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Van Buren console commands

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Gametitle-VB
Gametitle-VB

The console is a debugging tool used in the tech demo of Van Buren. To access the console during the tech demo simply press the tilde key (~) or re-map the key in the f3.ini file.

List of console commandsEdit

  • AdapterInfo
  • CameraAzimuth
  • CameraAzimuthDec
  • CameraAzimuthInc
  • CameraAzimuthSpeed
  • CameraDistance
  • CameraDistanceSpeed
  • CameraDown
  • CameraElevation
  • CameraElevationSpeed
  • CameraFOV
  • CameraMouseRotate_Off
  • CameraMouseRotate_On
  • CameraReset
  • CameraRotateLeft
  • CameraRotateRight
  • CameraScrollDown_Off
  • CameraScrollDown_On
  • CameraScrollLeft_Off
  • CameraScrollLeft_On
  • CameraScrollRight_Off
  • CameraScrollRight_On
  • CameraScrollSpeed
  • CameraScrollUp_Off
  • CameraScrollUp_On
  • CameraSetTarget
  • CameraTiltDown
  • CameraTiltUp
  • CameraToggleConstraints
  • CameraTop
  • CameraTopDown
  • CameraZoomIn_Off
  • CameraZoomIn_On
  • CameraZoomOut_Off
  • CameraZoomOut_On
  • Connect
  • ConsoleWindow
  • CreateEntity
  • DebugLight
  • DebugOctreeLight
  • DebugTools
  • DebugWindow
  • DisableScripts
  • Disconnect
  • EditToken
  • EnableScripts
  • EndDialog
  • EndDialogue
  • FadeIn
  • FadeOut
  • FontTest
  • GetGlobal
  • GuiOptimizationLevel
  • Kill
  • ListTextures
  • MemoryPoolTest
  • MovieTest
  • NewGame
  • OneScriptPass
  • RequestNewGame
  • ScreenCap
  • SetDisplaymode
  • SetGlobal
  • SetScript
  • ShowCursor
  • StackWindow
  • StartDialogue
  • StartMap
  • ToggleBilinearFiltering
  • ToggleBuilding
  • ToggleCameraFog
  • ToggleEntities
  • ToggleFogOfWar
  • ToggleFOWAutomap
  • ToggleFOWLOS
  • ToggleFullscreen
  • ToggleGUI
  • ToggleHeightFog
  • ToggleLighting
  • ToggleMipMapping
  • ToggleOctreeDrawing
  • ToggleOctreeNodeDebug
  • ToggleSampling
  • ToggleScene
  • ToggleScripts
  • ToggleShadow
  • ToggleStartupMovies
  • ToggleStatistics
  • ToggleTransparency
  • ToggleVisualEffects
  • ToggleWater
  • ToggleWireframe
  • VRAM
  • vsync
  • Warp

List of mapsEdit

The following lists all the maps that can be accessed during the Van Buren tech demo using the console command NewGame (ie: NewGame zz_TestMapsScottE_Test1.map).

  • zz_TestMapsScottE_Test1.map
  • zz_TestMapsScottE_Test2.map
  • zz_TestMapsScottE_Test4.map
  • zz_TestMapsTest_Brian.map
  • zz_TestMapsTest_Building.map
  • zz_TestMapsTest_City_Building01.map
  • zz_TestMapsTest_City_Building02.map
  • zz_TestMapsTest_City_Building03.map
  • zz_TestMapsTest_City_Building04.map
  • zz_TestMapsTest_City_Building05_a.map
  • zz_TestMapsTest_City_Fences.map
  • zz_TestMapsTest_City_Streets.map
  • zz_TestMapsTest_Ext5x5_City1.map
  • zz_TestMapsTest_Int10x10_Sewers1.map
  • zz_TestMapsTest_Int_Mines1_10x10.map
  • zz_TestMapsTest_Int_Vault1_5x5.map
  • zz_TestMapsTest_Int_Vault13.map
  • zz_TestMapsTest_Junktown_fences_metas.map
  • zz_TestMapsTest_Junktown_Shacks.map
  • zz_TestMapsTest_Mesa_2.map
  • zz_TestMapsTest_Mesa_Fade10.map
  • zz_TestMapsTest_Mesa_Tiles.map
  • zz_TestMapsTest_Tutorial_5x5.map
  • zz_TestMapsWeapon_Ammo_Item_Test1.map
  • 00_03_Tutorial_Junktown.map
  • 00_04_Tutorial_Vault.map
  • 02_05_Chiefs_Fallout_Shelter.map
  • 04_0201_Furnace_Storage_Mining.map
  • 04_0202_Spelunking.map
  • 98_Canyon_Random_01.map
  • 98_Canyon_Random_02.map
  • 98_CanyonWater01.map
  • Mainmenu.map
  • zz_TestMapsaarontemp2.map
  • zz_TestMapsaarontemp.map
  • zz_TestMapsKihantest.map
  • zz_TestMapsMarkTest.map

List of entitysEdit

The following lists all the entitys that can be spawn during the Van Buren tech demo using the console command CreateEntity (ie: CreateEntity Weapons15mm_Artemis_Railgun.wea).

AmmunitionEdit

Armor and clothingEdit

  • ArmorLeather_Outfit.arm
  • ArmorLeather_Outfit_Biohazard.arm
  • ArmorMotorcycle_Helmet.arm
  • ArmorPower_Armor.arm
  • ArmorPower_Helmet.arm
  • ClothingCop_Helmet8Ball.arm
  • ClothingCop_HelmetBlack.arm
  • ClothingCop_HelmetBlue.arm
  • ClothingCop_HelmetDefault.arm
  • ClothingCop_HelmetEasyrider.arm
  • ClothingCop_HelmetEyeRed.arm
  • ClothingCop_HelmetFlames.arm
  • ClothingCop_HelmetGreen.arm
  • ClothingCop_HelmetGrey.arm
  • ClothingCop_HelmetPolice.arm
  • ClothingCop_HelmetRed.arm
  • ClothingCop_HelmetShotSmiley.arm
  • ClothingCop_HelmetSkull.arm
  • ClothingCop_HelmetSkullFull.arm
  • ClothingCop_HelmetYellow.arm
  • ClothingPrison_Suit.arm
  • ClothingVault_Suit.arm

CreaturesEdit

  • Critters00_TMBobby.crt
  • Critters00_TMCommunist_Insugent_Gun.crt
  • Critters00_TMCommunist_Insurgent.crt
  • Critters00_TMCommunist_Insurgent_2.crt
  • Critters00_TMCommunist_Insurgent_F1.crt
  • Critters00_TMCommunist_Insurgent_Shiv.crt
  • Critters00_TMCpl_Armstrong.crt
  • Critters00_TMFrank.crt
  • Critters00_TMShelley.crt
  • Critters00_TMVault_Dweller_F_B.crt
  • Critters00_TMVault_Dweller_F_C.crt
  • Critters00_TMVault_Dweller_M_B.crt
  • Critters00_TMVault_Dweller_M_C.crt
  • Critters04_BF.crt
  • Critters04_BFBF.crt
  • Critters04_BFBFChagas.crt
  • Critters04_BFBFCortijo.crt
  • Critters04_BFBFCraig.crt
  • Critters04_BFBFDominic.crt
  • Critters04_BFBFFastHands.crt
  • Critters04_BFBFFem.crt
  • Critters04_BFBFFem_Guard.crt
  • Critters04_BFBFFem_Kid.crt
  • Critters04_BFBFGarun.crt
  • Critters04_BFBFMale.crt
  • Critters04_BFBFMale_Guard.crt
  • Critters04_BFBFMale_Kid.crt
  • Critters04_BFBFScars.crt
  • Critters04_BFHD.crt
  • Critters04_BFHDBares.crt
  • Critters04_BFHDFem.crt
  • Critters04_BFHDFem_Kid.crt
  • Critters04_BFHDGrins.crt
  • Critters04_BFHDMale.crt
  • Critters04_BFHDMale_Kid.crt
  • Critters04_BFHDMarie.crt
  • Critters04_BFHDTeacher.crt
  • Critters04_BFMerrin.crt
  • CrittersBrahmin.crt
  • CrittersCNPC_.crt
  • CrittersCNPC_Devil_Dog.crt
  • CrittersCNPC_Kurisu.crt
  • CrittersCow.crt
  • CrittersCoyote.crt
  • CrittersDog.crt
  • CrittersDogDenver.crt
  • CrittersDogFeral.crt
  • CrittersDogHangdog.crt
  • CrittersDogHangdog_Sick.crt
  • CrittersDogPolice.crt
  • CrittersDogStray.crt
  • CrittersDogTame.crt
  • CrittersDog_Stray.crt
  • CrittersFloatingEyeBot.crt
  • CrittersHumanFemaleBF_TestBF.crt
  • CrittersHumanFemaleBF_TestBFFem.crt
  • CrittersHumanFemaleBF_TestBFFem_Guard.crt
  • CrittersHumanFemaleBF_TestBFFem_Kid.crt
  • CrittersHumanFemaleBF_TestBFScars.crt
  • CrittersHumanFemaleBF_TestHD.crt
  • CrittersHumanFemaleBF_TestHDFem.crt
  • CrittersHumanFemaleBF_TestHDFem_Kid.crt
  • CrittersHumanFemaleBF_TestHDMarie.crt
  • CrittersHumanFemaleBF_TestMerrin.crt
  • CrittersHumanMaleBF_TestBF.crt
  • CrittersHumanMaleBF_TestBFChagas.crt
  • CrittersHumanMaleBF_TestBFCortijo.crt
  • CrittersHumanMaleBF_TestBFCraig.crt
  • CrittersHumanMaleBF_TestBFDominic.crt
  • CrittersHumanMaleBF_TestBFFastHands.crt
  • CrittersHumanMaleBF_TestBFGarun.crt
  • CrittersHumanMaleBF_TestBFMale.crt
  • CrittersHumanMaleBF_TestBFMale_Guard.crt
  • CrittersHumanMaleBF_TestBFMale_Kid.crt
  • CrittersHumanMaleBF_TestHD.crt
  • CrittersHumanMaleBF_TestHDBares.crt
  • CrittersHumanMaleBF_TestHDGrins.crt
  • CrittersHumanMaleBF_TestHDMale.crt
  • CrittersHumanMaleBF_TestHDMale_Kid.crt
  • CrittersHumanMaleBF_TestHDTeacher.crt
  • CrittersRadscorpion_.crt
  • CrittersRadscorpion_Normal.crt
  • CrittersRadscorpion_Small.crt
  • CrittersTestocles.crt
  • Default_PC.crt
  • DS_PropsCity1Build01_StoryWindow.crt
  • DS_PropsCity1Build01_Window.crt
  • DS_PropsCity1Build02_StoryWindowOpen.crt
  • DS_PropsCity1Build02_Window01.crt
  • DS_PropsCity1Build02_Window02.crt
  • DS_PropsCity1Build03_PlainWindow.crt
  • DS_PropsCity1Build03_StoryWindow.crt
  • DS_PropsCity1Build05_Window_Brick.crt
  • DS_PropsCity1Build05_Window_Plaster.crt
  • DS_PropsJunktown1Boxcar_Glass.crt
  • DS_PropsJunktown1carjunk_01_glass.crt
  • DS_PropsJunktown1carjunk_02_glass.crt
  • DS_PropsJunktown1carjunk_03_glass.crt
  • DS_PropsJunktown1carjunk_04_glass.crt
  • DS_PropsJunktown1carjunk_05_glass.crt
  • DS_PropsJunktown1carjunk_06_glass.crt
  • DS_PropsJunktown1carjunk_08_glass.crt
  • DS_PropsJunktown1Fences_Shack_meta_glass.crt
  • DS_PropsJunktown1Fences_truck_meta_glass.crt
  • DS_PropsJunktown1Shack01_glass.crt
  • DS_PropsJunktown1Shack02_meta_glass.crt
  • PCFemale.crt
  • Useable_ObjectsExploding_Barrel.crt

Miscellaneous itemsEdit

  • DS_PropsStreetBarrel_Busted.itm
  • ItemsKeystest.itm
  • KitsFirst_Aid_Kit.itm
  • KitsSecurity_Kit.itm
  • KitsTool_Kit.it


WeaponsEdit

PropsEdit

  • DS_PropsStreetBarrel_PlainCapped.con
  • DS_PropsStreetBarrel_PlainSingle.con
  • DS_PropsStreetBarrel_ToxicCapped.con
  • DS_PropsStreetBarrel_ToxicSingle.con
  • DS_PropsStreetMailbox.con
  • DS_PropsStreetNews_Stand01.con
  • DS_PropsStreetNews_Stand02.con
  • DS_PropsStreetNews_Stand03.con
  • DS_PropsStreetNews_Stand04.con
  • DS_PropsStreetNews_Stand05.con
  • DS_PropsStreetTrash_Barrel.con
  • DS_PropsTownBox_LG.con
  • DS_PropsTownBox_SM.con
  • DS_PropsTownDesk_hipoly.con
  • DS_PropsTownDesk_Lamp.con
  • DS_PropsTownDesk_Lowpoly.con
  • DS_PropsTownSafe_Small.con
  • DS_PropsTribalBasket01.con
  • DS_PropsTribalBasket02.con
  • DS_PropsTribalChest01.con
  • DS_PropsTribalGeneric_Shelf.con
  • DS_PropsTribalHand_Cart.con
  • DS_PropsTribalMine_Cart.con
  • DS_PropsTribalPail.con
  • DS_PropsTribalShelf01.con
  • DS_PropsTribalTable01.con
  • DS_PropsTribalTable02.con
  • DS_PropsTribalTable03.con
  • DS_PropsTribalVase_Large.con
  • DS_PropsVaultBarrel01.con
  • DS_PropsVaultBarrel02.con
  • DS_PropsVaultBarrel03_lowpoly.con
  • DS_PropsVaultBarrel04.con
  • DS_PropsVaultBarrel05.con
  • DS_PropsVaultBox_Blue.con
  • DS_PropsVaultBox_Yellow.con
  • DS_PropsVaultDesk01.con
  • DS_PropsVaultDesk02.con
  • DS_PropsVaultLocker1.con
  • DS_PropsVaultLocker2.con
  • DS_PropsVaultStorageShelf.con
  • DS_PropsVaultTable01.con
  • DS_PropsVaultTable02.con
  • DS_PropsVaultTable03.con
  • DS_PropsVaultTable1.con
  • DS_PropsVaultTrashCan1.con
  • DS_PropsVaultTrashCan2.con
  • DS_PropsVaultTrashCan3.con
  • DS_DoorsOuter_Entrance.dor
  • DS_DoorsVault13Door01.dor
  • DS_DoorsVault13Door02.dor
  • DS_DoorsVault13Elevator_door01.dor
  • DS_DoorsVault13MainDoor01.dor
  • DS_DoorsVaultOverseerOverseer_Door01.dor
  • DS_PropsCity1DoorsBuilding1_Door.dor
  • DS_PropsCity1DoorsBuilding2_Door.dor
  • DS_PropsCity1DoorsBuilding3_Door.dor
  • DS_PropsCity1DoorsBuilding4_Door.dor
  • DS_PropsJunktown1DoorsJdoor1.dor
  • DS_PropsMesaConsole.dor
  • DS_PropsStreetManhole.dor
  • DS_PropsTechComputer02.use
  • DS_PropsTechComputer03.use
  • DS_PropsTechComputer06.use
  • DS_PropsTechComputer07a.use
  • DS_PropsTechComputer07b.use
  • DS_PropsTechComputer07c.use
  • DS_PropsTechComputer07d.use
  • DS_PropsTechComputer08a.use
  • DS_PropsTechComputer08b.use
  • DS_PropsTechEye_Scanner.use
  • DS_PropsTechGenerator.use
  • DS_PropsTownBillboard.use
  • DS_PropsTownVendingMachine01.use
  • DS_PropsVaultNukaCola1.use
  • DS_PropsVaultOperatingTable1.use
  • DS_PropsVaultVendingMachine1.use
  • DS_PropsVaultWorkbench.use
  • ItemsIT_MainMenuBoxcar.use

BugsEdit

  • Some items when spawned may not be picked up or interacted with. This may resolve itself on occasion when a container that contains items is accessed and the items taken.

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