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Van Graff plasma rifle

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For an overview of plasma rifles in the various Fallout games, see plasma rifle.
Van Graff plasma rifle
PlasmaRifle
Plasma rifle icon
Requirements
skillEnergy Weapons 0
strength req.3
Attack statistics
dmg/attack
32 (38.1)
DPS
44.8 (64)
DPS (reload)
33.2 (48.6)
crit dmg
32
crit % mult
x2
attacks/sec
1.4 (1.7)AP30
projectiles1spread0.2
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
2
shots/rel.
12
ammo cap.24
reload time
3 (2.3)
Other
weight8value
1300
item HP75
repair
Plasma rifles
base id001251cc
 
Gametitle-FNV
Gametitle-FNV

The Van Graff plasma rifle is a unique weapon in Fallout: New Vegas.

BackgroundEdit

Main article: Plasma rifle
Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]

Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

CharacteristicsEdit

This weapon is a unique variant of the plasma rifle and is received in max condition from the Van Graffs. This variant consumes microfusion cells at the same rate as the standard plasma rifle.

DurabilityEdit

The Van Graff plasma rifle can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard37031
Bulk43737
Optimized33628
Over charge24521
Max charge14513

VariantsEdit

Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.
Icon cut contentEnd of information based on developer test content cut from Fallout: New Vegas.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Plasma rifle 47
65.81.4x247301.60.224(12)37081300162.5253
Q-35 matter modulator 40
962.4x262281.40.212124573000428.6252
Van Graff plasma rifle 32
44.81.4x232301.10.224(12)37081300162.503
Multiplas rifle 105
(35x3)
1051x1343531.530(10)24572500357.1504

LocationsEdit

Given to the character at the Silver Rush during the quest Birds of a Feather when given the choice between a plasma rifle or a laser rifle. Once the first part of quest is finished, the armor and gun are taken from you.

  • One way to obtain this weapon is to let the Silver Rush explode during the quest Birds of a Feather. When the quest fails, you will be able to drop the rifle whenever you want to as it will not be marked as a quest item.
  • Another way to obtain this weapon permanently is to kill the Van Graffs while guarding the door during Birds of a Feather.

NotesEdit

  • This item is marked as a quest item even after the quest involved with it is completed, and therefore if it is acquired through theft or the console, may only be removed from the player's inventory through console commands.
  • This weapon is not able to be modified.
  • If this weapon is chosen during the quest Birds of a Feather, Simon will comment to the player that plasma rifles are fine, just so long as you hit whatever you're aiming at.

SoundsEdit

SingleShotVB
ReloadVB
JamVB

ReferencesEdit

  1. In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1]
  3. Chris Taylor interview for Vault13.net. [1]
  4. 4.0 4.1 Cover of Future Weapons Today. [1]

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