The Westside is a district of New Vegas, located west of the New Vegas Strip. Though it is one of the poorer residential areas of the city, it houses its own militia and considers themselves apart from the city. Westside became more or less self-sufficient, growing its own food and maintaining its own water supply.
The residents often complain of problems with the Fiends, who often harass and even kill them in constant raids. A smaller gang, the Scorpions, also have a presence around the southern outskirts.
While it appears poor and run down at first glance, the community produces enough food, clothes, weapons and medicine to encourage trade. The locals prize their independence and work hard for the common good. The Westside Co-op formed to better organize their work, eventually creating enough food to both meet the needs of the community and trade with the outside.
Westside Militia maintains order and defends the settlement from Fiends and wildlife. Named members include Klamath Bob, Mean Sonofabitch, and Judah Kreger. A former Follower, Anderson works with the citizens to keep Westside independent from the New California Republic. Often saying the NCR should go home as "their people must miss them" or "we don't need the NCR here."
The residents of the fortified Westside Zone have a small, but tight-knit community based around growing crops for themselves, and to sell to travellers and larger factions. Currently embroiled in tense negotiations with the NCR regarding the siphoning of their water supplies, the Westside Co-op features a motley band of folk, including an escapee from New Reno named Clayton Etienne, and a Follower of the Apocalypse called Tom Anderson, who is single-minded in his defense of this operation.[1]
The larger part of the neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of walls, while the residential and commercial area is walled completely, except for two gates. The Westside's services include a food store, a brothel, a liquor store, a pawn shop, and a fighting arena where matches can both be fought and bet upon.
The New Vegas Westside proper has east and south entrances. The Thorn and the Casa Madrid Apartments lie outside the southern entrance to the residential area but within the outer wall. The Sunset Sarsaparilla Headquarters, which is south of the Westside, is about halfway in between the Westside and the South Vegas Ruins.
All non-unique Westside residents (i.e. Westside Militias and Westside residents) will respawn after 3 days if killed. Westside Militia at the perimeter of the community will periodically get into firefights with randomly spawned Fiends.
The truck just along from Miguel's Pawn Shop explodes spectacularly if shot in the hood, injuring any passer-by but is otherwise ignored and doesn't have a negative effect on the player's status.