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(Not notable. Many weapons use drum mags, not just the M1928.)
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{{Quotation|Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperadoes would die by the gun.|[[Primm Slim]]|''[[Fallout: New Vegas]]''}}
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{{Quotation|Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperadoes would die by the gun.|[[Primm Slim]]|''[[Fallout: New Vegas]]''}}[[File:NVPrimmSlimLivedByTheGun.ogg|noicon|135px|center]]
   
'''Vance's 9mm submachine gun''' (SMG) is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. It is the unique variant of the [[9mm SMG (Fallout: New Vegas)|9mm SMG]] and was once owned by Vance of the crime duo, [[Vikki]] and [[Vance (Fallout: New Vegas)|Vance]].
+
'''Vance's 9mm submachine gun''' (SMG) is a [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. It is the unique variant of the [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]] and was once owned by Vance of the crime duo, [[Vikki]] and [[Vance (Fallout: New Vegas)|Vance]].
   
 
==Background==
 
==Background==
Vance and his wife Vikki were ''"master criminals"'' before the [[Great War]]. The player can hear the story of Vikki and Vance by consulting [[Primm Slim]] in the [[Vikki and Vance Casino]]. Slim's account implies that Vikki and Vance were in fact small-time white collar criminals. According to Slim, Vance purchased a high-quality mint condition 9mm machine gun immediately prior to his death but never fired it.
+
Vance and his wife Vikki were ''"master criminals"'' before the [[Great War]]. The player can hear the story of Vikki and Vance by consulting [[Primm Slim]] in the [[Vikki and Vance Casino]]. Slim's account implies that Vikki and Vance were in fact small-time white-collar criminals. According to Slim, Vance purchased a high-quality mint condition 9mm machine gun immediately prior to his death but never fired it.
   
 
==Characteristics==
 
==Characteristics==
Vance's 9mm SMG has several differences from the standard [[9mm SMG (Fallout: New Vegas)|9mm SMG]]. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight.
+
Vance's 9mm SMG has several differences from the standard [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]]. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight.
   
Its high rate of fire, common ammunition and high dps make it a valuable weapon to a character skilled in Guns.
+
Its high rate of fire, common ammunition, and high DPS make it a valuable weapon to a character skilled in Guns.
   
 
===Durability===
 
===Durability===
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==Variant==
 
==Variant==
* [[9mm SMG (Fallout: New Vegas)|9mm SMG]], standard variant found throughout the [[Mojave Wasteland]].
+
* [[9mm submachine gun (Fallout: New Vegas)|9mm SMG]], standard variant found throughout the [[Mojave Wasteland]].
   
 
===Comparison===
 
===Comparison===
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|weight2 =4
 
|weight2 =4
 
}}
 
}}
  +
  +
==Related quests==
  +
* ''[[A Pair of Dead Desperados, I]]''
  +
* ''[[A Pair of Dead Desperados, II]]''
   
 
==Location==
 
==Location==
* The weapon is missing from its display case in the [[Vikki and Vance Casino]], but [[Primm Slim]] does not notice this fact. With high enough science skill (50), however, you will gain a dialog option to reveal that the weapon was taken to [[Wins Hideout]], where it can be found inside the safe with a very hard lock. The lock can be picked, or with a high enough speech skill (55) you can convince the Wins to give you the combination, or if you don't have enough speech for the speech check talk to [[Sammy Wins|Sammy]] again and another dialog option will appear.
+
The weapon is missing from its display case in the [[Vikki and Vance Casino]], but [[Primm Slim]] does not notice this fact. With high enough science skill (50), however, you will gain a dialog option to reveal that the weapon was taken to [[Wins hideout]], where it can be found inside the safe with a very hard lock. The lock can be picked, or, with a high enough speech skill (55), you can convince the Wins to give you the combination. If you don't have enough speech for the speech check, talk to [[Sammy Wins|Sammy]] again and another dialog option will appear.
   
 
==Notes==
 
==Notes==
* When you first receive Vance's 9mm it is not in perfect condition.
+
When you first receive Vance's 9mm, it is not in perfect condition.
  +
* Sometimes the magazine may not be where it should; it will hover near the end of the gun.
 
  +
==Bugs==
** Reloading the gun will fix this.
 
 
* {{Platforms|xbox360}} Sometimes the magazine may not be where it should; it will hover near the end of the gun. {{Verify|verified}}
** Drawing the gun out and then re-holstering it will also fix this.
 
  +
** Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.
   
 
==Behind the scenes==
 
==Behind the scenes==
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[[ru:9-мм пистолет-пулемёт Вэнса]]
 
[[ru:9-мм пистолет-пулемёт Вэнса]]
  +
[[de:Vance's 9-mm-Maschinenpistole]]

Revision as of 18:51, 30 August 2014

 
Gametitle-FNV
Gametitle-FNV
Having lived by the gun - well, Vance owned one, anyway - it was only fitting that the duo of desperadoes would die by the gun.Primm Slim, Fallout: New Vegas

Vance's 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. It is the unique variant of the 9mm SMG and was once owned by Vance of the crime duo, Vikki and Vance.

Background

Vance and his wife Vikki were "master criminals" before the Great War. The player can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino. Slim's account implies that Vikki and Vance were in fact small-time white-collar criminals. According to Slim, Vance purchased a high-quality mint condition 9mm machine gun immediately prior to his death but never fired it.

Characteristics

Vance's 9mm SMG has several differences from the standard 9mm SMG. First and foremost, it does more damage, the damage-per-second is higher, and it has a drum magazine with a greater capacity. Aesthetically, it is in pristine condition with wood or Bakelite grip panels, lacks a stock, and has a different Express-type iron sight.

Its high rate of fire, common ammunition, and high DPS make it a valuable weapon to a character skilled in Guns.

Durability

Vance's 9mm submachine gun can fire a total of about 3745 standard rounds, the equivalent of 63 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JHP374563
+P312052

Variant

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm submachine gun 14
15411x0.06144202.81.53027454850212.5253
9mm submachine gun With all weapon mods attached 14
200.214.3x0.06146204.21.560274542500625253
Vance's 9mm submachine gun 17
22113x0.05175204.31.560374541500375253

Related quests

Location

The weapon is missing from its display case in the Vikki and Vance Casino, but Primm Slim does not notice this fact. With high enough science skill (50), however, you will gain a dialog option to reveal that the weapon was taken to Wins hideout, where it can be found inside the safe with a very hard lock. The lock can be picked, or, with a high enough speech skill (55), you can convince the Wins to give you the combination. If you don't have enough speech for the speech check, talk to Sammy again and another dialog option will appear.

Notes

When you first receive Vance's 9mm, it is not in perfect condition.

Bugs

  • Xbox 360Xbox 360 Sometimes the magazine may not be where it should; it will hover near the end of the gun. [verified]
    • Reloading the gun will fix this, as will drawing the gun out and then re-holstering. Switching weapons may also fix this bug with this weapon and others.

Behind the scenes

The combination of the safe is 05-23-34, the date Bonnie and Clyde were killed. Vikki and Vance are also a reference to Bonnie and Clyde.

Sounds

SingleShotVB JamVB