The Vault-Tec Corporation was a company contracted by the United States government before the Great War to design and produce the vault system, a vast network of complex bomb and research shelters.
|The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.|
Vault-Tec designed and constructed advanced technologies. It was a major military contractor before the Great War, and as such, developed highly experimental, advanced and secret technologies. In time, Vault-Tec became so thoroughly integrated with top-secret military research done by the Pentagon that it had practically become a department of the U.S. government. The company still remained in private hands, but because of its strong connection to the American government, the principal personnel of Vault-Tec - its executives, top scientists, engineers, and so on - had to be aware of the true purpose of the vaults and Project Safehouse.
Regardless of the American government's directives, Vault-Tec's high-ranking personnel had no intention of submitting to a lottery and living underground with a bunch of human cattle in the intentionally defective vault facilities that they had constructed. Vault-Tec instead created their own private emergency shelter facility for their top employees and their families, removed from the larger vault network, and kept secret from the U.S. government. This facility is now known as the Secret Vault.
Vault-Tec did not stop there. This secret, private installation was used to research new, more advanced technologies that would benefit mankind in the midst of post-nuclear environment. This initiative included some extensive research with the "Forced Evolutionary Virus" (FEV), the results of which, unlike the government-controlled research on the virus' uses at Vault 87, was also kept secret from the government. It is known that the FEV stored in the Secret Vault was highly modified in an attempt to achieve its original goals and also avoid sterility among those subjects infected and mutated by it. However, this modification proved unsuccessful.
Other Vault-Tec projects that were intended for the corporation's own use included the development of their own robotic systems, a special biological weapons program (the results of which were probably the creation of a unique race of radroaches and a variation of the deathclaw), advanced biomedical research on the effects of rapid cell regeneration, and even an attempt to create a model of power armor to be used by Vault-Tec personnel.
|End of information based on Fallout: Brotherhood of Steel.|
Project Safehouse and the Societal Preservation ProgramEdit
Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the "Societal Preservation Program".
The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.
The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.
In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), to observe the effects of long-term cryogenic suspended animation on unsuspecting test subjects (Vault 111), and so on.
This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.
The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.
The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few-hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.
Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.
In the year 2077, Vault-Tec opened up an exhibit in Nuka-World. One of the purposes of the attraction was to draw in more vault customers, but visitors and staff were subjected to radiation, subliminal messages, toxins, and brainwave disruption as part of Vault-Tec's grand scheme.
- The vaults
- Equipment and supplies for the vaults
- Nutritional Alternate Paste Program (NAPP) food paste developed by Vault-Tec in conjunction with the federal government.
- Garden of Eden Creation Kit or G.E.C.K., developed by Future-Tec, a division of Vault-Tec.
- Vault-Tec vending machine
- The Vault-Tec Assisted Targeting System or V.A.T.S.
- Vault-Tec promotional lunchbox
- Vault-Tec t-shirts
- Vault-Tec golf tees
- Vault-Tec promotional Vault Boy bobbleheads.
- Vault-Tec bobblehead collector's stand
- Vault-Tec limited edition snow globes
- ZAX AI units (In Fallout 3, President John Henry Eden is a ZAX computer).
- Survival handbooks, including the Vault Dweller's Survival Guide
- Vault-Tec employee handbook
- Tranquility Lane simulation
- Series 1000 shelter
- Vault-Tec Population Management System Vault-Tec Workshop
- Vault-Tec water pump Vault-Tec Workshop
- Vault-Tec reactor Vault-Tec Workshop
- Vault-Tec super-reactor Vault-Tec Workshop
- Power Cycle 1000 Vault-Tec Workshop
- Soda fountain Vault-Tec Workshop
- Phoropter Vault-Tec Workshop
Vault-Tec national headquarters is located near their demonstration vault in Los Angeles. They have at least two regional headquarters: one for the Columbia Commonwealth in Washington, D.C., and a second for the New England Commonwealth in Boston. The company also opened an attraction in the Nuka-World amusement park, depicting the concept of an extraterrestrial vault.
- Albert Leris - the first overseer of Vault 106 and its development
- Andersen - chief of security of Vault 88
- Bailey - scientist in Vault 22
- Bennison - a physician in Vault 92
- Brody Jones - first overseer of Vault 108
- Calculator - an artificial intelligence made up of connected human brains, it was intended as the post-War head of the Societal Preservation Program, and directed oversaw all vaults
- Carl Maynard - chief engineer of Vault 92
- Daniel Koster - engineer in Vault 87
- Duncan - was to be the first overseer of Vault 81, but fell ill
- Filo - scientist in Vault 87
- Frank Davidson - manager of the Vault-Tec Regional HQ building in Boston
- Gibson - chief scientist of Vault 75
- Giles Wolstencroft - assistant chief executive officer
- Harrison Peters - scientist in Vault 22
- Henderson - underperforming employee working on an unknown vault in the Boston area
- I. Lambe - scientist and Vault 75 planner
- Jane Myers - Vault 95 overseer
- Jerec Maddix - first chief of security of Vault 108
- Jim Flint - Vault 81 secret scientist
- Joanne Strausser - PR executive
- John Malleus - chief scientist of Vault 92
- Kenneth Collins - Vault 81 secret scientist
- Martin Reid - scientist working at the Vault-Tec Regional HQ in Boston
- Mathers - scientist in Vault 22
- M. Burrow - Vault 81 secret scientist
- Nathan Auragen - first morale officer of Vault 108
- Olivette - first overseer of Vault 81
- Parker Livingsteen - recording studio supervisor of Vault 92
- Peterson - Vault 108 scientist
- Ralph Jones - New England Commonwealth regional manager
- Randall Guitierez - Vault 95 observer
- Richard Rubin - Vault 92 overseer
- Sharon - an employee at the Boston Vault-Tec Regional HQ, who mysteriously disappeared.
- Stanislaus Braun - head of Future-Tec, director of Vault-Tec's Societal Preservation Program, and overseer of Vault 112
- Soup Can Harry - Vault 114 overseer
- Stanley - security guard in Vault 111
- Valery Barstow - first overseer of Vault 88
- Vault-Tec film actor
- Vault-Tec rep - representative of Vault-Tec in 2077, informed the Sole Survivor that their family has been approved to move into Vault 111, lives as a ghoul in Goodneighbor as of the year 2287
- Vault 101's original overseer
- Vault 111 overseer
- V. Schlett - scientist and Vault 75 planner
- Walter Scott - shipment manager of the Vault-Tec Regional HQ in Boston
- Wayne Merrick - chief physician of Vault 87
- Zachary K. Jameson - first chief of staff of Vault 108
- Zack Foxworthy - engineer in Vault 92
- The company is sometimes referred to as Vault-Tek, Vault-Tech or even Vaultex. According to Fallout Bible 0, Vault-Tec is the correct spelling.
- Vault-Tec's phone number was 1-888-482-858-832. (1-888-4VAULT-TEC)
Vault-Tec vaults and their other technology appear in all of the Fallout games.
Outside of the Fallout series, the Vault-Tec logo also appeared in the 2016 reboot of Doom (published by Bethesda Softworks) on certain doors in the UAC facility on Mars. Vault-Tec is also mentioned in RAGE.
Behind the scenesEdit
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
- The vault experiment was an idea created by Tim Cain during the initial stages of Fallout 2 development.
|End of information based on unverified behind the scenes information.|
|The following is based on Fallout 2 cut content and has not been confirmed by canon sources.|
- The developers intended for the player to first encounter information about the Vault Experiment as they read the Vault 8 records in Fallout 2. They could discover a classified file (opened with a successful Science skill roll) explaining the purpose of Vault 8 was to be a "control vault," designed to hold 1000 people and open at a designated time. This file was intended to foreshadow the discovery of the true and sinister purpose of the vaults.
- The player was also intended to apply their Science skill to the central computer in Vault 13 to obtain a history of Vault 13, the overseer's involvement in the Vault Dweller's expulsion, and even worse, the true purposes of the vaults. The overseer was conscious of the true purpose of the vaults as social experiments on a grand scale, and consequently drove out the Vault Dweller because of fear he would ruin the experiment... or uncover it.
|End of information based on Fallout 2 cut content.|