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For an overview of sniper rifle models in the Fallout series of games, see Sniper rifle.
For the Fallout Shelter weapon, see Victory rifle (Fallout Shelter).

The Victory rifle is one of two unique sniper rifles in Fallout 3.


This section is transcluded from Sniper rifle. To change it, please edit the transcluded page.

This sniper rifle is an older model of the famed DKS-501. Chambered for .308 ammunition, it's also extremely fragile and requires regular repair and maintenance to keep it in working condition.


While identical in damage to the sniper rifle, the Victory rifle has triple the item HP and knocks down targets with Critical hits. However, it pays for this ability with a reduced Critical Multiplier of 3.


The Victory rifle can fire a total of about 250 shots, the equivalent of 50 reloads, from full condition before breaking.


  • Sniper rifle
  • Reservist's rifle - Also identical to the sniper rifle in damage, the Reservist's rifle uses less AP to fire in V.A.T.S, but only holds 3 rounds in a magazine. It also fires slightly faster, and has slightly less recoil when using the scope.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sniper rifle with very high durability can be obtained through a glitch in the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.


Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Sniper rifle 40
Reservist's rifle 40
Victory rifle 40


The Victory rifle is inside a locked (Very Hard) locker in the sniper shack overlooking Rockbreaker's Last Gas from a hill to the west. Getting it will require a Lockpick skill of 100. There is no key or trigger that will open the locker; however, Dogmeat can be told to find a weapon in the house and retrieve it from the locker for you. Star Paladin Cross, Jericho, Butch, and Clover will also pick it up to kill the caged radroaches.