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{{Infobox location |
{{Infobox location |
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− | | |
+ | |games =FNVDM |
− | |type =building |
+ | |type =building |
⚫ | |||
− | | |
+ | |map marker ='''Police Station''' |
⚫ | |||
− | | |
+ | |map marker image =DM Villa PS map.png |
− | | |
+ | |local map =Villa Police Station map.png |
− | | |
+ | |part of =[[Villa]] |
− | |quests =[[Find Collar 8: "Dog"]] |
+ | |quests =[[Find Collar 8: "Dog"]] |
+ | |creatures =[[Dog and God]] |
||
− | |cell =NVDLC01PoliceStation |
+ | |cell name =NVDLC01PoliceStation<br />NVDLC01PoliceStationBasement |
− | |refid ={{DLC ID|003080}} |
+ | |refid ={{DLC ID|003080}}<br />{{DLC ID|00e40d}} |
⚫ | |||
+ | |terminal =[[Villa Police Station terminal entries]] |
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⚫ | |||
}}{{Games|FNVDM}} |
}}{{Games|FNVDM}} |
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+ | {{Quotation|The police station... [[Ghost people|Ghost People]] love this place, no idea why. Might be the [[Hologram (Fallout: New Vegas)|Holograms]] nearby.|[[Dean Domino]]}}[[File:FNVDM DeanDomino ThePoliceStation.ogg|noicon|135px|center]] |
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⚫ | |||
+ | |||
⚫ | |||
==Background== |
==Background== |
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− | Before the [[Great War]], the building was the headquarters for the [[Sierra Madre Casino]]'s police and security personnel. The terminal entries on the police chief's personal terminal prove that corruption was present among either all or part of the casino's security detail. |
+ | Before the [[Great War]], the building was the headquarters for the [[Sierra Madre Casino]]'s police and security personnel. The terminal entries on the police [[Villa Police Station terminal entries|chief's personal terminal]] prove that corruption was present among either all or part of the casino's security detail. |
==Layout== |
==Layout== |
||
− | The station contains all that a once-bustling police station in a high end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. The larger cell contains [[Dog and God|Dog]]. The police station |
+ | The station contains all that a once-bustling police station in a high end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. The larger cell contains [[Dog and God|Dog]]. The police station may also be one of the more difficult locations to traverse, as several radios can be found throughout the police station, and even several will be found in one room. The police station does boast some amenities, such as a usable bed and a [[reloading bench]] that can be found in the third room to the right of Dog's cage. |
− | The |
+ | The contraband room is located immediately left of the main entrance to the police station, but to access the room, the [[Villa Police Station terminal entries|Police Chief's terminal]] (hard difficulty) must be hacked. Reading the ''"Prohibited Items"'' entry on the terminal will count towards the [[History's Sake]] [[Fallout: New Vegas challenges|challenge]]. Inside the contraband room are various weapons, ammunition and other miscellaneous items. |
− | The basement consists of five rooms. There are various containers and lockers with random miscellaneous loot in each, including [[Sierra Madre chip]]s. The first room has a terminal with some background information and a step ladder that |
+ | The basement consists of five rooms. There are various containers and lockers with random miscellaneous loot in each, including [[Sierra Madre chip]]s. The first room has a terminal with some background information and a step ladder that leads to [[ammunition]] and [[Fixer]] on top of the tall wooden boxes. A janitor's closet, to the right upon entering the second room, has some liquor and a bottle of [[Buffout (Fallout 3)|Buffout]] in open containers, and a copy of [[Grognak the Barbarian (Fallout: New Vegas)|Grognak the Barbarian]] lying on the floor. The final room contains the [[Dog command tape]]. |
==Notable loot== |
==Notable loot== |
||
+ | {{Notable content |
||
− | * [[Vending machine code - "steady"]] on a table in a nook to the right of the entrance with several coffee cups on it. |
||
+ | | [[Dog command tape]] - in the basement of the station, is used to free Dog and God from his cell, and to turn Dog into God. |
||
− | * [[Vending machine code - "weapon repair kit"]] on top of a filing cabinet at the far end of the hall with the prison cells. |
||
− | + | | [[Vending machine code - "Steady"]] on a table in a nook to the right of the entrance with several coffee cups on it. |
|
− | + | | [[Vending machine code - "Weapon repair kit"]] on top of a filing cabinet at the far end of the hall with the prison cells. |
|
− | + | | [[Vending machine code - ".308 rifle rounds"]] in the far left bathroom. |
|
+ | | [[Vending machine code - ".357 magnum rounds"]] in the contraband room, the contraband room is the one unlocked by the Chief's terminal (Science 75). |
||
− | * One of [[Dean's Secret Stash]]es in the Ladies bathroom. |
||
− | + | | One of [[Dean's secret stash]]es in the ladies bathroom. |
|
− | + | | [[Dead Man's Hand|Sierra Madre 8 of spades]] in back corner of Dog's cell. |
|
⚫ | |||
− | * Three bricks of [[C-4 plastic explosive]] and a [[detonator]] in an average locked locker in the second room. |
||
+ | }} |
||
− | * One [[police pistol]] in a locker in the second room. |
||
− | * One [[Sierra Madre Armor|Sierra Madre security helmet]] in the kitchen. |
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− | * One copy of [[True Police Stories]] next to the [[cosmic knife]] in the kitchen. |
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− | * In the room with the reloading bench, on the shelf to the right of the door, there is a [[Programmer's Digest]] skill magazine. |
||
− | * [[Dead Man's Hand|Sierra Madre 8 of spades]] in back corner of Dog's cell. |
||
− | * On the ground inside of the third prison cell, there is a [[¡La Fantoma!]] skill magazine and a set of [[binoculars]]. |
||
⚫ | |||
− | * One [[Milsurp Review]] and one [[Tæles of Chivalrie]] in the basement level, in the first room with the terminal, on top of the crates with the stepladder behind them. |
||
− | |||
⚫ | |||
− | * A [[Science]] Skill of 75 is required to hack the Police Chief's terminal. |
||
==Related quests== |
==Related quests== |
||
* [[Find Collar 8: "Dog"]] |
* [[Find Collar 8: "Dog"]] |
||
+ | |||
⚫ | |||
+ | * If Dean Domino is a companion, when nearing the police station, he is reluctant to get any closer for fear of the ghost people there, stating that the ghost people use the area to hunt in. However, in reality, there is only a single one outside the station and none inside. |
||
==Appearances== |
==Appearances== |
||
− | Villa Police Station appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''. |
+ | The Villa Police Station appears only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''. |
{{Navbox Dead Money}} |
{{Navbox Dead Money}} |
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[[ru: Полицейский участок Виллы]] |
[[ru: Полицейский участок Виллы]] |
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+ | [[de:Villa Polizeistation]] |
Revision as of 15:57, 24 May 2015
The Villa Police Station is a location in the Villa in the Sierra Madre.
Background
Before the Great War, the building was the headquarters for the Sierra Madre Casino's police and security personnel. The terminal entries on the police chief's personal terminal prove that corruption was present among either all or part of the casino's security detail.
Layout
The station contains all that a once-bustling police station in a high end area would need: several cells for individual prisoners and a larger cell for people who have committed less dangerous infractions. The larger cell contains Dog. The police station may also be one of the more difficult locations to traverse, as several radios can be found throughout the police station, and even several will be found in one room. The police station does boast some amenities, such as a usable bed and a reloading bench that can be found in the third room to the right of Dog's cage.
The contraband room is located immediately left of the main entrance to the police station, but to access the room, the Police Chief's terminal (hard difficulty) must be hacked. Reading the "Prohibited Items" entry on the terminal will count towards the History's Sake challenge. Inside the contraband room are various weapons, ammunition and other miscellaneous items.
The basement consists of five rooms. There are various containers and lockers with random miscellaneous loot in each, including Sierra Madre chips. The first room has a terminal with some background information and a step ladder that leads to ammunition and Fixer on top of the tall wooden boxes. A janitor's closet, to the right upon entering the second room, has some liquor and a bottle of Buffout in open containers, and a copy of Grognak the Barbarian lying on the floor. The final room contains the Dog command tape.
Notable loot
- Dog command tape - in the basement of the station, is used to free Dog and God from his cell, and to turn Dog into God.
- Vending machine code - "Steady" on a table in a nook to the right of the entrance with several coffee cups on it.
- Vending machine code - "Weapon repair kit" on top of a filing cabinet at the far end of the hall with the prison cells.
- Vending machine code - ".308 rifle rounds" in the far left bathroom.
- Vending machine code - ".357 magnum rounds" in the contraband room, the contraband room is the one unlocked by the Chief's terminal (Science 75).
- One of Dean's secret stashes in the ladies bathroom.
- Sierra Madre 8 of spades in back corner of Dog's cell.
- One Grognak the Barbarian on the basement level on the floor in the janitor closet off the room with the generator.
Related quests
Notes
- If Dean Domino is a companion, when nearing the police station, he is reluctant to get any closer for fear of the ghost people there, stating that the ghost people use the area to hunt in. However, in reality, there is only a single one outside the station and none inside.
Appearances
The Villa Police Station appears only in the Fallout: New Vegas add-on, Dead Money.