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|race =[[Human]], Caucasian
 
|race =[[Human]], Caucasian
 
|affiliation =[[The Family]]
 
|affiliation =[[The Family]]
|role =Leader
+
|role =Vampire leader
 
|location =[[Meresti Trainyard]]
 
|location =[[Meresti Trainyard]]
 
|quests =[[Blood Ties]]<br />''[[I Want to Drink Your Blood]]''
 
|quests =[[Blood Ties]]<br />''[[I Want to Drink Your Blood]]''
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{{Quotation|My people call me Vance. I lead this group of weary travellers and outcasts who need a home.}}
 
{{Quotation|My people call me Vance. I lead this group of weary travellers and outcasts who need a home.}}
   
'''Vance''' is the 41-year old,<ref>''[[Fallout 3 Official Game Guide]]''</ref> mysterious leader and guide of [[The Family]] in [[Timeline#2277|2277]].
+
'''Vance''' is the leader of a group of vampires called [[The Family]] in [[Timeline#2277|2277]].
   
 
==Background==
 
==Background==
  +
Vance is 41, and the leader of the Family. When he was younger, he decided that life in [[Rivet City wasn't for him and began to wonder the [[wasteland]]. Soon, the ability to find others of his kind manifested itself. Over time, he gathered these outcasts and founded their home in [[Meresti trainyard|Meresti]]. Using his traits as a basis and wanting to establish some sort of society, he molded the residents into "vampires" and taught them their [[Hematophage|bloodsucking ways]]. He is a fair leader, not tyrannical. He's never demanded anyone do anything they didn't wish to do, and he never wishes to put anyone in harm's way. He sees himself as a leader, but more in the way of a guide or a priest than a king. He addresses the residents of Meresti often so they will never "stray from their true nature" - that of the vampire. Vance is not violent and only attacks or orders attacks when survival demands it.<ref name="FO3 Guide">''[[Fallout 3 Official Game Guide]]''</ref>
Vance adopts outcasts with cannibalistic urges from all over the [[Wasteland]] into the Family which resides in the [[Meresti Trainyard]]. He is trying to teach his charges to drink blood (as if they were vampires) instead of eating human flesh. His followers have described him as having a "sixth sense" about people who are good candidates for the Family. Vance is typically encountered during the [[Blood Ties]] quest. Despite appearing shady, and being disliked (although not personally) by [[Evan King]], he is fairly cordial towards the player, and shows no hostility should you state your intentions of taking [[Ian West]] with you when you go.
 
Vance is quite a smooth talker, who chooses his words carefully and weighs the actions of those who he is dealing with; in other words, be prepared for tough [[speech]] checks if you want to come to terms with him.
 
 
To gain positive [[Karma (Fallout 3)|Karma]] and friendship with the [[Family]], you can make a deal with Vance. You can have the citizens of [[Arefu]] donate the Family a periodic supply of [[blood pack (Fallout 3)|blood packs]] to keep them sustained and to insure they no longer harass the town.
 
 
Upon completing ''Blood Ties'', Vance awards the player his copy of the [[Schematics - Shishkebab|Shishkebab schematics]], no matter what dialogue options were chosen.
 
 
Vance is the only source of the [[Hematophage]] perk which causes [[blood pack (Fallout 3)|blood pack]]s to yield 20 HP each rather than the normal 1 HP. Return to [[Meresti Trainyard]] and talk to Vance after completing [[Blood Ties]] and getting [[Evan King]] to accept Vance's deal on behalf of the people of [[Arefu]].
 
 
Vance states clearly and repeatedly throughout the PC's discussions with him that, besides their ability to drink blood, he and the Family have no other relations to vampires as commonly portrayed. He mentions specifically that he can't turn into a bat and that he does cast a reflection in a mirror.
 
   
 
==Statistics==
 
==Statistics==
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===Effects of player actions===
 
===Effects of player actions===
 
* If you convince him to accept blood packs from Arefu you can then give him any blood packs you have for [[Bottle cap (Fallout 3)|caps]].
 
* If you convince him to accept blood packs from Arefu you can then give him any blood packs you have for [[Bottle cap (Fallout 3)|caps]].
 
* To gain positive [[Karma (Fallout 3)|Karma]] and friendship with the [[Family]], you can make a deal with Vance. You can have the citizens of [[Arefu]] donate the Family a periodic supply of [[blood pack (Fallout 3)|blood packs]] to keep them sustained and to insure they no longer harass the town.
 
* Upon completing ''Blood Ties'', Vance awards the player his copy of the [[Schematics - Shishkebab|Shishkebab schematics]], no matter what dialogue options were chosen.
 
* Vance is the only source of the [[Hematophage]] perk which causes [[blood pack (Fallout 3)|blood pack]]s to yield 20 HP each rather than the normal 1 HP. Return to [[Meresti Trainyard]] and talk to Vance after completing [[Blood Ties]] and getting [[Evan King]] to accept Vance's deal on behalf of the people of [[Arefu]].
   
 
==Inventory==
 
==Inventory==

Revision as of 06:46, 10 September 2012

 
Gametitle-FO3
Gametitle-FO3
My people call me Vance. I lead this group of weary travellers and outcasts who need a home.

Vance is the leader of a group of vampires called The Family in 2277.

Background

Vance is 41, and the leader of the Family. When he was younger, he decided that life in [[Rivet City wasn't for him and began to wonder the wasteland. Soon, the ability to find others of his kind manifested itself. Over time, he gathered these outcasts and founded their home in Meresti. Using his traits as a basis and wanting to establish some sort of society, he molded the residents into "vampires" and taught them their bloodsucking ways. He is a fair leader, not tyrannical. He's never demanded anyone do anything they didn't wish to do, and he never wishes to put anyone in harm's way. He sees himself as a leader, but more in the way of a guide or a priest than a king. He addresses the residents of Meresti often so they will never "stray from their true nature" - that of the vampire. Vance is not violent and only attacks or orders attacks when survival demands it.[1]

Statistics

Vance has a very high amount of health, being significantly tougher than a standard human non-player character. His durability is slightly less than that of a joinable non-player character companion and (with his armor), slightly more than that of a super mutant brute. His weapon of choice is the Shishkebab. Combat with him can be difficult, if the player chooses to deal with the Family violently.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • Blood Ties: Lucy West in Megaton hasn't heard from her brother Ian West in a while and asks you to go to his home in Arefu to investigate. When you arrive, you discover Ian missing and their parents savagely murdered in their home. Evan King, the defacto leader of the small town, also asks you to find out what's happened to Ian. Unbeknownst to everyone, he has been adopted into The Family by its leader, Vance. To discover Ian, Vance, The Family and the rest of the story, travel to their underground headquarters located in the Meresti Trainyard.
  • I Want to Drink Your Blood: After completing Blood Ties, you have the option of donating blood packs to The Family.

Effects of player actions

  • If you convince him to accept blood packs from Arefu you can then give him any blood packs you have for caps.
  • To gain positive Karma and friendship with the Family, you can make a deal with Vance. You can have the citizens of Arefu donate the Family a periodic supply of blood packs to keep them sustained and to insure they no longer harass the town.
  • Upon completing Blood Ties, Vance awards the player his copy of the Shishkebab schematics, no matter what dialogue options were chosen.
  • Vance is the only source of the Hematophage perk which causes blood packs to yield 20 HP each rather than the normal 1 HP. Return to Meresti Trainyard and talk to Vance after completing Blood Ties and getting Evan King to accept Vance's deal on behalf of the people of Arefu.

Inventory

Apparel Weapon Other items On death
Vance's longcoat outfit Shishkebab Vance's Sword Cabinet Key -

Notes

  • Curiously, he's able to smoke with the Shishkebab's oven mitt on (the cigarette passes through it).
  • Vance is also wearing the unique item, Vance's longcoat outfit, but you will have to kill him or reverse-pickpocket better armor into his inventory in order to take it.
  • Vance's overcoat is identical in appearance to the regulator duster.
  • Vance owns Vampire's Edge although it's not on his person. It's in a locked (hard difficulty) sword cabinet in his room. Vance has the key to the cabinet on his person, so you can either pickpocket the key to open the cabinet, pick the lock, or kill him.
  • If the residents of Arefu are attacked or killed after completion of Blood Ties, Vance, along with the rest of 'The Family', will instantly become hostile when they see you.
  • Vance is the only known non-player character to have a Shishkebab equipped on his person without having picked it up somewhere.
  • One of his audio files is a glitch, causing him to stutter when welcoming you to Merseti.
  • Despite appearing rather intelligent and being able to sway quite a few followers to his cause, his Intelligence and Charisma are both only 3.
  • The player can overhear a conversation between Vance and Holly where Vance expresses his doubts and concerns over his ability to control and lead the family.
  • After getting Ian back to Arefu, it's possible to overhear Vance and Justin still talk about Ian in the meditation area as they would before he left.
  • Strangely, while Vance's karma is neutral he will drop an Ear when killed. It is unknown whether this is a intentional or a bug.

Appearances

Vance appears only in Fallout 3.

References