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List[]

Derived statistic Description Derived from
Action Points The amount of actions your character can take during a combat turn. Agility
Evasion How good your character is at avoiding being hit in combat. Agility
Biological Resistance ?
Carry Weight The maximum amount of equipment your character can carry, in pounds. Strength
Combat Sequence Determines how soon in a combat turn your character can react. Perception
Critical Chance Chance to cause a Critical Hit. Luck
Damage Resistance Any damage taken is reduced by this amount. -
Flash Resistance ? ?
Healing Rate How much Hit Points you heal at the end of each day. Endurance
Hit Points How much damage your character can take before dying. Endurance
Strength
Melee Damage Amount of bonus damage in hand-to-hand combat. Strength
Perk Rate How many levels must pass before you gain another perk. -
Radiation Resistance Amount of radiation your character is exposed to is reduced by this amount. ?
Skill Rate How many skill points you gain per level. Intelligence
Throwing Range ? Strength
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