Fallout Wiki
Register
Fallout Wiki
No edit summary
m (not notable and already mentioned)
Tag: sourceedit
(36 intermediate revisions by 17 users not shown)
Line 5: Line 5:
 
|map marker image =
 
|map marker image =
 
|part of =[[Medical District]]
 
|part of =[[Medical District]]
|local map =Villa_Clinic_loc.jpg
+
|local map =Villa Clinic map.png
 
|quests =[[Find Collar 12: Christine]]
 
|quests =[[Find Collar 12: Christine]]
|factions =[[Hologram]]s
+
|robots =[[Hologram (Fallout: New Vegas)|Holograms]]
|cell name =NVDLC01ClinicMainFloor
+
|cell name =NVDLC01ClinicMainFloor (main f.)<br />NVDLC01ClinicBasement (bas.)
|refid ={{DLC ID|0012c1}}
+
|refid ={{DLC ID|0012c1}} (main floor)<br />{{DLC ID|000fc2}} (basement)
|footer =[[File:Villa Clinic interior.jpg|245px]]<br />Front desk of the clinic
+
|terminal =[[Villa Clinic terminal entries]]
  +
|footer =[[File:Villa Clinic interior.jpg|240px]]<br />Front desk of the clinic
 
}}{{Games|FNVDM}}
 
}}{{Games|FNVDM}}
   
  +
{{Quotation|Dog not like this place. Air smells like burnt sparks and blood.|[[Dog and God|Dog]]}}[[File:FNVDM Dog BurntSparksAndBlood.ogg|noicon|135px|center]]
The '''Villa Clinic''' is a [[Fallout: New Vegas locations|location]] in [[Sierra Madre]] found in the [[add-on]] ''[[Dead Money]]''.
 
  +
 
The '''Villa Clinic''' is a [[Fallout: New Vegas locations|location]] in the [[Sierra Madre]] found in the [[add-on]] ''[[Dead Money]]''.
   
 
==Layout==
 
==Layout==
The Villa Clinic consists of 3 floors: the ground floor, the 2nd floor and the basement.
 
 
 
===Ground floor===
 
===Ground floor===
  +
The entrance is the main lobby of the clinic. One of [[Dean's secret stash]]es is found in the southeast corner, behind some red chairs. A hologram security terminal is next to the door, and can alter the security parameters of the clinic. Behind the reception desk are the bathrooms. To the left of the entrance are stairs that lead to the second floor and to the right is the main hallway with examination rooms. The room on the immediate right is filled with mannequins with explosive collars attached, along with several headless corpses lying on gurneys. The [[assassin suit]] along with a [[cosmic knife]] is on a counter on the left side of the room. The hallway that branches to the left is the [[Auto-Doc]] wing, containing six Auto-Docs, and [[Christine Royce|Christine]]. Continuing straight down the hall from the lobby leads to another stairway upstairs and a stairway downstairs to the basement.
A [[Dean's secret stash]] is found in the main reception room, in the left corner, behind some red chairs.
 
   
 
===Basement===
 
===Basement===
There is a [[workbench]]. Next to the bench are some shelves with a [[D.C. Journal of Internal Medicine (Fallout: New Vegas)|D.C. Journal of Internal Medicine]] in it. The terminal to turn off the shielded speakers in the clinic is also located in this room.
+
Down the stairs is a single main room. In the room is a [[workbench]]. Next to the bench are some shelves with a [[D.C. Journal of Internal Medicine (Fallout: New Vegas)|D.C. Journal of Internal Medicine]] in it. The terminal to turn off the power (which keeps the shielded speakers in the clinic running) is also located in this room.
   
===2nd floor===
+
===Second floor===
  +
An exit to the medical district is found at the top of the stairs near another hologram security terminal. A [[Hologram (Fallout: New Vegas)|hologram]] guard patrols this area that contains the six physician's offices. The emitter that turns off the hologram is on the west side of the hall next to the middle office door. There are several [[Sierra Madre vending machine]] [[Vending machine code|codes]] found throughout the offices.
The [[hologram]] guard can be shut off by disabling or destroying the emitter on the wall. Disabling the emitter requires a Science of 60, or a Repair of 20.
 
   
 
==Notable loot==
 
==Notable loot==
  +
{{Notable content
* [[D.C. Journal of Internal Medicine (Fallout: New Vegas)|D.C. Journal of Internal Medicine]] - found in basement on shelf of cabinet next to terminal.
+
| ''[[D.C. Journal of Internal Medicine (Fallout: New Vegas)|D.C. Journal of Internal Medicine]]'' - found in the basement on a shelf of a cabinet next to the terminal.
* [[Assassin suit]] and [[cosmic knife]] in experimentation room with the 2 headless corpses on the first floor.
+
| The [[assassin suit]] can be found in the experimentation room with the two headless corpses on the first floor.
* [[History's Sake]] episode on the terminal next to where you find the previously mentioned Assassin Suit.
+
| A [[History's Sake]] episode ("[[Villa Clinic terminal entries#Gas Leak|Gas Leak]]") on the terminal next to where the previously mentioned assassin suit is located.
* [[Vending machine code]] - "[[Stimpak (Fallout: New Vegas)|stimpak]]" can be found on the reception desk directly in front of you as you enter by the front door.
 
* Vending machine code - "[[Med-X (Fallout: New Vegas)|Med-X]]" can be found on a terminal on the 2nd floor, in the room directly opposite the hologram emitter.
+
| [[Vending machine code]] - "[[Stimpak (Fallout: New Vegas)|stimpak]]" can be found on the reception desk directly in front of you as you enter by the front door.
 
| [[Vending machine code]] - "[[Mentats (Fallout: New Vegas)|Mentats]]" can be found in an office on the second floor, across the hall from the chief physician's office, on the bottom of the bookshelf.
* Basement Door Key - can be found in the same desk with the terminal listed above.
 
* Vending machine code - "[[Mentats (Fallout: New Vegas)|Mentats]]" can be found in an office on the second floor, from the main entrance head left up the stairs, first room on the right, bottom shelf of the bookshelf.
+
| [[Vending machine code]] - "[[Med-X (Fallout: New Vegas)|Med-X]]" can be found on a terminal on the second floor, in the room directly opposite the hologram emitter.
 
| [[Clinic basement key]] - can be found in the same desk with the terminal listed above.
* [[Today's Physician]] on the table directly left to the entrance (Left if you're coming in, right if you're leaving).
 
* Dean's secret stash in the southeast corner of the Villa Clinic entrance.
+
| A [[Dean's secret stash]] can be found in the southeast corner of the Villa Clinic entrance.
  +
}}
   
 
==Related quests==
 
==Related quests==
 
* [[Find Collar 12: Christine]]
 
* [[Find Collar 12: Christine]]
 
==Notes==
 
* The Clinic's hologram guard can be disabled by either deactivating main power in the basement, or disabling the emitter on the 2nd floor (requires [[Science]] 60, [[Repair]] 20, or damaging it with a weapon). A terminal allows the player to command the hologram to patrol the first floor instead of the second floor, making it easier to access the emitter.
 
   
 
==Appearances==
 
==Appearances==
The Villa Clinic only appears in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''.
+
The Villa Clinic appears only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Dead Money]]''.
 
==See also==
 
* [[Villa Clinic terminal entries]]
 
   
 
{{Navbox Dead Money}}
 
{{Navbox Dead Money}}

Revision as of 05:49, 29 March 2015

 
Gametitle-FNV DM
Gametitle-FNV DM
Dog not like this place. Air smells like burnt sparks and blood.Dog

The Villa Clinic is a location in the Sierra Madre found in the add-on Dead Money.

Layout

Ground floor

The entrance is the main lobby of the clinic. One of Dean's secret stashes is found in the southeast corner, behind some red chairs. A hologram security terminal is next to the door, and can alter the security parameters of the clinic. Behind the reception desk are the bathrooms. To the left of the entrance are stairs that lead to the second floor and to the right is the main hallway with examination rooms. The room on the immediate right is filled with mannequins with explosive collars attached, along with several headless corpses lying on gurneys. The assassin suit along with a cosmic knife is on a counter on the left side of the room. The hallway that branches to the left is the Auto-Doc wing, containing six Auto-Docs, and Christine. Continuing straight down the hall from the lobby leads to another stairway upstairs and a stairway downstairs to the basement.

Basement

Down the stairs is a single main room. In the room is a workbench. Next to the bench are some shelves with a D.C. Journal of Internal Medicine in it. The terminal to turn off the power (which keeps the shielded speakers in the clinic running) is also located in this room.

Second floor

An exit to the medical district is found at the top of the stairs near another hologram security terminal. A hologram guard patrols this area that contains the six physician's offices. The emitter that turns off the hologram is on the west side of the hall next to the middle office door. There are several Sierra Madre vending machine codes found throughout the offices.

Notable loot

  • D.C. Journal of Internal Medicine - found in the basement on a shelf of a cabinet next to the terminal.
  • The assassin suit can be found in the experimentation room with the two headless corpses on the first floor.
  • A History's Sake episode ("Gas Leak") on the terminal next to where the previously mentioned assassin suit is located.
  • Vending machine code - "stimpak" can be found on the reception desk directly in front of you as you enter by the front door.
  • Vending machine code - "Mentats" can be found in an office on the second floor, across the hall from the chief physician's office, on the bottom of the bookshelf.

Related quests

Appearances

The Villa Clinic appears only in the Fallout: New Vegas add-on, Dead Money.