Vault-Tec bobblehead figures are promotional Vault-Tec items in Fallout 3, Fallout 4 and Fallout 76. Although found in the game files, Vault-Tec bobbleheads do not appear in Fallout: New Vegas.

Bobbleheads are only encountered within the Capital Wasteland, the Commonwealth and Appalachia, and not, for example, in any of the other vaults of the West Coast. This may suggest that the Vault-Tec bobblehead range was an exclusive item to the East Coast and not a line of permanent Vault-Tec merchandise. The idea of the bobbleheads being a piece of exclusive Vault-Tec merchandise is supported by a computer terminal found within the Vault-Tec HQ. The computer provides a list of 'orderable' merchandise such as clothing and lunchboxes, but when a bobblehead is requested the terminal reports that they are only available to executive staff. However, a letter from Vault-Tec (addressed to the Gomez family, who also appear within Vault 101) can be found in a mailbox in Springvale that says "Be sure to present this letter to your Vault-Tec representative to receive your special, commemorative Vault Boy bobble-head toy!"

Fallout 3Edit

Collectors Edition Bobblehead

Twenty bobbleheads can be found in the Capital Wasteland. Once found, the bobbleheads can be stored on a Bobblehead collector's stand in the Megaton house or in the Tenpenny Tower suite. Typically, bobbleheads acquired through console commands cannot be put on the bobblehead stand, and do not count towards any of the bobblehead-related achievements. However, bobbleheads created via player.placeatme console command could be picked with a related achievement and could be put on a bobblehead stand. Bobbleheads from TestQAItems cannot be put on a bobblehead stand.

Each of the Vault-Tec bobbleheads in Fallout 3 permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point, or one of the 13 skills of the player character by 10 points. The bobbleheads will not increase a statistic beyond the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Keep that in mind when planning a character, or their bonuses may be wasted. It is inadvisable to max out any S.P.E.C.I.A.L.s before collecting the bobbleheads, as any that are collected afterwards will have the bonuses wasted.

Two of the Fallout 3 achievements and trophies involve collecting Vault Boy bobbleheads. The first achievement or trophy is named Yes, I Play with Dolls and is awarded for collecting 10 of them, players then earn the second achievement/trophy called Vault-Tec C.E.O. for finding all 20 of them.

Bobbleheads, as indicated below with an asterisk (*), can become unobtainable. Please refer to the respective articles for detailed information.


Name Location Base ID
Bobblehead - Strength * Megaton: Lucas Simms' house, on the desk in the bedroom (the door to the immediate left at the top of stairs) on the second floor. His house is directly to the right when entering Megaton. 00038832
Bobblehead - Perception Republic of Dave: In the Museum of Dave, on a bookshelf to the right of the room. 00038833
Bobblehead - Endurance Deathclaw sanctuary: Inside entrance, down the ramp, on a small platform next to the rotting brahmin corpse. 00038834
Bobblehead - Charisma Vault 108: Cloning Lab, in the middle of that map, on top of a table in a large room with four beds in the central room, south of the clinic room. 00038850
Bobblehead - Intelligence Rivet City: Science lab, downstairs on one of the tables in the center of the lab, next to the lockers. The science lab can be reached through the midship deck or upper deck. 0003885c
Bobblehead - Agility Greener Pastures Disposal Site: In the office, on the desk next to an Average locked terminal. 000388e5
Bobblehead - Luck Arlington Cemetery North: In the Arlington House on a hill near the center of the cemetery. It is on a shelf in the basement. 000388e6


Name Location Base ID
Bobblehead - Barter Evergreen Mills: Bazaar, in a dark cave/nook in the corner of the room to the right of Smiling Jack. Jump over the work bench, it's on the rightmost shelves. 000388f3
Bobblehead - Big Guns Fort Constantine: CO Quarters (little bungalow), in the basement. It is in an open safe along with some caps and the ICBM launchcode. 00038906
Bobblehead - Energy Weapons * Raven Rock: On the right desk in Colonel Autumn's bedroom: after passing the huge door from section 2B to 2C, when two Enclave soldiers come out of the right door, take the left door. 0003892f
Bobblehead - Explosives WKML Broadcast Station: Sealed cistern, the sewer (manhole cover) behind the station. The manhole cover is tucked into the rocks. (See page for image) 00038930
Bobblehead - Lockpick Bethesda ruins: Bethesda Offices East, second floor: on a desk under a safe, with an active lamp. 00038931
Bobblehead - Medicine * Vault 101: Before taking the G.O.A.T. or during Escape!, it can be found on James' medical desk. During Trouble on the Homefront, it is in the clinic's back room on a cart. 00038950
Bobblehead - Melee Weapons Dunwich Building: Go through the Dunwich Building, go through the Forsaken Dunwich Ruins and go to the virulent underchambers (where one can also destroy the Krivbeknih, at the Ug-Qualtoth.) Upon exiting the virulent underchambers to the Dunwich Building, it will be in the center of a room, right next to the exit to Dunwich Building mixed in with some cans and bottles (metallic room). 00038951
Bobblehead - Repair * Arefu: Evan King's house (requires 50 Lockpick, no Karma cost). Upon entering, look to the left. It is on the white table. 00038952
Bobblehead - Science Vault 106: After entering the vault, move downstairs and enter the living quarters. Once in the living quarters take a left, cross the small bridge in the atrium, then take a right and enter the second door on the left. Follow this hall all the way to the end, kill the insane survivor and cross the room to where the bobblehead is located. 00038953
Bobblehead - Small Guns National Guard depot: National Guard armory, sitting on a shelf in the sealed storage room in the basement. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the depot training wing and depot offices. 00038954
Bobblehead - Sneak Yao guai tunnels: Yao guai den, on top of a metal box northeast of the big pool of water. 00038955
Bobblehead - Speech Paradise Falls: Eulogy's Pad, on the table right next to the terminal. 00038956
Bobblehead - Unarmed Rockopolis: An unmarked location due west of Smith Casey's Garage and due north of Girdershade. The entrance (a large boulder) is below a party banner that is lit up at night. The bobblehead is next to Argyle's body. 00038958

Other notablesEdit

Broken Steel

With the addition of the new Almost Perfect perk that becomes available when level 30 is reached, (Broken Steel add-on required) it is tempting for advanced players to wait until they can use this perk, then collect all S.P.E.C.I.A.L. bobbleheads. This is because Almost Perfect raises all of the Lone Wanderer's stats to 9, so collecting all bobbleheads after taking the perk makes all stats raise to 10. This requires waiting until level 30, however, which could handicap one for most of the game. One should weigh the benefits of higher stats now (more skill points from high Intelligence, access to various perks) against having a "perfect score" later on.

Point Lookout

In the Point Lookout add-on, several "fake" bobbleheads appear (called Schmault-Tec bubbleheads) during a hallucination sequence as part of the main questline (after getting sprayed with the Mother Punga fumes). These are identical in appearance to normal bobbleheads but are larger in size. They cannot be added to inventory but give taunting, sarcastic messages. For instance, when finding the Luck bubblehead, it says "Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren't exactly blessed." When finding the Charisma bubblehead, there are birthday balloons and a skeleton on an operating table labeled "Mom." There is a Schmault-Tec bubblehead for every S.P.E.C.I.A.L. stat, but none for skills. See the gallery for all seven images and their messages.

Fallout 4Edit

As in Fallout 3, each bobblehead increases a corresponding S.P.E.C.I.A.L. stat permanently by one, and can be stored on a Bobblehead stand crafted at any settlement, or on the one in a room in Vault 81. Bobbleheads that previously increased a skill now grant a permanent unique perk. Refer to the respective articles for more detailed information.

Taking a S.P.E.C.I.A.L. bobblehead while the player character's stat is at 10 allows that stat to increase to 11. As the Bobblehead counts as a stat gain, if one was below 10 before picking it up, they can't level that stat to above ten via normal methods.


Name Location Location description Base ID
Strength bobblehead Mass Fusion building On the metal wall sculpture high above the lobby desk. 00178b63
Perception bobblehead Museum of Freedom On a desk next to a broken terminal in the back of the room where the player character first meets Preston Garvey 00178b5d
Endurance bobblehead Poseidon Energy On the metal desk with a magazine, near steamer trunk, central metal catwalk. 00178b55
Charisma bobblehead Parsons State Insane Asylum On Jack Cabot's office desk, close to elevator, administration area. 00178b54
Intelligence bobblehead Boston Public Library On the computer bank, mechanical room, northwest corner of the library. 00178b58
Agility bobblehead Wreck of the FMS Northern Star On the edge of the bow of the ship, wooden platform. 00178b51
Luck bobblehead Spectacle Island In the 2nd deck pilot house of a green tugboat located at the southern end of Spectacle Island, on a locker shelf near the steamer trunk. 00178b5a


Name Effect Location Location description Base ID
Barter bobblehead +5% Better prices Longneck Lukowski's Cannery Inside the metal catwalk hut, northwest upper area of the main cannery room. 00178b52
Lock picking bobblehead Easier lockpicking Pickman Gallery Last tunnel chamber where one can see Pickman; On the ground between brick pillars and a bin fireplace. 00178b59
Medicine bobblehead +10% Stimpak healing Vault 81 In Curie's office, southeast corner of the vault. 00178b5b
Repair bobblehead +10% Fusion core duration Corvega assembly plant On the very end of the top exterior gantry (blue balloon), southwest roof section of the plant building. 00178b5e
Science bobblehead +1 Guess hacking Malden Middle School (Vault 75) On the desk overlooking the subterranean "training" area, within the science labs. 00178b5f
Sneak bobblehead +10% Harder to detect Dunwich Borers On a small metal table by a lantern, right next to the metal post terminal area #4. 00178b61
Speech bobblehead +100 Vendor caps Park Street station (Vault 114) In the overseer's office. 00178b62


Name Effect Location Location description Base ID
Big guns bobblehead +25% Critical damage with heavy weapons Vault 95 In the living quarters area, northmost room, on a radio. 00178b53
Energy weapons bobblehead +25% Critical damage with energy weapons Fort Hagen In the command center, southwest kitchens, on a small table between two fridges. (Accessible only during/after the main quest Reunions) 00178b56
Explosives bobblehead +15% explosive damage Saugus Ironworks In the blast furnace on the second level catwalk behind Slag's spawn and next to a steamer trunk. 00178b57
Melee bobblehead +25% Critical damage with melee weapons Trinity Tower On a table in the cage where Rex Goodman and Strong are being held. 00178b5c
Small guns bobblehead +25% Critical damage with ballistic guns Gunners plaza On the broadcast desk in the on-air room, first floor, west side of the building. 00178b60
Unarmed bobblehead +25% Critical damage with unarmed attacks Atom Cats garage On the hood of the rusty car in the main warehouse. 00178b64

Fallout 76Edit

Mbox cleanup
Cleanup (Issue: May need restructuring with the overhaul that has been given to how Bobbleheads work and their randomized locations.)
To meet Nukapedia's quality standards, this article or section may require cleanup. Please help by improving the article.

Unlike other Fallout games, the bobbleheads in Fallout 76 are consumables that provide temporary effects lasting one real-world hour. There are fixed locations for a bobblehead to spawn, although the one that does is randomized.


Name Effect Base ID
Bobblehead: Strength When used, gain +2 Strength for 1 hour. ????????
Bobblehead: Perception When used, gain +2 Perception for 1 hour. ????????
Bobblehead: Endurance When used, gain +2 Endurance for 1 hour. ????????
Bobblehead: Charisma When used, gain +2 Charisma for 1 hour. ????????
Bobblehead: Intelligence When used, gain +2 Intelligence for 1 hour. ????????
Bobblehead: Agility When used, gain +2 Agility for 1 hour. ????????
Bobblehead: Luck When used, gain +2 Luck for 1 hour. ????????


Name Effect Base ID
Bobblehead: Caps Twice as likely to find better cap stashes for 1 hour. ????????
Bobblehead: Leader When used, gain 5% more experience for 1 hour. ????????
Bobblehead: Lockpick When used, increases the lockpicking "sweet spot" by 30% for 1 hour. ????????
Bobblehead: Repair When used, fusion cores last 30% longer for 1 hour ????????
Bobblehead: Science +1 guess when hacking a terminal for 1 hour. ????????
Bobblehead: Sneak When used, 30% harder to detect while sneaking for 1 hour. ????????


Name Effect Base ID
Bobblehead: Big Guns +20% damage with heavy guns for 1 hour. ????????
Bobblehead: Energy Weapons +20% damage with energy guns for 1 hour. ????????
Bobblehead: Explosives +30% damage with explosives for 1 hour. ????????
Bobblehead: Melee +10% more damage with melee weapons for 1 hour. ????????
Bobblehead: Small Guns +20% more damage with ballistic guns for 1 hour. ????????
Bobblehead: Unarmed +25% more damage with unarmed attacks for 1 hour. ????????


Bobbleheads in Fallout 76 no longer spawn at a set location each time. Instead, they are randomized across a set number of locations. Bobbleheads are susceptible to physics, so they may fall off of platforms and may not be in the exact location.

Location Location description
AMS testing site Between the two fusion generators behind the building containing the power armor stations.
Appalachian Antiques Behind a bedpost on the second floor.
Appalachian Antiques On the eastern edge of the roof, outside the room with the Brotherhood corpse.
Autumn Acre cabin On the desk next to a coffee cup.
Bastion Park On the floor of the school bus.
Bastion Park On a park bench next to two skeletons.
Belching Betty In a storage room above the emergency beacon, on a metal shelf.
Big B's Rest Stop Under the bed on the roof of the rest stop building.
Black Bear Lodge The basement, in the furthest room from the stairs.
Bolton Greens Top floor, on an end table in the bedroom.
Camden Park Beside a skeleton in a train car near the Camden Park Express.
Camp Venture Next to the weapon repair bench in the locked armory, northeast building.
Camp Venture On the roof of the building containing the locked armory.
Clancy Manor On the roof of the house.
Darling sister's lab On the roof of the trailer, next to the gramophone.
Dolly Sods wilderness Below the cash register in the gift shop.
Dolly Sods wilderness In the room with the bunk beds on the first floor of the residential building.
Drop site V9 On the counter behind the security gate inside the building.
Dyer Chemical In the corner to the left of the Chemistry Station.
Emmett Mountain disposal site In a sink by the showers near the entrance to the interior. Behind three barrels in the eastern shed.
Flooded trainyard On the desk in the control tower.
Fujiniya Intelligence Base On a shelf in the bunk room
Fujiniya Intelligence Base In a cubicle on the lowest floor
Greg's Mine Supply On the second floor of the mine supply, on a desk to the left of Greg's terminal.
Horizon's Rest In the airliner's cockpit.
Huntersville The hardware store, on a floorboard sticking out of the second level.
Johnson's Acre In the hole of the outhouse.
Johnson's Acre Behind the wooden fence, on top of the highest plateau with the iron works.
Kanawha Nuka-Cola plant  ???
Landview Lighthouse In the window on the level just below the top of the lighthouse.
Marigold Pavilion On the second floor, sitting on a floorboard sticking up.
Middle Mountain Cabins On the desk next to the Pioneer Scout terminal in the southern cabin.
Monongah On a shelf behind a locked door leading to a supply shed attached to one of the houses.
Morgantown Airport In one of the quarantine tents sitting next to a med kit.
Morgantown trainyard In the control tower, on the terminal.
NAR repair yard In the control tower.
National Isolated Radio Array In the southeastern building, on a console.
National Radio Astronomy Research Center In the basement on a tool chest.
Pleasant Valley Ski Resort On a table on a balcony (on the level above Vendor bot Resin).
Poseidon Energy Plant WV-06 On the roof of the plant at the end of the highest scaffolding.
Ranger lookout On the desk.
Ranger district office On the filing cabinet in Ranger Simon's office on the northwestern side of the building.
Relay tower HN-B1-12 On a shelf inside of the building.
Relay tower LW-B1-27 Inside a locker.
Ripper Alley On a ledge at the back of the alley, near several bones and candles.
Sal's Grinders On a desk next to Sal's personal terminal.
Silva homestead In the Arktos Pharma testing barn, on a workbench.
South Cutthroat camp Next to a couch inside a repurposed car chassis.
Southhampton Estate On a table on the second floor of the barn.
Southhampton Estate Under the bed on the second floor of the house.
Spruce Knob On a rock adjacent to the western observation area.
Summersville Docks On a ledge in a small building on the northern side of the docks.
Summersville Docks On a shelf in a building with a cooking stove and racks of fish.
Sunnytop Ski Lanes Under the counter at the store on the lowest floor.
Sunnytop Ski Lanes On a metal cage accessed by going out of the window in room 6.
Sutton Behind two barrels on the roof of the liquor store.
Sylvie & Sons logging camp On a crate inside the tent with the gramophone.
The Rusty Pick At the end of the tunnels beneath the building, behind a barrel near an industrial trunk.
Thunder Mountain power plant On a console at the bottom of the reactor level, facing northeast.
Top of the World Second mezzanine level, on a shelf in the makeshift clothing shop opposite of the elevator.
Treetops Among some bowling pins, a few levels up.
Treetops About four levels up, next to a bird decoration on an end table beside a large toolbox and sleeping bag (one level below a cooking station).
Treetops On a desk next to a tea kettle and coffee cup, one level above a cooking station.
Tyler County fairgrounds In the room with three Hoop Shots, on a token dispenser.
Tyler County fairgrounds Sitting on a crate inside the "Tyler County Scare" building near the front.
Tyler County fairgrounds In the Nuka Cola stand that is shaped like a bottle.
Uncanny Caverns In a vending machine in the caverns, next to the Uncanny Caverns sign.
Uncanny Caverns In the Halfling Hole tour section (near Audio Tour Station 6).
Uncanny Caverns On a ledge at the back of the Dead End tour section (near Audio Tour Station 8).
US-13C Bivouac In the back of the center tent, next to the back pathway.
Vault-Tec Agricultural Research Center Inside a refrigerator in the indoor garden area.
Vault-Tec Agricultural Research Center On a desk in the last room in the basement.
Watoga Emergency Services In the surgical suite with two dead Brotherhood members, third floor.
Watoga Municipal Center By a locked terminal in a second floor office.
Watoga Transit Hub On the front services desk.
Watoga Transit Hub On the desk in the back office, across from the fusion core generator.
Wavy Willard's Water Park At the top of the alligator ride, inside the mouth and on a table.
Wavy Willard's Water Park In a locker in the changing rooms.
Wavy Willard's Water Park Located in the basement maintenance area across from a fusion generator on top of a tool box.
Wavy Willard's Water Park Located in the maintenance garage.
Wendigo cave Halfway through the cave to the left, in an alcove near a skeleton handcuffed to a pole and a chair.
West Tek Research Center In the locked room near the entrance to the FEV tank storage area. (Keycard required for access,)


  • In Fallout 3, regardless of where the bobbleheads are found, they all wear Vault 101 jumpsuits. In Fallout 4, they wear Vault 111 jumpsuits. In Fallout 76, they wear Vault 76 jumpsuits.
  • Although bobbleheads do not appear in Fallout: New Vegas, the snow globes serve as the game's collectibles, just as the bobbleheads do in Fallout 3 and Fallout 4, though the snow globes give no bonuses or affect the game in any way like the bobbleheads do. However, Mr. House is extremely interested in the collectable snow globes found in the game, and he will pay handsomely for each. They can be given to Jane in exchange for 2000 caps each.
  • In Fallout 3, at the Vault-Tec headquarters, there is a terminal at which employees before the war could get bobbleheads for a deduction from their paycheck. However, by 2277, the bobbleheads have run out of stock. Furthermore, the terminal also says that bobbleheads can only be bought by executives.
  • The Charisma bobblehead is seen in a workshop in the first trailer for Fallout 4.

Behind the scenesEdit

  • The bobbleheads were also used as a Fallout 3 promotional item by Bethesda Softworks and are included in the Collector's Edition of the game. They are similar to the ones in-game, but are shorter and in a generic standing-with-arms-folded pose.
  • Bobbleheads are also used as a promotional item for pre-orders of Fallout 4, this time all the different poses are available, although only one, random bobblehead is issued per pre-order.
  • A Vault Boy bobblehead appears in RAGE, another post-apocalyptic game published by Bethesda.
  • Various bobbleheads are available on the Bethesda store.
  • An exclusive bobblehead was released in Loot Crate's November 2015 box, posed with his hands on his hips and his shoulders back.
  • In the video game Rocket League, it is possible to acquire a Vault Boy bobblehead antenna.