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| ||For the main article regarding traits in the Fallout universe, see Trait.|
|This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios.|
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.
One would have been able to choose up to two traits when designing a character (or none at all).
List of traitsEdit
|Bruiser||Damage with melee and unarmed attacks are increased by 20%||Action Point costs for melee and unarmed attacks are increased by 1|
|Chem Reliant||Faster lose of Chem side effects||Double chance of Addiction|
|Clean Living||50% less chance of chem Addiction||effects last on 50% as long|
|Fast Shot||[Action Point] costs for firearms and thrown weapons attacks are decreased by 1||Cannot make targeted attacks with firearms and thrown weapons|
|Feral Kid||Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map||Can take one fewer companion than normal|
|Finesse||+10% chance on criticals||-30% on Damage|
|Gifted||5 extra points on stats|| -10% on all skills|
-5 skill points each level
|NCR Background||Find NCR caches and get extra background info|
|Good Natured||+10 on Medic, Persuasion and Science||-4 on Combat Sequence|
|Increased Metabolism||+2 Healing Rate||Radiation Resistance and Poison Resistance start at 0%|
|Kamikaze||+4 to Combat Sequence||-10 on Evasion|
|Night Person||+10% to all skill checks at night||-10% to all skill checks in daytime|
|One Hander||+10% chance to hit with one-handed weapons in Hand 1||-10% to hit with two-handed weapons and weapons in Hand 2|
|One In a Million||When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points.||When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points.|
|Red Scare||+2 Perception for the purposes of sight range.||-5 penalty to hit.|
|Skilled||Additional Tag skill||-5 skill points each level|
|Small Frame||+10 to Evasion||-50 to Carry Weight|