Vault City Designer Notes
From The Vault
[edit] The Text of the Holodisc
| Vault City went trough many incarnations. It was designed by Leonard Boyarsky, Jason Anderson, Feargus Urquhart, and Chris Avellone. Scott Everts built the maps, and the brave men who scripted this architectural Frankenstein were Rob Hertenstein III and Dan Spitzley. And finally, Eric Pribish nearly gave his life testing the monstrosity that is Vault City.
Chris would like to thank the following people who helped during the production of Fallout 2: Rob, Scotty, and Dan (of course), Eileen Suh, Sarah Smart, Emily Yance, Thuy Dang (who I never thank for anything), Chris Wright, and Tim Winkle. Scotty would like to thank the following people: Dan would like to thank the following people: Rob Hertenstein would like to thank the following people: Eric Pribish would like to thank the following people: As a reward for defeating the Enclave, Chris, Scotty, Rob, Dan, and Eric would like to take this opportunity to tell you to go to the computer terminal in the upper left corner of this level and use it. Congratulations on saving the world. And thanks again for playing Fallout 2. |
[edit] Obtaining the Holodisc
The disc is required to use the computer terminal described in the disc.
Perception 7 is required to detect the plug in on the computer; it is not necessary, having spotted the plugin, to download the Vault City Travel Notes. There are some pretty good RP reasons not to; after all, it does ask you to reformat the Pipboy.
The holodisc can only be acquired after defeating the inhabitants of the oil rig.
The computer with the plugin and disc is the 'talking' one to the 'east' of level 3 of the Vault city vault, that gives the location of Vault 15.
The computer described in the disc is actually the 'southernmost' one in the 'northwest', or "upper left" area.
