Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FO3
Gametitle-FO3

Vault 87 super mutants or East Coast super mutants are a variety of super mutants common on the East Coast and in some parts the Midwest that originated from Vault 87 in the Capital Wasteland. While a few of them can be rather intelligent, in general they are more aggressive and dumber than their distant Mariposa super mutant cousins.

History

These super mutants were created in the Evolutionary Experimentation Program, the experiment assigned to Vault 87. The modified strain of FEV which created these mutants resulted in a new strain of super mutants which, in addition to becoming sterile, grow larger and stronger as they age.

The first super mutants of this type were created in 2078, becoming a permanent feature of the Capital Wasteland: too dumb to overrun it, but too strong to die off.[1]

Features

They are different in that they possess a green-yellow skin color and are less intelligent, but look more healthy than the western super mutants, as they are never seen with any cybernetic parts or organic disorders. Every super mutant's facial expression is permanently set in a sneer. However, unlike their counterparts, they are less human, and after the transformation no clues on how they looked in their former lives could be found. They take prisoners to transform into more super mutants. Just like on the West Coast, sometimes the by-product of the Vault 87- creations can result in centaurs, who act as watch/attack dogs and are created by throwing cats and dogs in the FEV chambers during transformation process.

During exploration of Vault 87, information from a terminal reveals more about the process of mutation that super mutants go through, at least when it comes to the specific strain of FEV found in the super mutants of the Capital Wasteland. As a human mutates, its muscular and skeletal systems develop rapidly while mental faculties diminish. Most sexual characteristics are eliminated, transforming the subject into an almost asexual state.

Despite their supposed lack of intelligence, even compared to West Coast mutants, they are somehow able to organize themselves into a coordinated army (as evidenced by numerous raids and the attempt to reinforce their positions at the Capitol Building which led to the attack on GNR). They also procure large amounts of advanced weapons, ammo, and equipment, and even maintain the FEV infrastructure necessary to transform humans and increase their numbers. How they are able to pull this off is never explained, as the player never meets a leader or governing body in the game, unlike in previous Fallout games.

In the ruins of D.C., the super mutants are looking for humans to expand their army and a new source of FEV (a conversation between two super mutants in Vault 87 reveals that they are running out of the "green stuff").

Types

The East Coast super mutants are divided in the following categories:

Regular (super mutant)

Template:Creature stats gamebryo

These are the youngest and weakest of the Capital Wasteland super mutants. They never walk alone and usually attack in groups led by a stronger super mutant. Regular super mutants have almost twice as much health as most standard human NPCs, but this is somewhat offset by their lack of body armor.

Brutes

These super mutants are generally stronger and better armed. They are the most common of all super mutants once the player reaches a high enough level. Easily distinguished by their gladiator-like metal helmets.

Masters

The super mutant masters are the group leaders of the mutant army which plagues the Capital Wasteland. They have the most hit points of all the super mutants (without Broken Steel).

Overlords

The mutant overlords are old, powerful super mutants who appear to already be on their way to becoming behemoths. Their intelligence (in comparison with other types of super mutants) is questionable, but they are smart enough to wield energy weapons. Sometimes they are seen leading groups of super mutants, but they more frequently tend to act alone or in pairs. Overlords also get a 40 unblockable damage bonus when attacking with a tri-beam laser rifle and a 25 bonus when attacking with a super sledge.

  • Generally carry Tri-beam laser rifles, super sledges, missile launchers, Gatling lasers, and rarely miniguns.

Behemoths

The greatest threat among the Eastern super mutants, there are only five of these behemoths. They are the oldest and the strongest of their kind, being much bigger than any other humanoid creature.

  • Usually armed with rather large fire hydrants mounted on the hydrant's water main pipe, used as a makeshift melee weapon, or they could also just use their enormous fists. Both cause major damage.

Notes

  • The friendly super mutant Uncle Leo is found in the random encounter The Super Mutant Philosopher.
  • Super mutant overlords and Fawkes appear to be the only ones that know how to use high tech weapons.
  • Occasionally, super mutant masters/overlords may appear that are merely labeled as a "super mutant".
  • If a super mutant picks up a pistol, it will use the exact same attack animation as an assault rifle, together with two handed grip (the front hand is floating in front of the pistol) and the multiple recoil per shot.
  • There is a conversation between two super mutants where they discuss "the green stuff" (FEV) and that Fawkes thinks that men will come to take it away, while his companion says that they will turn the intruders into mutants.
  • Super mutants are not hostile towards giant ants or even mirelurks, but one can be seen fighting a pack of feral ghouls in the depths of Farragut Metro Station. As can be proven by talking to Willow outside Underworld, non-feral ghouls are left alone by the mutants. This, in turn, is contradicted by the Fallout 3 random encounter "Ghoul Friends" where they claim that they "couldn't make it past the super mutants".
  • After Broken Steel is installed, super mutants become rarer, and finding them will take some effort outside of spawning areas. Some super mutants can be heard talking that the "bucket heads" have been killing too many of them, this being their nickname for the Brotherhood of Steel.
  • The mutants that keep their sanity and intelligence seem to not grow as the others do, one example being Fawkes.

Notable quotes

  • "I'll wear your spine around my neck, human!"
  • "Game's over!"
  • "Why do you humans always fight?!"
  • "I'm gonna eat your arms... when you're dead!"
  • "Knock knock. Who there? Humans. Humans who? Pitiful humans! Can't evolve!"
  • "What you up to? Something fun? Something to eat? Me bored!" "Why you care?! You human or something?!" "Never mind! You too dumb to talk to!"
  • "I have a joke for you. Ready? Knock knock. Who's there? Humans. Humans who? Kill the humans, kill them all! Hahahahaha. Oh, that's a good one. Hahaha!"
  • "No more games...time to die!"
  • "You die now human! Hahahaha!"
  • "I'll eat your brain and drink your blood!"
  • Now try and hide... from THIS!

References

  1. Fallout 3 Strategy Guide
Advertisement