If you're fucking carrying, just fucking say so. Yeah, deliver to the boss, business as usual.

The Vault 3 fiend guard is a sentry safeguarding the said vault's entrance.

Daily scheduleEdit

She protects the vault's entrance during all hours of the day.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


  • Aba Daba Honeymoon: She reveals the location of Motor-Runner, the man in charge of the fiends in the vault, if she is told by the player character that they are selling drugs.

Other interactionsEdit

Upon entering the vault, the fiend guard questions the Courier about their presence inside of the fiends' hideout. It is possible for the player character to convince her that they are selling drugs through a speech challenge, or through dialogue that appears if the player character is equipped with Great Khan armor. If she is informed of this, she and the other fiends inside the vault become friendly to the player. Otherwise, she remains hostile and attacks only if provoked.



The Vault 3 fiend guard appears only in Fallout: New Vegas.