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war club is a weapon in the Fallout: New Vegas add-on .
It is made of a hard wood native to the
Zion Valley and as such has been sculpted into a 2-foot long club. The war club is the signature weapon of the Dead Horses tribe, hence the striking end of the weapon being shaped like a horse's head.
Special attack Edit
It has a
special attack that does 125% damage in Lights Out V.A.T.S. at the cost of 5 more action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 38 21 1.81 Lights Out 50 47.5 26 1.83
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The war club can successfully strike about 995 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required War club fnvhh 19 57 3 x1 19 21 1.8 995 3 75 25 25 2 War club With all weapon mods attached fnvhh 24 90 3.75 x1 19 21 2.3 995 3 575 191.7 25 2
: Note Melee damage is doubled in V.A.T.S.
One in fairly good condition can be found in a sack near the small dock just outside of the canyon leading to the Dead Horses' camp.
One can be found inside of the Dead Horses' camp, outside Angel Cave. It must be stolen.
One in perfect condition is given as a bonus reward if no bighorners are killed while completing the quest Bighorners of the Eastern Virgin.
They can be bought at the Gun Runners and from merchants at the 188 trading post after completing .
Honest Hearts Joshua Graham can sometimes sell them.
The war club is the fastest blunt melee weapon in the game.
After modifying it, this weapon has a damage-per-second (DPS) almost as high as weapons that require a melee skill of 100. This makes it a solid melee weapon for players not devoted to increasing their melee skill.
A war club that has been upgraded with honors makes the charge attack faster than running. In fact, simply holding down the melee button makes travel faster, even with light armor and certain perks.
Both modifications for the war club can be purchased from the Gun Runners after completing Honest Hearts.
The war club honors modification changes the weapon's icon.
Behind the scenes Edit
The war club is similar to war clubs used by the native population of New Zealand and Apache tribals.
A war club with the honors modification.
A war club with the casings modification.
A war club with both modifications.