The Vault 13 medic is a resident of Vault 13 in 2161.
Background
He is the current medical practitioner for the Vault residents. His office is located in level one of the Vault.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Other interactions
He gives the option of healing them at no cost. However, the Vault Dweller must have an injury and good Reputation to even be treated by the doctor. He refuses his services based upon bad deeds and reputation.
With the Vault technology, he can treat basic injuries, remove radiation, and heal crippled limbs. Of course, the more serious the injury, the more time the operation will take. Also, the Vault Dweller can ask for more stimpaks or chems, but must pass a mediocre Speech check to get either.
If the Vault Dweller has Intelligence less than 4 the medic will give him a stimpak every time they talk to him.
Tell me about
Medic's Tell-me-abouts | |
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Query | Response |
Medic | I'm here at all times, to offer assistance and healing. |
Healing | I can heal you if you are injured. |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Vault jumpsuit | - | - |
Appearances
The Vault 13 medic appears only in Fallout.
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