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He's real friendly, don't get me wrong. You just get the sense that that ain't the whole picture. Just a feeling.Doc Mitchell

Victor is a Securitron encountered in the Mojave Wasteland in Fallout: New Vegas.

Background[]

Victor is a RobCo security model 2060-B Securitron who is residing in Goodsprings as of 2281.[1] By his own account, he has lived in Goodsprings since 2266, and he claims not to recall anything from before that time.[2] This would also mean that Victor has been in Goodsprings since long before Mr. House deployed the bulk of his Securitrons to take control of the old Las Vegas Strip,

According to Trudy and the town's other residents, an alleged previous owner of Victor's used to live in the shack on the south side of town (identified by the American flag hanging outside), but nobody remembers who it could have been and no other person has lived there since at least 2274, when Trudy first arrived in town.[3] Trudy, for her part, is also suspicious of Victor's "cheerful cowboy" personality, thinking it hides something deeper;[4] as to her knowledge Victor has never done much to help the townsfolk, only traveling around the town every so often.[5]

Whether his programming allows him to realize it or not, there are things that Victor has been keeping from the townsfolk. For example, when the scavenging teams funded by Mr. House finally found the platinum chip in the ruins of Sunnyvale, Victor was tasked with arranging its safe return to the Lucky 38. To achieve this, he hired seven couriers from the Mojave Express in Primm. There were to be seven packages: six decoys, and one containing the real platinum chip, which was given to Courier Six after the original candidate refused the job.

Through the help of the hijacked Securitron Yes Man, the Chairmen's leader Benny, along with a group of Great Khans including Jessup and McMurphy set up an ambush near Goodsprings Cemetery to steal the platinum chip. After capturing the Courier, Benny took the chip, shot them in the head, and left them for dead which Victor witnessed from afar. Unable to intervene due to unreliable data transfer from Mr. House and overriding combat algorithms, Victor stayed out of the altercation until after Benny and the Great Khans left.[6] After the graveyard was vacated, Victor came and dug the Courier out of their shallow grave, bringing them into town to Doc Mitchell to have emergency brain surgery and be nursed back to health.[7]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • They Went That-a-Way: After coming out of Doc Mitchell's house, Victor can be seen wheeling around Goodsprings. He can be questioned about what happened to the player and where the men who shot them went.
  • The House Always Wins: Upon entering the New Vegas Strip, Victor will be in front of the Lucky 38. He lets the Courier in and grants access to the penthouse via elevator.
  • We Must Stop Meeting Like This: Victor will tail the player throughout their search for the men who shot them. He will show up in the perimeter surrounding Goodsprings, Novac, Boulder City, and the Strip.
  • We Must Stop Beating Like This: After going on the main road, one may get attacked by some cazadores. Victor will help fight them off.

Effects of player's actions[]

  • If the Courier kills or disables Mr. House, Victor will disappear. His permanently disabled shell will be in front of his shack in Goodsprings.
  • If the Courier sides with Mr. House, Victor continues in his role by the elevator at the Lucky 38.
  • If the Courier completes Ghost Town Gunfight and sides with House during the Second Battle of Hoover Dam, in the game's closing titles, he sends Victor back to Goodsprings as a token of gratitude for saving the Courier's life. Several residents like Doc Mitchell consider Victor a "mixed blessing" as he doubly serves as House's observer over the town.[8]
  • After destroying the Securitron vault, upon entering the Lucky 38 casino floor, Victor, along with two securitrons, would have engaged in combat with the player, yelling "You low-down snake! I wish I'd have left you in the ground to rot!" This encounter was cut from the game. Though he can spawn outside Lucky 38 when leaving if one enters it but does not kill Mr. House. He is hostile and the player will be forced to destroy him.

Other interactions[]

  • If the Courier heads out of Goodsprings north on the road nearing the makeshift Great Khan camp without speaking to Sunny Smiles, Victor will rush to the Courier's defense against the cazadores blocking the road.
    • Likewise, at the early stages of the game, should the Courier be close to death when fighting an enemy around Goodsprings, Victor may appear to save the player and later issue a warning.
  • Victor may aid the Courier in combat against Barton Thorn by launching grenades from a distance. This only occurs if the player's health is low, and as a result, the grenades may end up killing the Courier as well as or instead of Barton.
  • Victor can be asked and will agree to help defend Goodsprings during Ghost Town Gunfight, but he will fail to show up to the battle. Afterward, a Science check of 25 will reveal that he was remotely deactivated, with Victor claiming that it was a command he had never heard of before.
  • If the Courier wanders into Powder Ganger territory, there is a rare occasion in which Victor is in fighting mode with the Powder Gangers, where he may be "destroyed".

Inventory[]

Apparel Weapon Other items On death
9mm rounds
10mm round
Missile
Scrap metal

Notes[]

  • Victor is an artificial intelligence distributed between all Securitrons. The player may witness (or even cause) his destruction several times over the course of his or her journey to Vegas, but in this event, his personality will simply "hop" to another unit, with no serious ramifications in the next meeting, similar to Yes Man. Victor claims that he does not know how this happens.
    • If Victor is disabled with the Robotics Expert perk, he will be disabled forever, and will not jump to another securitron.
  • Upon leaving Goodsprings and finding Victor at another area, his first securitron unit will be found in front of his Goodsprings shack, permanently disabled, and when destroyed he cannot be looted, saying instead that the AI program is offline.
  • If combat is initiated with Victor, he may say "Next stop, Boot Hill!" or "It's hog-killin' time!". If one opens fire near him but not at him (for instance, if shooting mantis nymphs from the schoolhouse yard near his house when he is there), he may exclaim "Holster that, and be quick about it!" If one points their weapon at him outside of V.A.T.S. but does not fire, he may threaten the Courier by saying "You're lookin' at a heap of trouble if you want it!"
  • If the Courier kills Victor after beginning The House Always Wins, the quest will fail and House's ending will be unobtainable.
  • He is scripted as a companion while he follows the Courier, meaning that he fast travels with them and his inventory can be searched.
  • Victor is one of only two securitrons that can use a melee attack, the other being 010011110110111001100101 at the Securitron de-construction plant in Big MT.
  • He will take control of another securitron and force conversation with the Courier when they enter the Strip for the first time.
  • If the Mark II software is used, his face will stay the same but he will have the same power and weapons as the others.
  • If The House Has Gone Bust! has been failed, he will disappear from the game, similar to how Colonel Moore and Ambassador Crocker disappear if Don't Tread on the Bear! is failed.
  • Attacking Victor in Goodsprings will cause Easy Pete to become hostile and aid Victor in the fight.
  • When killed, the display screen on Victor's securitron goes black. However, if the Courier crouches and walks inside of Victor, his face can be seen stuck floating inside.
  • Originally, destroying the securitrons at The Fort would result in an angry Victor becoming hostile to the Courier on their next meeting. This was cut before release.

Notable quotes[]

Appearances[]

Victor appears only in Fallout: New Vegas.

Behind the scenes[]

Victor's name and the face displayed on his screen are both references to Vegas Vic, a neon sign on the outside of the Pioneer Club on Fremont Street in Las Vegas.

Bugs[]

  • PCPC Xbox 360Xbox 360 Victor can sometimes show up inside of Salida del Sol from the Dead Money add-on. [verified]
  • PCPC Victor can sometimes show up inside the Hidden Valley bunker. [verified]
    • Possibly triggered by waiting a few hours, tested by waiting inside the room Knight Torres has a shop.
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Killing Victor in the Lucky 38 will cause him to disappear upon his death. After doing this, it is possible he may still be found in Victor's shack, deactivated. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Victor may appear next to the Courier every time the game is loaded (i.e. entering/exiting a building or fast-traveling). This can cause the player character to get stuck sometimes, such as in the mountain above Bitter Springs during the Climb Ev'ry Mountain quest. He will still appear in locations, like outside Boulder City and Lucky 38, but as a duplicate. One temporary solution if he blocks one's path is to progress with his story to the point of Boulder City, after which he will agree to meet the Courier at the Lucky 38 and leave. If one gets to this point in dialogue options with him and no further, he will always have those dialogue options where one can talk to him and he will leave afterward. Waiting will often get him to disappear. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes Victor may not be able to communicate with the Courier, making it impossible to control the elevator to go to Mr. House or the suite. [verified]
    • A potential continuation exists for PC players to continue the House quest line using player.move and coc, while using coc to enter House's suite is effectively impossible as the restricted area ends up sending you to a broken version of floor with a NPC stand-in for House. By using player.move 00116952 the player can transport their character directly to Mr. House's female robot companion thus safely entering space, then simply leave using another player.move or coc command to escape the location. coc Lucky38SuiteFloor22 should work for players able to enter and exit directly to and from casino floor-> <- their room suite, otherwise replace with other address that is accessible like the casino.
  • Xbox 360Xbox 360 Victor can be found dead at the entrance of the gate in front of the Dino Dee-lite front desk, even if he didn't die. [verified]
  • Xbox 360Xbox 360 If one heads straight to the Strip without tracking down Benny first, Victor will not tail the Courier to Novac or Boulder City. [verified]
  • PCPC If the Courier doesn't meet Victor in Novac before starting Come Fly With Me, he might show up inside the REPCONN test site after entering or exiting the basement. His dialogue is the same as if one met him in Novac. If one missed meeting him in Boulder City, his dialogue is from there and he skips over the Novac one. [verified]

Gallery[]

References[]

  1. The Courier: "I've never seen a robot like you before."
    Victor: "I'm a Securitron, RobCo security model 2060-B. If you ever see any of my brothers, tell them Victor says howdy."
    (Victor's dialogue)
  2. The Courier: "How did you end up in Goodsprings?"
    Victor: "I moseyed into town, oh, ten, fifteen years ago? Before that, I... hmmm, I can't quite seem to recall. Odd. Anyway, it's a right peaceful town and I reckon it's as fine a place to settle as any."
    (Victor's dialogue)
  3. The Courier: "How long has he been in Goodsprings?"
    Trudy: "It was here when I took over the saloon seven years ago. Some people have said its owner lived here, but no one knows who it was."
    (Trudy's dialogue)
  4. The Courier: "Do you know the robot that rescued me?"
    Trudy: "I know that... thing... as much as anyone else around here. It mostly keeps to itself, which is just fine by me."
    The Courier: "You don't like him?"
    Trudy: "It acts friendly enough, but I don't trust that whole "cheerful cowboy" act. I find it all very creepy."
    (Trudy's dialogue)
  5. The Courier: "What does he actually do around here?"
    Trudy: "Other than rolling around once in awhile, it doesn't do anything useful as far as I can tell. I don't know why it took an interest in you, but I'd be careful. It's never helped anyone before."
    (Trudy's dialogue)
  6. The Courier: "Why didn't you intervene sooner when Benny ambushed me?"
    Mr. House: "Why didn't Victor intervene sooner, you mean? Goodsprings is a bit too far away for me to reliably control a Securitron agent by remote. I can send and receive packets of data, at best. Victor's combat algorithms determined the proper course of action. Benny and his thugs were more than a match for a lone Securitron. When he alerted me, I instructed him to approach the site after Benny and the others had departed."
    (Robert House's dialogue)
  7. Fallout: New Vegas intro
  8. Fallout: New Vegas endings: "After Mr. House gained control of New Vegas, he sent a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor was a mixed blessing, however, as he continually monitored the town for Mr. House."
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