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Inside is a small store that used to sell Wattz Electronics products. It is full of robots that are non combative by default. They will not react to being shot and destroyed while in this state. The floor of the ground floor has caved in directly in front of the main entrance, only allowing a small ledge to stand on, the edge of the room can be traversed. Three different staircases lead to three different areas, one of which is a locked cage, and another is an office with a steamer trunk and a terminal that controls a nearby safe. In the basement a terminal activates a demo mode, this will turn all of the robots hostile. The robots do not level, and at higher levels will not be a threat. However, players below level 15 should not attempt clearing the building, as the number of robots can overwhelm them.
- Total Hack issue #1, which contains the protectron override program. It can be found by going to the very bottom, into the room in the back and unlocking the door with the terminal. Once inside go to the back and the magazine will be on the metal desk next to the terminal.
- There is a mini nuke inside an expert locked room up and to the left of the entrance of the building at the top of the highest stairs.
- There is also a Stealth Boy in the same room on the shelf.
- There are about 9-10 electrical components scattered around, an alarm clock, some light bulbs, tape, desk fans, and a military-grade circuit board, it's a good place to get them if you are in need.
- There is a hardware building, Plumber's Secret, just a short walk due southwest until you reach the street, or in between Wattz and Collegiate administration building. It has some interesting items, including a Vault-Tec lunchbox under a cash register near the safe (advanced). Watch out for the bottlecap mines.
- There is a safe (expertly locked) in the corner of a room located to the left of the building.
- An abundant supply of copper can be found from junk scattered around the building.
- This building references Jurassic Park when the player activates the terminal.
- Occasionally, in the wastes near the Poseiden Energy Turbine 18-F, an advertising protectron for Wattz Electronics can be found handing out flyers. From the dialogue, it can be assumed that Hesters Consumer Robotics was their pre-war rival.
- All robots will be turned on and hostile if activating "Demo Mode" from the terminal in the basement, next to the Total Hack Issue #1.
- There is level-scaled power armor located along the road running northwest of the building at a military checkpoint, in a cage (advanced locked terminal).
- If the robots are hacked via the Robotics Expert perk, they will be hostile to the other robots, even if they too were hacked.
Wattz Consumer Electronics only appears in Fallout 4.