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Wild Card

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Wild Card
Wild Card
Wild Card
Benny wants to take out the competition
locationThe Tops, Lucky 38
given byYes Man
reward30 G
Related quests
previous:
Ring-a-Ding-Ding!
leads to:
Wild Card: Ace in the Hole
Wild Card: Change in Management
Wild Card: Side Bets
Wild Card: You and What Army?
Wild Card: Finishing Touches
Wild Card
Wild Card
requirementsComplete Wild Card
gamerscore30
trophy typeSilver
 
Gametitle-FNV
Gametitle-FNV

Wild Card is a series of different main quests in Fallout: New Vegas.

Quick walkthroughEdit

After getting access to The Tops presidential suite, you get the following quest:

After speaking to the Yes Man you are given three separate quests:

Find the platinum chip, kill/disable House and install the Yes Man into the Lucky 38's mainframe.
Make contact with 5 "tribes" (Brotherhood of Steel, White Glove Society, Omertas, Great Khans, Boomers) and decide whether they should be ignored as threats or not.
Go to House's bunker at The Fort and upgrade the Securitron army there.

Note: For the "Wildcard" achievement, you also have to complete Wild Card: Finishing Touches

Detailed walkthroughEdit

To start the series of quests, talk to Yes Man after confronting Benny at the Tops casino.

Wild Card: Change In ManagementEdit

Yes Man needs to enter Mr. House's computer network. To do so, you must get the platinum chip from Benny, and then kill or disable Mr. House. To disable Mr. House, the Courier must have already entered the Lucky 38 penthouse suite. On the wall to Mr. House's right (Courier's left), there will be a terminal. Activating the terminal will come up with a single option, that is, to open a hidden wall. The new entrance will lead to the antechamber, which leads to an elevator. The elevator is activated by the terminal next to it, and takes you to Mr. House's control room, where an aged Mr. House resides. Activating the control panel to the left of the walkway gives the player a choice to open the chamber keeping Mr. House alive. You may then allow Mr. House to live, but allow Yes Man to enter the system, or kill Mr. House and let Yes Man into the system. After dealing with Mr. House, get Yes Man from the Tops casino, where he will instruct you to follow him to the Lucky 38. You can then meet him inside the penthouse suite, where he will use the platinum chip to enter Mr. House's network.

Wild Card: Side BetsEdit

Yes Man needs to know which "tribes" out in the Mojave will help or hinder him. Specifically, Yes Man wants you to meet with and learn about the Brotherhood of Steel, the Omertas, the White Glove Society, the Great Khans, and the Boomers. You must either meet with the groups, learn about their history, and tell Yes Man that they can be ignored, or you must do multiple quests for each "tribe", putting them into alliance with you and Yes Man.

Wild Card: You And What Army?Edit

Mr. House's Securitron army is in desperate need of an upgrade. With Yes Man in charge, the Securitrons belong to you, so it would be to your best benefit to upgrade their model. Go to Fortification Hill via the Cottonwood Cove ferry (note that if you have the Mark of Caesar you will be granted definite entrance to the Fort). Follow the path up to the top of the hill. You will be led to a drawbridge, which will take you to the Fort's camp. From there, head along the left side of the camp. A weather station will be at the end of the left-most camp. Inside are three Praetorian Guards who will attack you upon entrance (the one to the right of the entrance might start a quick conversation). Staying in alliance with Caesar will cause them to give you your weapons back. Failing the quest Beware the Wrath of Caesar! will cause them to be hostile (this can be avoided by starting the quest Render Unto Caesar). If the latter is true, they will put up a hard fight, even for skilled and high level players, as they all have ballistic fists. Insert the platinum chip into the console to the left to open the bunker. Note that there is a small radiation level (1 Rad/sec). Proceed to the end of the bunker and insert the platinum chip inside of the console at the end of the bunker. Return back to the Lucky 38 to view the newly upgraded Securitrons, as they step up from 9mm rounds and laser shots to missiles and grenade rounds.

Quest stagesEdit

NotesEdit

Finishing either Side Bets or Change in Management will trigger Beware the Wrath of Caesar! and Don't Tread on the Bear!, assuming you haven't failed one or both already. Finishing both will fail both quests. Both quests can be postponed up until the final mission for either faction.

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse

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