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Each weapon class has a different skill that governs its use.
- Big Guns - very large weapons, e.g. miniguns
- Energy Weapons - directed-energy weapons, e.g. laser rifles
- Explosives - thrown or placed explosives, e.g. mines
- Firearms - all ranged-damage weapons, including ballistic and directed-energy.
- Guns - all firearm class weapons.
- Melee Weapons - stand-off hand held striking weapons, e.g. clubs.
- Small Guns - small firearms, e.g. assault rifles.
- Throwing - all thrown weapons, e.g. spears.
- Traps - placed explosives, e.g. plastic explosives.
- Unarmed - striking weapons worn on the hand or arm, e.g. gauntlets.
These classes, as well as their related skills and the types of weapons included in each, have changed over time from game to game:
|Skill||Fallout||Fallout 2||Tactics||Van Buren||Fallout 3||New Vegas|