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|games =FO3
 
|games =FO3
 
|type =vault
 
|type =vault
|image =Vault_92.jpg
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|image =Vault 92 exterior.jpg
 
|image desc =Entrance to the Vault 92
 
|image desc =Entrance to the Vault 92
 
|map marker image =Vault 92 loc.jpg
 
|map marker image =Vault 92 loc.jpg
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|creatures =[[Mirelurk]]s<br />[[Bloatfly (Fallout 3)|Bloatflies]]
 
|creatures =[[Mirelurk]]s<br />[[Bloatfly (Fallout 3)|Bloatflies]]
 
|quests =[[Agatha's Song]]
 
|quests =[[Agatha's Song]]
|local map =Vault_92_loc_map.jpg
+
|local map =Vault 92 loc map.png
 
|local map desc =Local maps with all [[Professor Malleus audio logs|audio log locations]]
 
|local map desc =Local maps with all [[Professor Malleus audio logs|audio log locations]]
  +
|local map2 =Vault 92 reactor room map.png
  +
|local map2 desc =Reactor room
 
|cell name =Vault92Ext (exterior)<br />Vault92a (vault door)<br />Vault92aOverseer (overs. office)<br />Vault92b (living quarters)<br />Vault92c (sound testing)<br />Vault92d (reactor room)
 
|cell name =Vault92Ext (exterior)<br />Vault92a (vault door)<br />Vault92aOverseer (overs. office)<br />Vault92b (living quarters)<br />Vault92c (sound testing)<br />Vault92d (reactor room)
 
|refid ={{ID|00150b}} (exterior)<br />{{ID|01852b}} (vault door)<br />{{ID|0a3977}} (overs. office)<br />{{ID|018532}} (living quarters)<br />{{ID|018538}} (sound testing)<br />{{ID|03abF8}} (reactor room)
 
|refid ={{ID|00150b}} (exterior)<br />{{ID|01852b}} (vault door)<br />{{ID|0a3977}} (overs. office)<br />{{ID|018532}} (living quarters)<br />{{ID|018538}} (sound testing)<br />{{ID|03abF8}} (reactor room)
  +
|terminal =[[Vault 92 terminal entries]]
  +
|footer =[[File:Vault 92.jpg|240px]]
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
 
{{Quotation|When [[Sino-American War|war]] reared its head, [[Hilda Egglebrecht|she]] was invited by [[Vault-Tec Corporation|Vault-Tec]] into Vault 92. They claimed the vault would be dedicated to preserving musical talent.|[[Agatha Egglebrecht]]}}[[File:FO3 AgathaEgglebrecht WarRearedItsHead.ogg|noicon|135px|center]]
 
{{Quotation|When [[Sino-American War|war]] reared its head, [[Hilda Egglebrecht|she]] was invited by [[Vault-Tec Corporation|Vault-Tec]] into Vault 92. They claimed the vault would be dedicated to preserving musical talent.|[[Agatha Egglebrecht]]}}[[File:FO3 AgathaEgglebrecht WarRearedItsHead.ogg|noicon|135px|center]]
   
'''Vault 92''' is one of the [[Vault]]s created by [[Vault-Tec Corporation|Vault-Tec]] as part of the [[Vault Experiment]]s. The world's best musicians were invited to Vault 92 with the promise to "preserve artistic talent" during the [[Great War]]. However, in reality, this vault was geared specifically for experimenting with [[white noise]] generators that implanted subliminal messages into the minds of its resident population. It is located northwest of the [[Deathclaw (Fallout 3)|deathclaw]]-infested ruins of [[Old Olney]].
+
'''Vault 92''' is one of the [[Vault]]s created by [[Vault-Tec Corporation|Vault-Tec]] as part of the [[Vault Experiment]]s. The world's best musicians were invited to Vault 92 with the promise to "preserve musical talent" during the [[Great War]]. However, in reality, this vault was geared specifically for experimenting with [[white noise]] generators that implanted subliminal messages into the minds of its resident population. It is located northwest of the [[Deathclaw (Fallout 3)|deathclaw]]-infested ruins of [[Old Olney]].
   
 
==Background==
 
==Background==
The true purpose of Vault 92 was to act as a testing ground for the creation of "super soldiers" by way of "subliminal suggestion". By exposing the citizens of the Vault to white noise that contained hidden subconscious messages, the [[Overseer|Vault Overseer]] hoped to create soldiers that could be controlled through a form of hypnosis, thus fulfilling his orders from [[Vault-Tec Corporation|Vault-Tec]]. This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans. The Vault's lead researcher [[John Malleus|Professor Malleus]] was initially unaware that the overseer intended to use the research team's work to create soldiers. He thought he was researching their musical talents, etc. This is made clear by a series of his recordings you can pick up throughout the Vault.
+
The true purpose of Vault 92 was to act as a testing ground for the creation of "super soldiers" by way of "subliminal suggestion." By exposing the citizens of the Vault to white noise that contained hidden subconscious messages, the [[Overseer|Vault Overseer]] hoped to create soldiers that could be controlled through a form of hypnosis, thus fulfilling his orders from [[Vault-Tec Corporation|Vault-Tec]]. This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans. The Vault's lead researcher [[John Malleus|Professor Malleus]] was initially unaware that the overseer intended to use the research team's work to create soldiers. He thought he was researching their musical talents, etc. This is made clear by a series of his recordings you can pick up throughout the Vault.
   
 
The recordings state that, although the experiment initially showed great promise, the most promising subject began exhibiting extreme, uncontrollable aggression and tore three people apart before the Vault's security team was forced to subdue him. It took 23 gunshots to finally take him down. Professor Malleus is horrified at this and cannot understand why a resident would act in such an extremely aggressive manner (as far as the doctor is concerned, the suggestions are limited to simple and harmless triggers like obsessive fixing of hair, constant ear scratching etc.). A later log on the Overseer's terminal shows that he intentionally placed a subliminal message in the resident to trigger a violent outburst, as a measure to see whether the command would be obeyed, how much damage he would do, and how much punishment he would be able to survive before Vault Security killed him. He expresses particular delight in the 20+ bullets required to stop the subject, stating that a whole army of soldiers implanted in such a fashion would be unstoppable.
 
The recordings state that, although the experiment initially showed great promise, the most promising subject began exhibiting extreme, uncontrollable aggression and tore three people apart before the Vault's security team was forced to subdue him. It took 23 gunshots to finally take him down. Professor Malleus is horrified at this and cannot understand why a resident would act in such an extremely aggressive manner (as far as the doctor is concerned, the suggestions are limited to simple and harmless triggers like obsessive fixing of hair, constant ear scratching etc.). A later log on the Overseer's terminal shows that he intentionally placed a subliminal message in the resident to trigger a violent outburst, as a measure to see whether the command would be obeyed, how much damage he would do, and how much punishment he would be able to survive before Vault Security killed him. He expresses particular delight in the 20+ bullets required to stop the subject, stating that a whole army of soldiers implanted in such a fashion would be unstoppable.
   
This rage soon manifested in other subjects. One computer terminal contains the [[Vault 92 terminal entries#Zoe Hammerstein's Terminal|diary]] of one of the inhabitants, [[Zoe Hammerstein]], who went mad because of the white noise. The diary shows her writing (specifically her spelling and grammar) degenerate, until her final entry, where she begs her friends for help in a sentence that is barely comprehensible.
+
This rage soon manifested in other subjects. One computer terminal contains the [[Vault 92 terminal entries#Zoe Hammerstein's terminal|diary]] of one of the inhabitants, [[Zoe Hammerstein]], who went mad because of the white noise. The diary shows her writing (specifically her spelling and grammar) degenerate, until her final entry, where she begs her friends for help in a sentence that is barely comprehensible.
   
 
Attempts by the Vault Overseer to contain the situation (such as by programming code words into the subjects' implants in order to stop them) only worked briefly. Professor Malleus, the expert in charge of the white noise experiment, soon lost hope in the project and attempted several times to convince the Overseer, [[Richard Rubin]], to take the situation more seriously and even consider abandoning the Vault in light of the violent and savage behavior of the residents, not realizing what Rubin had done until it was too late. However it seems that Rubin had Professor Malleus killed, based on evidence from a log on his computer [[terminal]].
 
Attempts by the Vault Overseer to contain the situation (such as by programming code words into the subjects' implants in order to stop them) only worked briefly. Professor Malleus, the expert in charge of the white noise experiment, soon lost hope in the project and attempted several times to convince the Overseer, [[Richard Rubin]], to take the situation more seriously and even consider abandoning the Vault in light of the violent and savage behavior of the residents, not realizing what Rubin had done until it was too late. However it seems that Rubin had Professor Malleus killed, based on evidence from a log on his computer [[terminal]].
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==Enemies==
 
==Enemies==
This Vault's upper levels are populated by an ample supply of [[Bloatfly (Fallout 3)|bloatflies]], which are easily dispatched. Care should be taken here by players using melee weapons, as it is possible to become trapped behind various pipes by the V.A.T.S. melee teleportation issue. The lower levels, however, are home to much more formidable opponents: mirelurks. Depending on your level, this could include [[Mirelurk#Mirelurk hunter|mirelurk hunters]] and even [[Mirelurk#Mirelurk king|mirelurk king]]s.
+
This Vault's upper levels are populated by an ample supply of [[Bloatfly (Fallout 3)|bloatflies]], which are easily dispatched. Care should be taken here by players using melee weapons, as it is possible to become trapped behind various pipes when [[V.A.T.S.]] is being used. The lower levels, however, are home to much more formidable opponents: mirelurks. Depending on the character's level, this could include [[Mirelurk#Mirelurk hunter|mirelurk hunters]] and even [[Mirelurk#Mirelurk king|mirelurk king]]s.
   
If you activate the terminals in the Living Quarters and select "Noise Flush" it will instantly kill all of the mirelurks in the area. NOTE: You do not get any experience for doing so. Please also note, this doesn't affect the mirelurks and bloatflies in other areas. The terminals are average, but can be used without hacking if the entries in the computer terminal in the Overseer's office are all read. They tell the password for the terminals. Facing mirelurk kings in the Vault can prove hard for some unprepared players, especially if players are hit by their sonic attack.
+
Activating the terminals in the Living Quarters and selecting "Noise Flush" will instantly kill all of the mirelurks in the area. '''NOTE:''' No experience is given for doing so. Please also note that this does not affect the mirelurks and bloatflies in other areas. The terminals are average, but can be used without hacking if the entries in the computer terminal in the Overseer's office are all read. They tell the password for the terminals. Facing mirelurk kings in the Vault can prove hard for some unprepared players, especially if players are hit by their sonic attack.
   
 
==Inhabitants==
 
==Inhabitants==
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| [[Pre-War book (Fallout 3)|Pre-War book]]: on a table in the vault entrance area, next to [[Professor Malleus audio log V92-01]].
 
| [[Pre-War book (Fallout 3)|Pre-War book]]: on a table in the vault entrance area, next to [[Professor Malleus audio log V92-01]].
 
| Note "[[Feedback loops]]" in the Atrium, on the floor next to a skeleton in the first hall after the rigged shotgun.
 
| Note "[[Feedback loops]]" in the Atrium, on the floor next to a skeleton in the first hall after the rigged shotgun.
| [[Tales of a Junktown Jerky Vendor (Fallout 3)|Tales of a Junktown Jerky Vendor]]: Second floor, on the bottom level of a shelf behind the counter of the supply shop (average locked door). There are two ammunition boxes on the middle shelf, one of which may contain a [[Stealth Boy (Fallout 3)|Stealth Boy]].
+
| ''[[Tales of a Junktown Jerky Vendor (Fallout 3)|Tales of a Junktown Jerky Vendor]]'': Second floor, on the bottom level of a shelf behind the counter of the supply shop (average locked door). There are two ammunition boxes on the middle shelf, one of which may contain a [[Stealth Boy (Fallout 3)|Stealth Boy]].
  +
}}{{clear}}
}}
 
   
 
===Overseer's office===
 
===Overseer's office===
 
[[File:Vault 92 Overseers office.jpg|right|200px]]
 
[[File:Vault 92 Overseers office.jpg|right|200px]]
 
{{Notable content
 
{{Notable content
| [[Professor Malleus audio log V92-02]] on the desk in the bedroom in first section of the area before reaching the actual Overseer's office. It's the bedroom with the twin beds pushed together. (Last on the left if you're coming from barricade)
+
| [[Professor Malleus audio log V92-02]] on the desk in the bedroom in first section of the area before reaching the actual Overseer's office. It's the bedroom with the twin beds pushed together, last on the left if you're coming from barricade.
| [[Stealth Boy (Fallout 3)|Stealth Boy]]: On Overseer's desk.
+
| [[Stealth Boy (Fallout 3)|Stealth Boy]]: On the Overseer's desk.
 
| [[Professor Malleus audio log V92-03]] can be found inside the Overseer's office on top of a table on the south wall next to Richard Rubin's terminal and three ammunition boxes.
 
| [[Professor Malleus audio log V92-03]] can be found inside the Overseer's office on top of a table on the south wall next to Richard Rubin's terminal and three ammunition boxes.
| [[Duck and Cover! (Fallout 3)|Duck and Cover!]] and [[Pre-War book (Fallout 3)|pre-War book]] on the west wall bookshelf. It is in the same room as the Stealth Boy, and three ammunition boxes.
+
| ''[[Duck and Cover! (Fallout 3)|Duck and Cover!]]'' and a pre-War book on the west wall bookshelf. It is in the same room as the Stealth Boy, and three ammunition boxes.
  +
}}{{clear}}
}}
 
   
 
===Sound testing===
 
===Sound testing===
 
[[File:Vault 92 sound testing.jpg|200px|right]]
 
[[File:Vault 92 sound testing.jpg|200px|right]]
 
{{Notable content
 
{{Notable content
| 3 pre-War books:
+
| 3 pre-War books:
 
** One on a shelf in the northern room on the top floor,
 
** One on a shelf in the northern room on the top floor,
** One on a table in the eastern room of the top floor, next to "Zoe Hammerstein's terminal", and
+
** One on a table in the eastern room of the top floor, next to "Zoe Hammerstein's terminal," and
** One on a table in a room north of the room where you find the [[Soil Stradivarius]]. It is close to where the [[Stealth Boy (Fallout 3)|Stealth Boy]] is located, in the room with a [[Nuka-Cola vending machine]].
+
** One on a table in a room north of the room where you find the [[Soil Stradivarius]]. It is close to where the Stealth Boy is located, in the room with a [[Nuka-Cola vending machine]].
| [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]: On desk in studio control room.
+
| ''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'': On desk in studio control room.
| [[Professor Malleus audio log V92-06]]: On desk in studio control room.
+
| [[Professor Malleus audio log V92-06]]: On the desk in studio control room.
| [[Professor Malleus audio log V92-05]]: On desk with broken terminal in the classroom with the running projector.
+
| [[Professor Malleus audio log V92-05]]: On the desk with broken terminal in the classroom with the running projector.
| [[Soil Stradivarius]] Downstairs on desk in recording studio, door accessible by computer.
+
| [[Soil Stradivarius]]: Downstairs on desk in recording studio, door accessible by computer.
 
| [[Stealth Boy (Fallout 3)|Stealth Boy]]: To the west of this section behind a locked door (lock difficulty is level-dependent), in a small room with an average random loot safe.
 
| [[Stealth Boy (Fallout 3)|Stealth Boy]]: To the west of this section behind a locked door (lock difficulty is level-dependent), in a small room with an average random loot safe.
  +
}}{{clear}}
}}
 
  +
 
===Living quarters===
 
===Living quarters===
 
[[File:Vault 92 living quarters.jpg|200px|right]]
 
[[File:Vault 92 living quarters.jpg|200px|right]]
 
{{Notable content
 
{{Notable content
| [[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]: To the very south of the area, in a room which looks like an operating bay, on a desk next to a computer.
+
| ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'': To the very south of the area, in a room which looks like an operating bay, on a desk next to a computer.
| [[Professor Malleus audio log V92-04]] on a table just outside of the room containing the D.C Journal of Medicine.
+
| [[Professor Malleus audio log V92-04]]: on a table just outside of the room containing the D.C Journal of Medicine.
 
| [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]]: Down the stairs near the southeast corner of the top floor,in the first room on the right on a desk next to a computer. It is visible from the hall through a window.
 
| [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]]: Down the stairs near the southeast corner of the top floor,in the first room on the right on a desk next to a computer. It is visible from the hall through a window.
 
| [[Sheet music book]]: In one of the bathroom stalls, in the furthest right toilet in the Male Dorms, toward the western side of the top floor.
 
| [[Sheet music book]]: In one of the bathroom stalls, in the furthest right toilet in the Male Dorms, toward the western side of the top floor.
| There is a "[[Key Code To Data Storage]]" and a [[Jon Adiglio's note|note]] next to [[Jon Adiglio]]'s body in the male dorm closet. Look below the rigged shotgun next to the easy locked safe (which may contain a [[Stealth Boy (Fallout 3)|Stealth Boy]]).
+
| [[Key code to data storage]] and [[Jon Adiglio's note]] next to [[Jon Adiglio]]'s body in the male dorm closet. Look below the rigged shotgun next to the easy locked safe (which may contain a Stealth Boy).
 
}}
 
}}
   
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==Notes==
 
==Notes==
 
* There is a small room in the sound testing area with a door that is jammed by a metal shelving unit. It contains 5 metal containers, 2 ammunition boxes, a locked safe (easy), and a laser pistol. The door on the other side is quite intentionally jammed with junk. It cannot be entered in regular gameplay, and was meant to be entered through a tunnel in the Overseer's office. An option is using the {{Console|tcl}} console command on PC.
 
* There is a small room in the sound testing area with a door that is jammed by a metal shelving unit. It contains 5 metal containers, 2 ammunition boxes, a locked safe (easy), and a laser pistol. The door on the other side is quite intentionally jammed with junk. It cannot be entered in regular gameplay, and was meant to be entered through a tunnel in the Overseer's office. An option is using the {{Console|tcl}} console command on PC.
* When you fast travel here and enter the door, you are facing west. After going through the door and after loading, you'll be facing south.
+
* When fast traveling here and entering the door, one will be facing west. After going through the door and loading the next area, the facing will be south.
 
* This vault is a possibility for [[Fallout 3 player housing|''Fallout 3'' player housing]], with beds and secure containers.
 
* This vault is a possibility for [[Fallout 3 player housing|''Fallout 3'' player housing]], with beds and secure containers.
* Near the entrance to the Overseer's office, a cabinet and two tables are blocking the way. This is easy to get around, but be careful not to jump into the space between them because the character can get stuck and there is no way to get out without dying or reloading a save. (On PC, console commands such as {{Console|tcl}} can be used.)
+
* Near the entrance to the Overseer's office, a cabinet and two tables are blocking the way. This is easy to get around, but care must be taken not to jump into the space between them because the character can get stuck and make it impossible to get out without means of a previous save. (On PC, console commands such as {{Console|tcl}} can be used.)
 
* Unlike most vaults, the reactor is actually flooded. The engineer's log mentions stress fractures and water seepage in three areas on D level, presuming the existence of an underground lake or spring, and warning that unless a solution is found "we'll be knee deep in nasty groundwater or worse." This may explain the mirelurks found in the lower levels.
 
* Unlike most vaults, the reactor is actually flooded. The engineer's log mentions stress fractures and water seepage in three areas on D level, presuming the existence of an underground lake or spring, and warning that unless a solution is found "we'll be knee deep in nasty groundwater or worse." This may explain the mirelurks found in the lower levels.
  +
* There is a [[raider farmhouse]] a short walk west of the vault entrance.
   
 
==Appearances==
 
==Appearances==
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* Zoe Hammerstein gets her name from Broadway lyricist and songwriter Oscar Hammerstein II. The [[Galaxy News Radio (radio)|GNR]] song [[A Wonderful Guy|"I'm in Love with a Wonderful Guy"]] is from the Rogers & Hammerstein musical ''South Pacific''.
 
* Zoe Hammerstein gets her name from Broadway lyricist and songwriter Oscar Hammerstein II. The [[Galaxy News Radio (radio)|GNR]] song [[A Wonderful Guy|"I'm in Love with a Wonderful Guy"]] is from the Rogers & Hammerstein musical ''South Pacific''.
 
* Gordon Sumner is the name of the musician [[wikipedia:Sting (musician)|Sting]].
 
* Gordon Sumner is the name of the musician [[wikipedia:Sting (musician)|Sting]].
* The phrase "Sanity is not statistical", is a reference to George Orwell's book ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]''. This phrase is the codeword used to stop the "crazies", and is found on the overseer's terminal.
+
* The phrase "Sanity is not statistical," is a reference to George Orwell's book ''[[wikipedia:Nineteen Eighty-Four|Nineteen Eighty-Four]]''. This phrase is the codeword used to stop the "crazies," and is found on the overseer's terminal.
 
* Arts-oriented Vault 92 is just outside of Old Olney. The art school James Hubert Blake High School is located outside of Olney, Maryland.
 
* Arts-oriented Vault 92 is just outside of Old Olney. The art school James Hubert Blake High School is located outside of Olney, Maryland.
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=210>
 
Vault_92_reactor_room.jpg|The reactor room
 
Vault_92_reactor_room.jpg|The reactor room
 
Vault_92_HL_room.jpg|The Hard Locked room in the living quarters
 
Vault_92_HL_room.jpg|The Hard Locked room in the living quarters
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Vault_92_log3_and_DC.jpg|[[Duck and Cover! (Fallout 3)|Duck and Cover!]], [[Pre-War book (Fallout 3)|pre-War book]] and [[Professor Malleus audio log V92-03]] in the overseer's office
 
Vault_92_log3_and_DC.jpg|[[Duck and Cover! (Fallout 3)|Duck and Cover!]], [[Pre-War book (Fallout 3)|pre-War book]] and [[Professor Malleus audio log V92-03]] in the overseer's office
 
Vault_92_soil_stradivarius.jpg|[[Soil Stradivarius]], [[Professor Malleus audio log V92-06]], terminal and [[Nikola Tesla and You (Fallout 3)|Nikola Tesla]] in sound testing
 
Vault_92_soil_stradivarius.jpg|[[Soil Stradivarius]], [[Professor Malleus audio log V92-06]], terminal and [[Nikola Tesla and You (Fallout 3)|Nikola Tesla]] in sound testing
Malleus_note_4.jpg|[[Professor Malleus audio log V92-04]], skill book and lab terminal south in the living quarters
+
Malleus_note_4.jpg|[[Professor Malleus audio log V92-04]], [[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]] and lab terminal south in the living quarters
 
</gallery>
 
</gallery>
   
Line 174: Line 180:
 
[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
 
[[Category:Vault 92]]
 
[[Category:Vault 92]]
  +
  +
[[de:Vault 92]]
  +
[[es:Refugio 92]]
  +
[[fr:Abri 92]]
  +
[[it:Vault 92]]
  +
[[pl:Krypta 92]]
  +
[[ru:Убежище 92]]
  +
[[zh:92号避难所]]

Revision as of 18:17, 22 June 2015

 
Gametitle-FO3
Gametitle-FO3
When war reared its head, she was invited by Vault-Tec into Vault 92. They claimed the vault would be dedicated to preserving musical talent.Agatha Egglebrecht

Vault 92 is one of the Vaults created by Vault-Tec as part of the Vault Experiments. The world's best musicians were invited to Vault 92 with the promise to "preserve musical talent" during the Great War. However, in reality, this vault was geared specifically for experimenting with white noise generators that implanted subliminal messages into the minds of its resident population. It is located northwest of the deathclaw-infested ruins of Old Olney.

Background

The true purpose of Vault 92 was to act as a testing ground for the creation of "super soldiers" by way of "subliminal suggestion." By exposing the citizens of the Vault to white noise that contained hidden subconscious messages, the Vault Overseer hoped to create soldiers that could be controlled through a form of hypnosis, thus fulfilling his orders from Vault-Tec. This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans. The Vault's lead researcher Professor Malleus was initially unaware that the overseer intended to use the research team's work to create soldiers. He thought he was researching their musical talents, etc. This is made clear by a series of his recordings you can pick up throughout the Vault.

The recordings state that, although the experiment initially showed great promise, the most promising subject began exhibiting extreme, uncontrollable aggression and tore three people apart before the Vault's security team was forced to subdue him. It took 23 gunshots to finally take him down. Professor Malleus is horrified at this and cannot understand why a resident would act in such an extremely aggressive manner (as far as the doctor is concerned, the suggestions are limited to simple and harmless triggers like obsessive fixing of hair, constant ear scratching etc.). A later log on the Overseer's terminal shows that he intentionally placed a subliminal message in the resident to trigger a violent outburst, as a measure to see whether the command would be obeyed, how much damage he would do, and how much punishment he would be able to survive before Vault Security killed him. He expresses particular delight in the 20+ bullets required to stop the subject, stating that a whole army of soldiers implanted in such a fashion would be unstoppable.

This rage soon manifested in other subjects. One computer terminal contains the diary of one of the inhabitants, Zoe Hammerstein, who went mad because of the white noise. The diary shows her writing (specifically her spelling and grammar) degenerate, until her final entry, where she begs her friends for help in a sentence that is barely comprehensible.

Attempts by the Vault Overseer to contain the situation (such as by programming code words into the subjects' implants in order to stop them) only worked briefly. Professor Malleus, the expert in charge of the white noise experiment, soon lost hope in the project and attempted several times to convince the Overseer, Richard Rubin, to take the situation more seriously and even consider abandoning the Vault in light of the violent and savage behavior of the residents, not realizing what Rubin had done until it was too late. However it seems that Rubin had Professor Malleus killed, based on evidence from a log on his computer terminal.

More than one-half of the Vault's population (according to Professor Malleus's V92-05 audio log) eventually became violently unstable and began slaughtering the rest of their fellow residents. A note titled "Feedback Loop" explains that the survivors yet untouched by experiment made one last push for the escape, possibly explaining why the vault door was left open. The "normal" vault citizens made an attempt to stave off the crazed group, so there are frag mines scattered around the Vault. Sadly, the skeletons of the presumed young lovers Hilda Egglebrecht and Parker Livingsteen can be found locked into the Recording Studio, a place where they once enjoyed accompanying each other greatly, according to notes left by Parker.

The heavy presence of the mirelurks is explained by a computer terminal in the lower, flooded parts of the Vault. Apparently, shortly before the "crazies" incident, there was an issue with one of the walls in that area, which had cracked because of some body of water nearby. The wall was repaired and given some minor reinforcements, but the Chief Engineer of the Vault, Carl Maynard, stated in this terminal that the repairs were only temporary and that a serious approach needed to be discussed. However nothing was done because of the mad inhabitants, and the wall there eventually broke, allowing the mirelurks to gain access to the Vault.

Official Vault-Tec Info (from Computer at the Citadel) Vault 92
Started Construction May 2062
Ended Construction May 2068
Occupants

245

Duration 100 years
Computer System Brainpower 7
Primary Power Supply General Atomics Nuclear power
Secondary Power Supply None
Non-Standard Equipment

Sound Equipment - itemised in Memo #328746-2A

Musical Instruments - itemised in Memo #9267563-4C

Recording Equipment - itemised in Memo #5619-7J

Enemies

This Vault's upper levels are populated by an ample supply of bloatflies, which are easily dispatched. Care should be taken here by players using melee weapons, as it is possible to become trapped behind various pipes when V.A.T.S. is being used. The lower levels, however, are home to much more formidable opponents: mirelurks. Depending on the character's level, this could include mirelurk hunters and even mirelurk kings.

Activating the terminals in the Living Quarters and selecting "Noise Flush" will instantly kill all of the mirelurks in the area. NOTE: No experience is given for doing so. Please also note that this does not affect the mirelurks and bloatflies in other areas. The terminals are average, but can be used without hacking if the entries in the computer terminal in the Overseer's office are all read. They tell the password for the terminals. Facing mirelurk kings in the Vault can prove hard for some unprepared players, especially if players are hit by their sonic attack.

Inhabitants

Notable loot

Vault 92 entrance

Vault 92 back section

Overseer's office

Vault 92 Overseers office
  • Professor Malleus audio log V92-02 on the desk in the bedroom in first section of the area before reaching the actual Overseer's office. It's the bedroom with the twin beds pushed together, last on the left if you're coming from barricade.
  • Stealth Boy: On the Overseer's desk.
  • Professor Malleus audio log V92-03 can be found inside the Overseer's office on top of a table on the south wall next to Richard Rubin's terminal and three ammunition boxes.
  • Duck and Cover! and a pre-War book on the west wall bookshelf. It is in the same room as the Stealth Boy, and three ammunition boxes.

Sound testing

Vault 92 sound testing
  • 3 pre-War books:
    • One on a shelf in the northern room on the top floor,
    • One on a table in the eastern room of the top floor, next to "Zoe Hammerstein's terminal," and
    • One on a table in a room north of the room where you find the Soil Stradivarius. It is close to where the Stealth Boy is located, in the room with a Nuka-Cola vending machine.
  • Nikola Tesla and You: On desk in studio control room.
  • Professor Malleus audio log V92-06: On the desk in studio control room.
  • Professor Malleus audio log V92-05: On the desk with broken terminal in the classroom with the running projector.
  • Soil Stradivarius: Downstairs on desk in recording studio, door accessible by computer.
  • Stealth Boy: To the west of this section behind a locked door (lock difficulty is level-dependent), in a small room with an average random loot safe.

Living quarters

Vault 92 living quarters
  • D.C. Journal of Internal Medicine: To the very south of the area, in a room which looks like an operating bay, on a desk next to a computer.
  • Professor Malleus audio log V92-04: on a table just outside of the room containing the D.C Journal of Medicine.
  • Nuka-Cola Quantum: Down the stairs near the southeast corner of the top floor,in the first room on the right on a desk next to a computer. It is visible from the hall through a window.
  • Sheet music book: In one of the bathroom stalls, in the furthest right toilet in the Male Dorms, toward the western side of the top floor.
  • Key code to data storage and Jon Adiglio's note next to Jon Adiglio's body in the male dorm closet. Look below the rigged shotgun next to the easy locked safe (which may contain a Stealth Boy).

Professor Malleus' audio logs

Related quests

Notes

  • There is a small room in the sound testing area with a door that is jammed by a metal shelving unit. It contains 5 metal containers, 2 ammunition boxes, a locked safe (easy), and a laser pistol. The door on the other side is quite intentionally jammed with junk. It cannot be entered in regular gameplay, and was meant to be entered through a tunnel in the Overseer's office. An option is using the tcl console command on PC.
  • When fast traveling here and entering the door, one will be facing west. After going through the door and loading the next area, the facing will be south.
  • This vault is a possibility for Fallout 3 player housing, with beds and secure containers.
  • Near the entrance to the Overseer's office, a cabinet and two tables are blocking the way. This is easy to get around, but care must be taken not to jump into the space between them because the character can get stuck and make it impossible to get out without means of a previous save. (On PC, console commands such as tcl can be used.)
  • Unlike most vaults, the reactor is actually flooded. The engineer's log mentions stress fractures and water seepage in three areas on D level, presuming the existence of an underground lake or spring, and warning that unless a solution is found "we'll be knee deep in nasty groundwater or worse." This may explain the mirelurks found in the lower levels.
  • There is a raider farmhouse a short walk west of the vault entrance.

Appearances

Vault 92 appears only in Fallout 3.

Behind the scenes

  • Zoe Hammerstein gets her name from Broadway lyricist and songwriter Oscar Hammerstein II. The GNR song "I'm in Love with a Wonderful Guy" is from the Rogers & Hammerstein musical South Pacific.
  • Gordon Sumner is the name of the musician Sting.
  • The phrase "Sanity is not statistical," is a reference to George Orwell's book Nineteen Eighty-Four. This phrase is the codeword used to stop the "crazies," and is found on the overseer's terminal.
  • Arts-oriented Vault 92 is just outside of Old Olney. The art school James Hubert Blake High School is located outside of Olney, Maryland.

Gallery