Victor has been in Goodsprings since long before Mr. House's Securitrons rolled out onto the old Las Vegas Strip. By his own account he has been in the town for about ten or fifteen years, but claims not to recall anything from before that time. According to Trudy and the town's other residents, Victor's old owner used to live in the shack on the south side of town (identified by the Old World flag hanging outside), but nobody has lived there since at least 2274 when Trudy first arrived in town.
Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when Mr. House finally found the platinum chip in the ruins of Sunnyvale, Victor was tasked with returning it to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages - six decoys (a pair of fuzzy dice, a knight chess piece, etc.), and one containing the real platinum chip, which was to be carried by Ulysses.
The chip was taken by Benny, and the Courier was shot in the head and left for dead. After being buried in a shallow grave (dug by the two Great Khans as seen in the intro), the Courier was dug up by Victor and taken to Goodsprings where they received brain surgery from Doc Mitchell and was nursed back to health.
They Went That-a-Way: After coming out of Doc Mitchell's house, Victor can be seen wheeling around Goodsprings. He can be questioned about what happened to the player character and where the men who shot them went.
The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets the Courier in and grants access to the Penthouse via elevator.
We Must Stop Meeting Like This: Victor will tail the player character throughout their search for the men who shot them. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City and the Strip.
After destroying the securitron vault, upon entering the Lucky 38 Casino Floor, Victor, along with two securitrons, will engage in combat with the player character, yelling "You low-down snake! I wish I'd have left you in the ground to rot!"
If the Courier heads out of Goodsprings north on the road nearing the makeshift Great Khan camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road.
Likewise, at the early stages of the game, should the Courier be close to death when fighting an enemy around Goodsprings, Victor may appear to save the player character and later issue a warning.
Victor may aid the Courier in combat against Barton Thorn by launching grenades from a distance. This only occurs if the player character's health is low, and as a result the grenades may end up killing the Courier as well as or instead of Barton.
Victor downplays his role in the Courier's rescue, saying that he discovered his/her body when he was out for a stroll. He is a bit evasive and yet always eager to be helpful, but if the Courier requests Victor's help against the Powder Gangers during the quest Ghost Town Gunfight, Victor fails to show up to the battle, despite agreeing to do so. Afterwards, a Science check of 25 reveals that he was remotely deactivated, with Victor claiming that it was a command he'd never heard of before.
If the Courier wanders into Powder Ganger territory, there is a rare occasion in which Victor is in fighting mode with the Powder Gangers. There are two outcomes in this interaction: Help Victor fight, or let him handle it himself. Either way, Victor can overcome the Powder Gangers, or Victor will "die" and can be searched upon his death.
Victor is an artificial intelligence distributed between all securitrons. The player character may witness (or even cause) his death several times over the course of his or her journey to Vegas, but in this event his personality will simply "hop" to another unit, with no serious ramifications in the next meeting, similar to Yes Man. Victor claims that he doesn't know how this happens.
If Victor is disabled with the Robotics Expert perk, he will be disabled forever, and won't jump to another securitron.
Though not marked as part of the quest, Victor can be recruited to help fight the Powder Gangers in Ghost Town Gunfight, however when the fighting begins he won't actually join it. Through a Science check of 25, the Courier can discover that he was remotely deactivated by an override code, but Victor claims to have never heard of this code before.
Upon leaving Goodsprings and finding Victor at another area, his first securitron unit will be found in front of his Goodsprings shack, permanently disabled, and when killed he cannot be looted, saying instead that the AI program is offline.
If combat is initiated with Victor, he may say "Next stop, Boot Hill!" or "It's hog-killin' time!" If one opens fire near him but not at him (for instance, if shooting mantis nymphs from the schoolhouse yard near his house when he is there), he may exclaim "Holster that, and be quick about it!" If one points their weapon at him outside of V.A.T.S. but do not fire, he may threaten the Courier by saying "You're lookin' at a heap of trouble if you want it."
If the Courier kills Victor after beginning The House Always Wins, the quest will fail and House's ending will be unobtainable.
He is scripted as a companion while he follows the Courier, meaning that he fast travels with them and his inventory can be searched.
Attacking Victor in Goodsprings will cause Easy Pete to become hostile and aid Victor in the fight.
When killed, the display screen on Victor's securitron goes black. However, if the Courier crouches and walks inside of Victor, his face can be seen stuck floating inside.
If Ghost Town Gunfight is completed and Mr. House is victorious at Hoover Dam, he sends Victor to monitor Goodsprings. In the game's closing titles, Doc Mitchell calls Victor a "mixed blessing" for the town.
Victor's name and the face displayed on his screen are both references to Vegas Vic, a neon sign on the outside of The Pioneer Club in Las Vegas. Although now no longer moving or speaking, Vic's arm had at once waved, his cigarette moved, and the sign played a recording of 'Howdy Pardner!' every 15 minutes.
Possibly triggered by waiting a few hours, tested by waiting inside the room Knight Torres has a shop.
Playstation 3Xbox 360 Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's shack, deactivated. [verified]
PCPlaystation 3Xbox 360 Victor may appear next to the Courier every time the game is loaded (i.e. entering/exiting a building or fast-traveling). This can cause the player character to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest. He will still appear in locations, like outside Boulder City and Lucky 38, but as a duplicate. One temporary solution if he blocks one's path is to progress with his story to the point of Boulder City, after which he will agree to meet the Courie at the Lucky 38 and leave. If one gets to this point in dialogue options with him and no further, he will always have those dialogue options where one can talk to him and he will leave afterwards. Waiting will often get him to disappear. [verified]
PCPlaystation 3Xbox 360 Sometimes Victor may not be able to communicate with the Courier, making it impossible to control the elevator to go to Mr. House or the suite. [verified]
Xbox 360 Victor can be found dead at the entrance of the gate in front of the Dino Dee-lite front desk, even if he didn't die. [verified]
Xbox 360 If one heads straight to the Strip without tracking down Benny first, Victor will not tail the Courier to Novac or Boulder City. [verified]
PC If the Courier doesn't meet Victor in Novac before starting Come Fly With Me, he might show up inside the REPCONN test site after entering or exiting the basement. His dialogue is the same as if one met him in Novac. If one missed meeting him in Boulder City, his dialogue is from there and he skips over the Novac one. [verified]