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| ||For an overview of submachine gun models in the Fallout series of games, see submachine gun.|
Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperadoes would die by the gun.”— Primm Slim, Fallout: New Vegas
Vance and his wife Vikki were "master criminals" before the Great War. The player can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino. Slim's account implies that Vikki and Vance were in fact small-time white-collar criminals. According to Slim, Vance purchased a high-quality mint condition 9mm machine gun immediately prior to his death but never fired it.
Vance's 9mm SMG has several differences from the standard 9mm SMG. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight.
Its high rate of fire, common ammunition, and high DPS make it a valuable weapon to a character skilled in Guns.
Vance's 9mm submachine gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.
|Standard, HP & JHP||3745||63|
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Attacks in V.A.T.S.||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|9mm submachine gun||14||154||11||x0.06||14||4||20||2.8||1.5||30||2745||4||850||212.5||25||3|
|9mm submachine gun With all weapon mods attached||14||200.2||14.3||x0.06||14||6||20||4.2||1.5||60||2745||4||2500||625||25||3|
|Vance's 9mm submachine gun||17||221||13||x0.05||17||5||20||4.3||1.5||60||3745||4||1500||375||25||3|
The weapon is missing from its display case in the Vikki and Vance Casino, but Primm Slim does not notice this fact. With high enough Science skill (50), however, you will gain a dialog option to reveal that the weapon was taken to Wins hideout, where it can be found inside the safe with a very hard lock. The lock can be picked, or, with a high enough Speech skill (55), you can convince the Wins to give you the combination. If your Speech skill isn't high enough, talk to Sammy again and another dialog option will appear.
- When you first receive Vance's 9mm, it is not in perfect condition.
Behind the scenesEdit
The combination of the safe is 05-23-34, the date Bonnie and Clyde were killed. Vikki and Vance are also a reference to Bonnie and Clyde.
- xbox360 pc Sometimes the magazine may not be where it should; it will hover near the end of the gun. [verified]
- Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.
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