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Fallout Wiki
Tag: sourceedit
(Nothing suggests there were two overseers, quite the opposite actually, and what made someone think Olivette's first name was Liza? Her first initial is O.)
Tag: sourceedit
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|doctors =
 
|doctors =
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|leaders =Dr. [[Olivette]] (Beginning-Unknown)<br />Overseer Baht (Unknown)<br />[[Gwen McNamara]] (Present)
|leaders =
 
 
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Vault 81 is unlike almost any other known vault, in that it still contains sane and active dwellers. After a simple quest requiring either 3 [[fusion core]]s or a successful speech check, the [[Sole Survivor]] can gain entrance and meet the vault dwellers.
 
Vault 81 is unlike almost any other known vault, in that it still contains sane and active dwellers. After a simple quest requiring either 3 [[fusion core]]s or a successful speech check, the [[Sole Survivor]] can gain entrance and meet the vault dwellers.
   
Vault-Tec created Vault 81 with the purpose of developing a single, universal cure for every sickness that humanity could possibly suffer from, using the residents as human test subjects. The vault was divided into two separate areas, each with its own overseer: the main vault, where up to 96 residents would make their home for the foreseeable future, and the secret vault, where Vault-Tec scientists would conduct their research and observe the residents as they were unknowingly exposed to different diseases and cures. On the day of the [[Great War]], only four of the secret vault's assigned staff were inside the vault when it was sealed, but most of the residents made it to the main vault. Despite being understaffed, the scientists began the initial phases of their work. Before the human testing could begin, however, the secret vault's overseer, Dr. Liza Olivette, suffered a crisis of conscience. She deactivated the disease/cure distribution system and sealed the secret vault's exits, ensuring the residents' safety.
+
Vault-Tec created Vault 81 with the purpose of developing a single, universal cure for every sickness that humanity could possibly suffer from, using the residents as human test subjects. The vault was divided into two separate areas: the main vault, where up to 96 residents would make their home for the foreseeable future, and the secret vault, where Vault-Tec scientists would conduct their research and observe the residents as they were unknowingly exposed to different diseases and cures. On the day of the [[Great War]], only four of the secret vault's assigned staff were inside the vault when it was sealed, but most of the residents made it to the main vault. Despite being understaffed, the scientists began the initial phases of their work. Before the human testing could begin, however, the vault's overseer, Dr. [[Olivette]], suffered a crisis of conscience. She deactivated the disease/cure distribution system and sealed the secret vault's exits, ensuring the residents' safety.
   
 
Trapped and with nothing else to do, the scientists continued their research, confining their experiments to the only test subjects they still had on hand: [[mole rat]]s. Dr. Kevin Collins modified a Mister Handy lab assistant to take on greater responsibilities due to the staff shortage, creating [[Curie]]. When the scientists eventually died of old age, Curie remained and worked on the cure alone, spending decades conducting trial after trial. She achieved the vault's objective in 2204, perfecting the universal cure. Although Curie had reached a level of self-awareness over the years, however, she was unable to overcome her original programming, which required authorization from a Vault-Tec employee before she could leave the vault and begin a new line of research. She patiently idled in the secret vault for decades, awaiting a response from Vault-Tec security.
 
Trapped and with nothing else to do, the scientists continued their research, confining their experiments to the only test subjects they still had on hand: [[mole rat]]s. Dr. Kevin Collins modified a Mister Handy lab assistant to take on greater responsibilities due to the staff shortage, creating [[Curie]]. When the scientists eventually died of old age, Curie remained and worked on the cure alone, spending decades conducting trial after trial. She achieved the vault's objective in 2204, perfecting the universal cure. Although Curie had reached a level of self-awareness over the years, however, she was unable to overcome her original programming, which required authorization from a Vault-Tec employee before she could leave the vault and begin a new line of research. She patiently idled in the secret vault for decades, awaiting a response from Vault-Tec security.

Revision as of 05:03, 22 November 2015

 
Gametitle-FO4
Gametitle-FO4

Vault 81 is one of the vault series of fallout shelters developed by Vault-Tec. This vault is located in Massachusetts.

Background

Vault 81 is unlike almost any other known vault, in that it still contains sane and active dwellers. After a simple quest requiring either 3 fusion cores or a successful speech check, the Sole Survivor can gain entrance and meet the vault dwellers.

Vault-Tec created Vault 81 with the purpose of developing a single, universal cure for every sickness that humanity could possibly suffer from, using the residents as human test subjects. The vault was divided into two separate areas: the main vault, where up to 96 residents would make their home for the foreseeable future, and the secret vault, where Vault-Tec scientists would conduct their research and observe the residents as they were unknowingly exposed to different diseases and cures. On the day of the Great War, only four of the secret vault's assigned staff were inside the vault when it was sealed, but most of the residents made it to the main vault. Despite being understaffed, the scientists began the initial phases of their work. Before the human testing could begin, however, the vault's overseer, Dr. Olivette, suffered a crisis of conscience. She deactivated the disease/cure distribution system and sealed the secret vault's exits, ensuring the residents' safety.

Trapped and with nothing else to do, the scientists continued their research, confining their experiments to the only test subjects they still had on hand: mole rats. Dr. Kevin Collins modified a Mister Handy lab assistant to take on greater responsibilities due to the staff shortage, creating Curie. When the scientists eventually died of old age, Curie remained and worked on the cure alone, spending decades conducting trial after trial. She achieved the vault's objective in 2204, perfecting the universal cure. Although Curie had reached a level of self-awareness over the years, however, she was unable to overcome her original programming, which required authorization from a Vault-Tec employee before she could leave the vault and begin a new line of research. She patiently idled in the secret vault for decades, awaiting a response from Vault-Tec security.

Meanwhile, the residents in the main vault went on with their lives, completely unaware that anything was amiss or that they had been intended as test subjects. In 2277, Overseer Baht opened the vault for the first time, allowing communication and trade with the outside world. Although this provided a badly needed source of food and other vital supplies, especially parts and tools to repair the vault's deteriorating systems, many residents maintained an isolationist or even xenophobic mindset, distrusting any outsider who was allowed to enter.

By 2287, one of Vault 81's dwellers, Bobby De Luca, had discovered one of the entrances into the secret vault and used it to store his drugs. Austin Engill witnessed Bobby opening the door, and went in to investigate. He was bitten by one of the lab mole rats, which had escaped containment and started a colony in the secret vault decades before, and infected with an unknown lethal disease. When Bobby revealed the existence of the secret vault, the Sole Survivor agreed to search it for a potential cure. Inside, the Sole Survivor discovered Curie, who handed over the last, unexpired dose of her universal cure. The Sole Survivor either used it on themselves, leaving Austin to perish and earning the animosity of the vault dwellers, or turned it over to save Austin and was granted a room in the vault by Overseer McNamara.

Layout

It is equipped with advanced security features, such as security turrets directly outside the vault door and a screening area to make sure anyone entering the vault has no weapons or dangerous materials. There are also many security guards present inside the vault who patrol the hallways at all hours.

Inhabitants

Notable loot

Related quests

Notes

  • The Hole in the Wall quest can be difficult to initiate, and requires 24 hours of sleep outside the vault to begin.
  • If the player character is still wearing the Vault 111 suit, the Vault 81 inhabitants will comment on their vault suit. Although sometimes they will comment on the player character being from a vault without him wearing the Vault suit, or having interacted with them before.
  • If the player character brings Codsworth, the Vault 81 inhabitants will compare their vault's Old Rusty.
  • If the player character brings Dogmeat, Hancock, Strong, Piper, or Nick Valentine, Vault 81 security will ask Overseer McNamara for permission.
  • If the player character is wearing a suit of power armor, there will be numerous comments of both fear and admiration from the residents.
  • If the player character is wearing a Silver Shroud costume, there will be comments about it being Halloween already.
  • Following the successful completion of Hole in the Wall, the player character will be given a room by Gwen McNamara.

Bugs

  • PCPC After the first interaction with him, Calvin (the man who bought tools), will disappear. This can be temporary resolved by opening console and type "prid 00153855" then "moveto player". [verification overdue]
  • PCPC When entering Vault 81 for the first time you might experience a glitch with the main elevator. If the player character actually walks inside, they will fall through the map. [verification overdue]
  • PCPC Holt Combs will disappear after exiting the vault occasionally this can be fixed by using the elevator and searching again. [verification overdue]
  • PCPC Dr. Penske will give a quest to deliver fertilizer for 25 caps a piece however after agreeing she will give standard dialog when promoted to talk. [verification overdue]
  • PCPC Quest will randomly complete, without actually starting quest. The quest then disappears from Pip-Boy.[verification overdue]
  • [Platforms needed] After doing the Hole in the Wall quest, Alexis and Holt Combes will be dead in their room.[platforms tag needed][verification overdue]

Appearances

Vault 81 only appears in Fallout 4.

Vault 81