at [[Hidden Valley]]
+
* The [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] at [[Hidden Valley]]
 
* The [[Great Khans]] at [[Red Rock Canyon]]
 
* The [[Great Khans]] at [[Red Rock Canyon]]
 
* The [[Omertas]] at [[Gomorrah|Gomorrah casino]]
 
* The [[Omertas]] at [[Gomorrah|Gomorrah casino]]
* The [[White Glove Society]] at [[Ultra-Luxe|The Ultra-Luxe casino]]
+
* The [[White Glove Society]] at [[Ultra-Luxe|the Ultra-Luxe casino]]
   
Each of these factions can be met in any order, and all have a quest associated with them. Upon successfully completing the associated quest, you will have the option to tell Yes Man what you have done. Alternatively, you can simply tell Yes Man to ignore the faction, thereby skipping the need to deal with them. Even if you've told Yes Man to ignore a faction, you can go back once you've earned their assistance and change your opinion of them through dialogue.
+
Each of these factions can be met in any order, and all have a quest associated with them. Upon successfully completing the associated quest, one will have the option to tell Yes Man what they have done. Alternatively, one can simply tell Yes Man to ignore the faction, thereby skipping the need to deal with them. Even if one has told Yes Man to ignore a faction, the player character can go back once they've earned their assistance and change their opinion of them through dialogue.
   
Essentially this quest is just a guidepost quest that points you to the other factions, actually earning their aid or solving their problems requires you to complete a side-quest that usually gives you reputation (reputation with [[the Strip]] for the casinos, or with the Boomers, BoS, or Khans) and sometimes special benefits.
+
Essentially, this quest is just a guidepost quest that points the player character to the other factions, actually earning their aid or solving their problems requires the completion of their side quests, which usually rewards the Courier with reputation (reputation with [[New Vegas Strip|the Strip]] for the casinos, or with the Boomers, Brotherhood, or Khans) and sometimes special benefits.
   
 
===Brotherhood of Steel===
 
===Brotherhood of Steel===
Hidden Valley is a fenced in area that has an odd phenomena during the night, dust storms concealing its bunkers. A few underground bunkers are scattered around the area. The Brotherhood bunker is on the west side of Hidden Valley toward the north end, and will be indicated by a tree stump on it. Upon entering the correct bunker, you will be interrupted by two Brotherhood paladins. They will ask you to strip down to your underwear, wear an explosive collar, and to enter and meet their leader if you want to side with them. (This section of the quest will not occur if the player has [[Veronica Santangelo]] as a companion.)
+
Hidden Valley is a fenced-in area that has an odd phenomenon during the night of dust storms concealing its bunkers. A few [[Hidden Valley bunker|underground bunkers]] are scattered around the area. The Brotherhood bunker is on the west side of Hidden Valley toward the north end and will be indicated by a tree stump on it. Upon entering the correct bunker, the Courier will be interrupted by two Brotherhood paladins. They will ask the Courier to strip down to their underwear, wear an [[explosive collar]], and to enter and meet their leader if one wants to side with them (this section of the quest will not occur if the player character has [[Veronica Santangelo]] as a companion).
   
Although the [[Brotherhood of Steel]] will not side with you and [[Yes Man]], you have two solutions:
+
Although the [[Brotherhood of Steel]] will not side with the Courier and [[Yes Man]], one has three solutions:
* Destroy [[Hidden Valley]]. Hack the self-destruction terminal on second floor (very hard), or pickpocket 3 keycards (from Elder McNamara, Head Paladin Hardin and Head Scribe Taggart) so you can generate password for self-destruction. When you activate the self-destruction protocol, the whole base will go hostile. Hacking the turret control console (hard) in [[Paladin Ramos]]' room, and setting the turrets to attack the Brotherhood of Steel members might be helpful. (Hint: Dressing up in a Brotherhood disguise will make everyone ignore you after you activate self-destruction)
+
* Destroy [[Hidden Valley]]. Hack the self-destruction terminal on second floor (Very Hard), or pickpocket 3 keycards (from Elder McNamara, Head Paladin Hardin and Head Scribe Taggart) in order to [[Hidden Valley self-destruct password|generate the password for self-destruction]]. Once the player character has activated the self-destruct protocol, the whole base will turn hostile. Hacking the turret control console (Hard) in [[Ramos|Paladin Ramos]]' room or dressing up in a Brotherhood disguise might be helpful in the escape. Alternately, killing all the bunker's inhabitants also works.
* Convince the Brotherhood of Steel to support the NCR. Follow the NCR quest line until you reach [[For the Republic, Part 2]]. [[Cassandra Moore|Colonel Moore]] will ask you to eradicate the Brotherhood, and you can negotiate with the Brotherhood Elder. Elder McNamara will, after some convincing, support the NCR to avoid conflict with them. This option will not be available if you helped [[Edgar Hardin|Head Paladin Hardin]] to become Elder; he will not ally the Brotherhood with the NCR under any circumstances. You can report to [[Yes Man]] before or after telling Colonel Moore.
+
* Convince the Brotherhood of Steel to support the [[New California Republic|NCR]]. Follow the NCR quest line until one reaches [[For the Republic, Part 2]]. [[Cassandra Moore|Colonel Moore]] will ask the Courier to eradicate the Brotherhood, and one can negotiate with the Brotherhood Elder. Elder McNamara will, after some convincing, support the NCR to avoid conflict with them. This option will not be available if the player character helped [[Edgar Hardin|Head Paladin Hardin]] to become Elder; he will not ally the Brotherhood with the NCR under any circumstances. One can report to [[Yes Man]] before or after telling Colonel Moore.
  +
* One can also choose to ignore the Brotherhood, provided they have met the condition of knowing enough about the faction. Letting Veronica take the Courier into the bunker allows this. Upon returning to Yes Man, he will react passive-aggressively about the player character's choice, but will allow them to continue the questline.
   
 
===Boomers===
 
===Boomers===
To solve the [[Boomers]]' problems you must complete the quest [[Volare!]], which will earn you their assistance in the Battle of Hoover Dam (by way of a pre-War heavy bomber) and the ability to come and go freely from [[Nellis Air Force Base|Nellis]]. [[Thump-Thump]], a unique grenade rifle, and ample 25mm grenade ammunition and all types of grenades can be found in the [[Ant Misbehavin']] side quest at Nellis AFB. If you want to pick up the [[rebreather]], you can acquire it from Jack and Loyal after getting Pearl to trust you.
+
To solve the [[Boomers]]' problems, the quest [[Volare!]] must be completed. This will earn their assistance in the Battle of Hoover Dam (by way of a [[Crashed B-29|pre-War heavy bomber]]) and the ability to come and go freely from [[Nellis Air Force Base|Nellis]]. [[Thump-Thump]], a unique grenade rifle, and ample 25mm grenade ammunition and all types of grenades can be found in the [[Ant Misbehavin']] side quest at Nellis AFB. If one wishes to pick up the [[rebreather]], they can acquire it from Jack and Loyal after earning Pearl's trust.
   
 
===Great Khans===
 
===Great Khans===
The [[Great Khans]] can either be convinced to help you (by completing the quest [[Oh My Papa]]) or to leave the Mojave for more fruitful areas. Or, they can be exterminated completely. It is also possible to get the Khans to suicide bomb Hoover Dam during the final battle through a speech check (75) with [[Papa Khan]] after you've gotten him to break the alliance with [[Caesar's Legion]].
+
The [[Great Khans]] can either be convinced to help (by completing the quest [[Oh My Papa]],) or to leave the Mojave for more fruitful areas. They can also be exterminated completely, or ignored. It is also possible to get the Khans to attack Hoover Dam on their own during the final battle through a Speech check (75) with [[Papa Khan]] after the Courier has gotten him to break the alliance with [[Caesar's Legion]] by telling him that the Great Khans have no legacy.
   
If you don't talk to Papa Khan before killing him you will not be able to complete the quest part with Yes Man.
+
If the Courier does not speak to Papa Khan before killing him, they will not be able to complete the quest part with Yes Man.
   
 
===White Glove Society===
 
===White Glove Society===
By dealing with the [[White Glove Society|White Glove Society's]] problems with cannibalism during the quest [[Beyond the Beef]], you can tell Yes Man that you fixed their problem, solving their portion of the quest.
+
By dealing with the [[White Glove Society]]'s problems with cannibalism during the quest [[Beyond the Beef]], one can tell Yes Man that they fixed their problem, solving their portion of the quest.
 
Sometimes when you are doing this portion of the quest, Marjorie will not appear outside the Members Only area. This can be solved in two ways, both console commands: by typing "prid 0010d4e7" and then "moveto player", or by using the "kill" command on any White Glove. Loot them, then use the console to resurrect him or her. If you loot them, you get the key to Members Only area and a disguise so the White Gloves you encounter won't attack you; Marjorie should be inside.
 
   
 
===Omertas===
 
===Omertas===
At the [[Gomorrah]] you can pick up the quest [[How Little We Know]]. If you choose to aid [[Cachino]] in breaking up what the bosses have planned then you can inform Yes Man of this fact. If you help the bosses in their plan to attack the strip you can also tell [[Yes Man]] of this completing that portion of [[Wild Card: Side Bets]]. Caution this will lower your reputation with [[The Strip]] but can be fixed by leaving [[The Strip]] for 3 days.
+
At the [[Gomorrah]], one can pick up the quest [[How Little We Know]]. If the Courier chooses to aid [[Cachino]] in breaking up what the bosses have planned, then they can inform Yes Man of this fact. If one elects to help the bosses in their plan to attack the Strip, they can also tell [[Yes Man]] of this, completing that portion of Wild Card: Side Bets. Be aware that this will lower one's reputation with the Strip.
   
 
===Completion===
 
===Completion===
Once all the factions have either been ignored or their side-quests done, the player must simply talk to Yes Man again to complete the quest.
+
Once all the factions have either been ignored, wiped out or their side quests completed, the Courier must simply talk to Yes Man again to complete the quest.
   
This quest is probably the longest in the game, simply for the fact it has five components, each of which is a quest chain with between 2 and 7 parts.
+
This quest is probably the longest in the game, simply for the fact that it has five components, each of which is a quest chain with between 2 and 7 parts.
   
==Journal entries==
+
==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
|stage1 =1
+
|stage1 =20
|desc1 =Make contact with the Brotherhood of Steel
+
|desc1 =Make contact with the Boomers at Nellis AFB
|stage2 =2
+
|stage2 =22
|desc2 =Visit the White Glove Society at the Ultra-Luxe casino
+
|desc2 =Tell Yes Man that the Boomers have vowed to support you.
|stage3 =3
+
|status2 =finish
 
|stage3 =28
|desc3 =Observe the Omertas at their casino, Gomorrah
 
 
|desc3 =(Optional) Return to Yes Man and tell him that the Boomers can be ignored.
|stage4 =4
 
 
|stage4 =40
 
|desc4 =Go to Red Rock Canyon and make contact with Great Khans
 
|desc4 =Go to Red Rock Canyon and make contact with Great Khans
|stage5 =5
+
|stage5 =48
|desc5 =Make contact with the boomers at Nellis AFB
+
|desc5 =Inform Yes Man that you convinced the Great Khans to leave the Mojave.
|stage6 =6
+
|status5 =finish
 
|stage6 =60
|desc6 =(Optional)Tell Yes Man that you've decided to ignore the White Glove Society.
 
 
|desc6 =Observe the Omertas at their casino, Gomorrah
|stage7 =7
 
  +
|stage7 =70
|desc7 =Inform Yes Man that you've fixed the White Glove Society's cannibalism problem.
+
|desc7 =Inform Yes Man that the Omertas are no longer a threat.
|stage8 =8
 
  +
|status7 =finish
|desc8 =Inform Yes Man that the Omertas are no longer a threat.
 
|stage9 =9
+
|stage8 =80
  +
|desc8 =Visit the White Glove Society at the Ultra-Luxe casino
|desc9 =(Optional)Return to Yes Man and tell him that the Boomers can be ignored.
 
|stage10 =10
+
|stage9 =84
|desc10 =Tell Yes Man that the Boomers have vowed to support you.
+
|desc9 =(Optional) Tell Yes Man that you've decided to ignore the White Glove Society.
|stage11 =11
+
|stage10 =88
|desc11 =Inform Yes Man that you convinced the Great Khans to leave the Mojave.
+
|desc10 =Inform Yes Man that you've fixed the White Glove Society's cannibalism problem.
|stage12 =12
+
|status10 =finish
  +
|stage11 =100
  +
|desc11 =Make contact with the Brotherhood of Steel
  +
|stage12 =104
 
|desc12 =Inform Yes Man that you've convinced the Brotherhood of Steel to help the NCR.
 
|desc12 =Inform Yes Man that you've convinced the Brotherhood of Steel to help the NCR.
  +
|status12 =finish
 
}}
 
}}
   
 
==Notes==
 
==Notes==
  +
* Successful completion of this quest activates the side quests [[Don't Tread on the Bear!]] and [[Beware the Wrath of Caesar!]], which you will then fail upon completing [[Wild Card: Change in Management]].
 
  +
The Courier has the option of telling Yes Man to ignore the factions. Minimum things that must be done are
  +
* Omertas - Talking to the greeter
  +
* White Gloves - Talking to Mortimer
  +
* Boomers - Talking to Pearl
  +
* Great Khans - Discovering Red Rock Canyon
  +
* Brotherhood of Steel - Attacking Brotherhood of Steel paladins at the entrance (the Hidden Valley bunker key can be pickpocketed for a quick retreat) or entering the bunker with Veronica and receiving a brief scripted talk from Ramos about outsiders.
  +
  +
Completing both this quest and [[Wild Card: Change in Management]] is considered a point of no return. Completing the latter fails [[The House Has Gone Bust!]], closing the Mr. House quest line, while completing both fails both [[Don't Tread on the Bear!]] and [[Beware the Wrath of Caesar!]], closing the NCR and Legion quest lines, respectively. From this point forward, the only ending possible is [[No Gods, No Masters]] (the Independent ending).
  +
  +
==Bugs==
  +
* {{platforms|pc,ps3}} If the Courier killed [[Mortimer (Fallout: New Vegas)|Mortimer]] before beginning this quest and [[Beyond the Beef]], the optional part about asking him for information regarding the White Glove Society will keep showing on-screen until the quest is fulfilled.{{Verify|verified}}
  +
* {{platforms|pc}} [[Yes Man]] may not realize one has told him all the tribes are dealt with, which will prevent the player from finishing the quest.{{Verify|verified}}
  +
** Typing {{Console|Setstage 00157322 104}} in the console then speaking with Yes Man about the tribes should solve the problem.
  +
** One can also reset the quest by typing {{Console|resetquest 00157322}} in the console. the progress in this quest is stored separately so one will only need to tell Yes Man that they have dealt with each tribe.
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}
Line 92: Line 135:
 
[[Category:Yes Man quests]]
 
[[Category:Yes Man quests]]
   
  +
[[de:Wild Card: Nebenwetten]]
  +
[[es:A grandes rasgos: apuestas laterales]]
 
[[ru:Джокер: Делайте ваши ставки]]
 
[[ru:Джокер: Делайте ваши ставки]]
  +
[[uk:Джокер: Робіть ваші ставки]]
  +
[[zh:万能牌:边注]]

Latest revision as of 14:00, 23 July 2023

Oh no, I didn't mean that! Who needs their support? The Securitrons will be all the support you need! What I meant is, you should get to know these tribes and decide which ones you like and which you don't!Yes Man

Wild Card: Side Bets is a main quest in Fallout: New Vegas, given by Yes Man.

Synopsis

In order to gain support for an Independent Vegas and efforts at the Second Battle of Hoover Dam, the Courier must make contact with the various tribes of the Mojave.

Quick walkthrough

Main Quest: Wild card: Side Bets 
Determine the fate of the Boomers in the quest Volare! 
Determine the fate of the Brotherhood of Steel in the quest Still in the Dark 
Determine the fate of the Great Khans in the quest Oh My Papa 
Uncover the Omerta's secret in the quest How Little We Know 
Determine the fate of the White Glove Society in the quest Beyond the Beef 
Reward: Legion infamy 
Leads to: Wild Card: Finishing Touches 

Detailed walkthrough

The factions the Courier needs to talk to are:

Each of these factions can be met in any order, and all have a quest associated with them. Upon successfully completing the associated quest, one will have the option to tell Yes Man what they have done. Alternatively, one can simply tell Yes Man to ignore the faction, thereby skipping the need to deal with them. Even if one has told Yes Man to ignore a faction, the player character can go back once they've earned their assistance and change their opinion of them through dialogue.

Essentially, this quest is just a guidepost quest that points the player character to the other factions, actually earning their aid or solving their problems requires the completion of their side quests, which usually rewards the Courier with reputation (reputation with the Strip for the casinos, or with the Boomers, Brotherhood, or Khans) and sometimes special benefits.

Brotherhood of Steel

Hidden Valley is a fenced-in area that has an odd phenomenon during the night of dust storms concealing its bunkers. A few underground bunkers are scattered around the area. The Brotherhood bunker is on the west side of Hidden Valley toward the north end and will be indicated by a tree stump on it. Upon entering the correct bunker, the Courier will be interrupted by two Brotherhood paladins. They will ask the Courier to strip down to their underwear, wear an explosive collar, and to enter and meet their leader if one wants to side with them (this section of the quest will not occur if the player character has Veronica Santangelo as a companion).

Although the Brotherhood of Steel will not side with the Courier and Yes Man, one has three solutions:

  • Destroy Hidden Valley. Hack the self-destruction terminal on second floor (Very Hard), or pickpocket 3 keycards (from Elder McNamara, Head Paladin Hardin and Head Scribe Taggart) in order to generate the password for self-destruction. Once the player character has activated the self-destruct protocol, the whole base will turn hostile. Hacking the turret control console (Hard) in Paladin Ramos' room or dressing up in a Brotherhood disguise might be helpful in the escape. Alternately, killing all the bunker's inhabitants also works.
  • Convince the Brotherhood of Steel to support the NCR. Follow the NCR quest line until one reaches For the Republic, Part 2. Colonel Moore will ask the Courier to eradicate the Brotherhood, and one can negotiate with the Brotherhood Elder. Elder McNamara will, after some convincing, support the NCR to avoid conflict with them. This option will not be available if the player character helped Head Paladin Hardin to become Elder; he will not ally the Brotherhood with the NCR under any circumstances. One can report to Yes Man before or after telling Colonel Moore.
  • One can also choose to ignore the Brotherhood, provided they have met the condition of knowing enough about the faction. Letting Veronica take the Courier into the bunker allows this. Upon returning to Yes Man, he will react passive-aggressively about the player character's choice, but will allow them to continue the questline.

Boomers

To solve the Boomers' problems, the quest Volare! must be completed. This will earn their assistance in the Battle of Hoover Dam (by way of a pre-War heavy bomber) and the ability to come and go freely from Nellis. Thump-Thump, a unique grenade rifle, and ample 25mm grenade ammunition and all types of grenades can be found in the Ant Misbehavin' side quest at Nellis AFB. If one wishes to pick up the rebreather, they can acquire it from Jack and Loyal after earning Pearl's trust.

Great Khans

The Great Khans can either be convinced to help (by completing the quest Oh My Papa,) or to leave the Mojave for more fruitful areas. They can also be exterminated completely, or ignored. It is also possible to get the Khans to attack Hoover Dam on their own during the final battle through a Speech check (75) with Papa Khan after the Courier has gotten him to break the alliance with Caesar's Legion by telling him that the Great Khans have no legacy.

If the Courier does not speak to Papa Khan before killing him, they will not be able to complete the quest part with Yes Man.

White Glove Society

By dealing with the White Glove Society's problems with cannibalism during the quest Beyond the Beef, one can tell Yes Man that they fixed their problem, solving their portion of the quest.

Omertas

At the Gomorrah, one can pick up the quest How Little We Know. If the Courier chooses to aid Cachino in breaking up what the bosses have planned, then they can inform Yes Man of this fact. If one elects to help the bosses in their plan to attack the Strip, they can also tell Yes Man of this, completing that portion of Wild Card: Side Bets. Be aware that this will lower one's reputation with the Strip.

Completion

Once all the factions have either been ignored, wiped out or their side quests completed, the Courier must simply talk to Yes Man again to complete the quest.

This quest is probably the longest in the game, simply for the fact that it has five components, each of which is a quest chain with between 2 and 7 parts.

Quest stages

StageStatusDescription
20 Make contact with the Boomers at Nellis AFB
22Quest finishedTell Yes Man that the Boomers have vowed to support you.
28 (Optional) Return to Yes Man and tell him that the Boomers can be ignored.
40 Go to Red Rock Canyon and make contact with Great Khans
48Quest finishedInform Yes Man that you convinced the Great Khans to leave the Mojave.
60 Observe the Omertas at their casino, Gomorrah
70Quest finishedInform Yes Man that the Omertas are no longer a threat.
80 Visit the White Glove Society at the Ultra-Luxe casino
84 (Optional) Tell Yes Man that you've decided to ignore the White Glove Society.
88Quest finishedInform Yes Man that you've fixed the White Glove Society's cannibalism problem.
100 Make contact with the Brotherhood of Steel
104Quest finishedInform Yes Man that you've convinced the Brotherhood of Steel to help the NCR.

Notes

The Courier has the option of telling Yes Man to ignore the factions. Minimum things that must be done are

  • Omertas - Talking to the greeter
  • White Gloves - Talking to Mortimer
  • Boomers - Talking to Pearl
  • Great Khans - Discovering Red Rock Canyon
  • Brotherhood of Steel - Attacking Brotherhood of Steel paladins at the entrance (the Hidden Valley bunker key can be pickpocketed for a quick retreat) or entering the bunker with Veronica and receiving a brief scripted talk from Ramos about outsiders.

Completing both this quest and Wild Card: Change in Management is considered a point of no return. Completing the latter fails The House Has Gone Bust!, closing the Mr. House quest line, while completing both fails both Don't Tread on the Bear! and Beware the Wrath of Caesar!, closing the NCR and Legion quest lines, respectively. From this point forward, the only ending possible is No Gods, No Masters (the Independent ending).

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 If the Courier killed Mortimer before beginning this quest and Beyond the Beef, the optional part about asking him for information regarding the White Glove Society will keep showing on-screen until the quest is fulfilled.[verified]
  • PCPC Yes Man may not realize one has told him all the tribes are dealt with, which will prevent the player from finishing the quest.[verified]
    • Typing Setstage 00157322 104 in the console then speaking with Yes Man about the tribes should solve the problem.
    • One can also reset the quest by typing resetquest 00157322 in the console. the progress in this quest is stored separately so one will only need to tell Yes Man that they have dealt with each tribe.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse