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Gameplay articles
Fallout 4Wasteland Whisperer
Fallout 76Wasteland Whisperer

Wasteland Whisperer is a perk in Fallout 4 and Fallout 76.

Overview[]

Fallout 4[]

Fo4 Wasteland Whisperer
Gameplay article: Fallout 4

The perk gives a chance to pacify hostile creatures, and at higher ranks, control them.

Fallout 76[]

Fo76 Wasteland Whisperer
Gameplay article: Fallout 76

Aim a gun at a creature of lower level for a 25%-75% chance to pacify it, based on increasing ranks.

Behind the scenes[]

This perk was first implemented into Fallout 4 by level designer Justin Schram, as part of a suite of perks tailored to a combat-avoidance playstyle, alongside Animal Friend and Intimidation.[1]

References[]

  1. Alumni Guest: Justin Schram From Bethesda Game Studios (reference starts at 4:30)
    Justin Schram: "For Fallout 4, I actually developed three of the perks...the hold-up system. So, Animal Friend, Intimidation, and Wasteland Whisperer were these perks where you could get an enemy to not fight, you could essentially pacify them. I was trying to make a non-combat sort of play style."
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