Vic
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Dad, you can barely tie your shoelaces, much less repair anything with moving parts.
”— Valerie about VicVic the trader is the character the Chosen One is originally dispatched to find in Fallout 2. He is to be found in The Den in 2241.
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Background
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Vic sold the tribals of Arroyo a number of Vault 13 water flasks as holy relics. He originally purchased them from a trader in Vault City. He resides in Klamath, but Metzger, the Slaver leader, has taken Vic prisoner after he sold him a busted radio and is holding him in their compound.
Vic has a daughter who lives and works in Vault City, who is the fruit of love between him and a Vault City citizen. He never loved her much, often calling her the Desert Viper. It seems his child has inherited her mother's genes.
Interactions with the player character
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Interactions overview
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| General | Services | Quests | ||||||||||||||||||
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Quests
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- Find Vic the Trader: The player may either buy or bust him out. Once freed, he tells the player what he knows and then offers to join. Low intelligence characters are given a dialogue choice to recruit Vic but nothing results from the choice. If the player kills Metzger and his slavers without freeing Vic, he will somehow escape the locked room and take refuge at Mom's Diner.
- Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger.
Notes
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- If Vic has a higher Repair skill than the player (which he likely will, with that final 130%), he will run up to and repair anything that the player tries to use Repair on.
- If the player has Sulik in your party, Vic will constantly say that Sulik is looking at him funny.
Related quests
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- Find Vic the Trader
- Free Vic from his debt by getting his radio from his house in Klamath and paying Metzger
Statistics
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| Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
|---|---|---|---|---|---|---|
| Strength | 05 | 05 | 05 | 06 | 07 | 07 |
| Perception | 06 | 07 | 07 | 07 | 08 | 08 |
| Endurance | 04 | 04 | 05 | 05 | 05 | 05 |
| Charisma | 06 | 06 | 06 | 06 | 06 | 06 |
| Intelligence | 07 | 08 | 08 | 08 | 08 | 08 |
| Agility | 06 | 06 | 06 | 07 | 07 | 08 |
| Luck | 05 | 05 | 05 | 06 | 07 | 08 |
| Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
|---|---|---|---|---|---|---|
| Hit Points | 78 | 90 | 102 | 111 | 117 | 132 |
| Armor Class | 6 | 6 | 6 | 7 | 7 | 8 |
| Action Points | 8 | 9 | 9 | 10 | 10 | 12 |
| Carry Weight | 150 | 150 | 150 | 175 | 200 | 200 |
| Melee Damage | 1 | 4 | 5 | 7 | 8 | 12 |
| Damage Resistance | 0% | 0% | 0% | 0% | 0% | 0% |
| Poison Resistance | 20% | 20% | 25% | 25% | 25% | 25% |
| Radiation Resistance | 8% | 8% | 10% | 10% | 10% | 10% |
| Sequence | 12 | 14 | 14 | 14 | 16 | 16 |
| Healing Rate | 1 | 1 | 1 | 1 | 1 | 1 |
| Critical Chance | 7% | 9% | 12% | 16% | 19% | 22% |
| Statistic | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
|---|---|---|---|---|---|---|
| Small Guns | 65% | 75% | 90% | 115% | 130% | 135% |
| Big Guns | 12% | 12% | 12% | 14% | 14% | 16% |
| Energy Weapons | 25% | 35% | 65% | 100% | 115% | 145% |
| Unarmed | 52% | 52% | 52% | 56% | 58% | 60% |
| Melee Weapons | 42% | 42% | 42% | 46% | 48% | 50% |
| Throwing | 35% | 40% | 45% | 50% | 60% | 65% |
| First Aid | 26% | 30% | 30% | 30% | 32% | 32% |
| Doctor | 18% | 20% | 20% | 20% | 21% | 21% |
| Sneak | 23% | 23% | 23% | 26% | 26% | 29% |
| Lockpick | 55% | 65% | 75% | 85% | 95% | 100% |
| Steal | 18% | 18% | 18% | 21% | 21% | 24% |
| Traps | 22% | 23% | 23% | 24% | 25% | 26% |
| Science | 28% | 32% | 32% | 32% | 32% | 32% |
| Repair (Tagged) | 75% | 90% | 95% | 105% | 112% | 130% |
| Speech | 30% | 30% | 30% | 30% | 30% | 25% |
| Barter | 24% | 24% | 24% | 24% | 24% | 20% |
| Gambling | 25% | 25% | 30% | 30% | 30% | 40% |
| Outdoorsman | 22% | 24% | 26% | 26% | 26% | 26% |
Appearances
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Vic appears only in Fallout 2.
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