Congratulations on being prepared for the future!”
The Vault-Tec representative calls on the Sole Survivor shortly before the bombing of the Boston area in 2077, when he asks them to fill out paperwork to complete their family's vault reservation. During this conversation, one may note despite his cheerful behavior, the representative is clearly anxious about the possibility of a nuclear war.
Upon completion, he thanks the Sole Survivor before being cut off by the door abruptly closing. After the sirens ring out, he is then at the front of the crowd of people pleading for access to the vault but being denied entry by the soldiers, despite him being a Vault-Tec employee. He tries to force his way through, but backs down as a power-armored soldier prepares to fire at him. He then speaks out telling the soldier registering the citizens that he will report this incident before fleeing the area to take shelter elsewhere.
He survived the War, but became a ghoul, due to the radiation afterward. Since then, he has taken up residence in Goodneighbor and can be found in Hotel Rexford. If met, the representative expresses shock that the Sole Survivor has not changed since they last met from over 200 years ago. In stark contrast to his mood at the beginning of the game, he expresses depression and is resentful of how Vault-tec had abandoned him as he was not on the "list." The representative also mentions he had no idea about the experiment that Vault 111 had conducted as he was only meant to "roll call" the potential occupants.
Furthermore, he claims after the Great War, he struggled with the psychological trauma and bias as a ghoul as he could not live in Diamond City, did not want to live in Sanctuary Hills due to the "insane" behavior of Codsworth and has given up hope since. Upon finishing his rant, the rep hints that the Sole Survivor was the last friendly person he had met right before the Great War altered his life. From there, the Sole Survivor can convince him to move back to Sanctuary Hills, as long as they pass an easy speech check. If given an occupation, he partially regains his cheerful behavior from prior to the War.
Interactions with the player characterEdit
- War Never Changes - Interacting with the Vault-Tec rep prompts the player character to choose their SPECIAL stats for the first time and enter a name for the Sole Survivor.
- Familiar Faces - He can be recruited and sent to a settlement.
- When the Sole Survivor talks to him about Vault 111, he will say that he didn't know anything about the Vault's cryogenic stasis and that he was supposed to "win a pack of steak knives," a reference to the popular stage play and film Glengarry Glen Ross by David Mamet. The knives were, ironically enough, the second place prize in the sale contest.
- Piper and MacCready like recruiting the Vault-Tec rep. Hancock, Strong, and Cait dislike recruiting him. Danse will hate it if you recruit him.
- Cait "loves" when answering his question with "blood of your enemies."
- He can be assigned as a level 4 merchant for the trading emporium and will start selling rare junk items, such as the clean broom, military ammo bag and military grade duct tape. He also sells a unique armor piece, the Apocalypse left greave.
- If recruited and sent to a settlement, the Vault-Tec rep will say lines about how Vault-Tec kept him in the dark about their experiments.
- After being sent to a settlement, he will continuously repeat similar dialogue sentences about his hardships over the years, the Sole Survivor having it easy and that things will be looking up.
|Yellow trench coat
Yellow fedora (pre-War)
Dirty fedora (post-War)
- The Wednesday, October 6th service log at the Red Rocket truck stop mentions him as being an "uppity asshole."
- The suit he wears is grime-free after two centuries.
- He is one of the few ghouls in the Commonwealth that has hair (like Daisy in Goodneighbor) even after hundreds of years, this can be viewed by removing his fedora hat from him through his inventory.
- In his room at the Hotel Rexford are few possessions, one of which is a battered clipboard on a desk. Quite possibly a reference to the one he carried when visiting the Sole Survivor at the House of Tomorrow during the pre-War introduction and used for the S.P.E.C.I.A.L. selection.
- He is not "protected" like other settlers and can be killed during settlement attacks.
- "Good morning! Vault-Tec calling!"
- "You see, Vault-Tec is foremost builder of state of the art underground Fallout shelters. Vaults, if you will."
- "Congratulations on being prepared for the future!"
- "I AM Vault-Tec!"
- "I'm reporting this!"
- "Well I had to get to the future the hard way. Living through the...filth! The... decay! And the bloodshed!"
- "You know what? Since we talked, I'm feeling swell! Look at the two of us, here in Sanctuary. "Prepared for the future!""
The Vault-Tec rep appears only in Fallout 4.
Behind the scenesEdit
From The Art of Fallout 4, for character gen storyboards in the preproduction chapter, "The rep looks like Fredo Corleone, smooth but obviously nervous."
- pc ps4 xboxone He can get stuck in a dialog loop and repeat the line "You're going to come visit, right?" forever. This makes it impossible to purchase items from him. The bug appears to randomly fix itself after an amount of time.[verified]
- ps4 He, as well as other recruitable settlers, may fail to appear in the specified settlement.[verified]
- ps4 After being sent from Goodneighbor to Sanctuary Hills, it may not be possible to assign him to a shop or any other task. Before sending him to another settlement, one should check whether Sanctuary Hills still appears in the settlement list. If this is the case,assign him to Sanctuary Hills again and the problem should be solved. [verification overdue]
- pc Upon initial arrival to Sanctuary Hills, he may be nonassignable. By initiating a conversation the player character may be offered a chance to inquire if he'd like a job. The settlement assignment dialog will appear. If the player character elects to send him to Sanctuary Hills and he does not appear, he may be moved to the settlement via the console after which he will be assignable.[verification overdue]
- xboxone Similar to above, he will not be assignable to any trading stand, even though the dialog to accept a job does appear. Attempting to assign him through Workshop mode does not work either, he can only be assigned to a supply line.[verification overdue]
- xboxone When putting him on a supply line, his head becomes invisible and then reappears after you quit and continue your game.[verification overdue]
- pc xboxone He can also get bugged if assigned to a Trader shop or similar, where his dialog will only be a looped generic dialogue every time one tries to get him to open shop dialog, which is impossible as long as he's assigned. It doesn't seem to correct itself either after multiple visits over in-game weeks nor will he greet the Sole Survivor.[verification overdue]
- pc This may be fixed using the console. Halfway through the conversation, open the console, select the Vault-Tec rep, use disable and then right after that enable.[verification overdue]
- He may not appear at the shop he was assigned to. The Sole Survivor will need to assign another role for him and trade a few items before assigning him back again.[verification overdue][platforms tag needed]
- ps4 xboxone When trying to assign him to any assignable task, instead of assigning the representative, he will move to the object and stand next to or inside of it.[verified]
- xboxone This appears to be caused by him not being counted as a settler, one fix for this is to send him to a different settlement, then send him back to whatever settlement you want him at.
- pc After he arrives at Sanctuary, player initiates dialog, and he responds to the offer of a job with "are you yanking my chain again?", afterwards he hangs around in Sanctuary, makes small talk, but is not available as a settler for assignment or movement.
- This can be fixed in one of several ways:
- Sleep in a bed for 24 hours
- Entering the following console commands: prid 00031fb3, addkeyword WorkshopAllowCommand, addkeyword WorkshopAllowMove, addkeyword WorkshopAllowCaravan, setpv bAllowMove true, setpv bAllowCaravan true, setpv bCommandable true, setpv bWorkshopStatusOn true
- This can be fixed in one of several ways:
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