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Varmint rifle

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Varmint rifle
Varmintrifle
Varmint rifle icon
Requirements
skillGuns 0
strength req.3
Attack statistics
dmg/attack
18 (21.4)
DPS
21.9 (36.5)
DPS (reload)
14.3 (23.5)
crit dmg
18
crit % mult
x1
attacks/sec
1.2 (1.7)AP35
projectiles1spread0.024
Ammo & reloading
ammo type5.56mm round
ammo/shot
1
shots/rel.
5
ammo cap.5
reload time
2.2 (1.6)
Other
weight5.5value
75
item HP120
repair
Varmint rifles
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base id0007ea24
 
Gametitle-FNV
Gametitle-FNV

I'll cover you from the ridge. Just make it quick. These boys should be put out of their misery, not plinked to death with some old varmint rifle.

Ranger Milo

The varmint rifle is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The varmint rifle is a low powered bolt-action entry weapon. The Courier receives a free one in a poor condition and with a good supply of ammunition from Sunny Smiles during the tutorial quest Back in the Saddle in Goodsprings. They are also common among low level Powder Gangers and Fiends, and are inexpensive to repair.

Although its damage and damage-per-second (DPS) are low, it can be very accurate at long ranges if you manually target outside of V.A.T.S. With good Guns and Sneak skills, one-shot kills with sneak attack critical head shots are possible against low level non-player characters. With the addition of the night scope and silencer modifications, its usefulness later game is further extended.

The varmint rifle has one of the best scope modifications for low light vision. Though it doesn't always make the opponent light up, it does let the player make out their details.

DurabilityEdit

The varmint rifle can fire a total of about 595 standard rounds, the equivalent of 119 reloads, or 75 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP, AP & match59511959575
Surplus1953919525
.223 caliber round74514974594

ModificationsEdit

VariantEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Varmint rifle 18
21.91.22x118350.50.02455955.57513.603
Varmint rifle With all weapon mods attachedIcon plus 18
21.91.22x118350.50.02485955.537568.203
Ratslayer 23
301.3x523330.70.022589954.52000444.403

LocationsEdit

NotesEdit

  • In first-person, when chambering a round the player character will bring their hand palm-up and grasp the bulb of the bolt within their fist. However, from third-person they will seem to simply grab the bulb with their forefinger and thumb, palm-down.
  • Even though there is a thumb hole in the stock, it is unused by both NPCs and the player character.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

The varmint rifle was intended to be chambered for .22LR rounds at some point during development. Among the indicators is the "Reduced Limb Damage" effect previously shown in the Pip-Boy for both the silenced .22 pistol and the silenced .22 SMG (prior to patch 1.3.0) being named "DummyNVVarmintRifle", as well as Dixon carrying a varmint rifle in his inventory along with 16 .22LR rounds, rather than 5.56mm rounds. However the .22LR variant was so unpopular due to the low damage that its ammunition was changed to 5.56mm.[1]

Icon cut contentEnd of information based on Fallout: New Vegas cut content.

BugsEdit

  • ps3Icon ps3 After applying the silencer to an already scoped rifle, aiming towards the Freeside's north gate from next to the Mick & Ralph's crier causes the screen to completely glitch out; however it returns to normal after exiting zoomed mode or by looking away. [verified]
  • xbox360Icon xbox360 While zooming in with the weapon holstered with the scope, a black line will run across the screen. [verified]
  • ps3Icon ps3 While carrying multiple rifles, attempting to access them in the pip boy will show only one rifle. Dropping or otherwise removing the rifle from your inventory will cause the remaining rifles to be shown. The hidden rifles will also be at 100% condition no matter what condition they were previously at. This can make repairing a varmint rifle problematic. [verified]

SoundsEdit

SingleShotVB

GalleryEdit

ReferencesEdit

  1. [1]Joshua Sawyer

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