The console is a debugging tool used in the tech demo of Van Buren. To access the console during the tech demo simply press the tilde key (~) or re-map the key in the f3.ini file.
List of console commands[]
- AdapterInfo
- CameraAzimuth
- CameraAzimuthDec
- CameraAzimuthInc
- CameraAzimuthSpeed
- CameraDistance
- CameraDistanceSpeed
- CameraDown
- CameraElevation
- CameraElevationSpeed
- CameraFOV
- CameraMouseRotate_Off
- CameraMouseRotate_On
- CameraReset
- CameraRotateLeft
- CameraRotateRight
- CameraScrollDown_Off
- CameraScrollDown_On
- CameraScrollLeft_Off
- CameraScrollLeft_On
- CameraScrollRight_Off
- CameraScrollRight_On
- CameraScrollSpeed
- CameraScrollUp_Off
- CameraScrollUp_On
- CameraSetTarget
- CameraTiltDown
- CameraTiltUp
- CameraToggleConstraints
- CameraTop
- CameraTopDown
- CameraZoomIn_Off
- CameraZoomIn_On
- CameraZoomOut_Off
- CameraZoomOut_On
- Connect
- ConsoleWindow
- CreateEntity
- DebugLight
- DebugOctreeLight
- DebugTools
- DebugWindow
- DisableScripts
- Disconnect
- EditToken
- EnableScripts
- EndDialog
- EndDialogue
- FadeIn
- FadeOut
- FontTest
- GetGlobal
- GuiOptimizationLevel
- Kill
- ListTextures
- MemoryPoolTest
- MovieTest
- NewGame
- OneScriptPass
- RequestNewGame
- ScreenCap
- SetDisplaymode
- SetGlobal
- SetScript
- ShowCursor
- StackWindow
- StartDialogue
- StartMap
- ToggleBilinearFiltering
- ToggleBuilding
- ToggleCameraFog
- ToggleEntities
- ToggleFogOfWar
- ToggleFOWAutomap
- ToggleFOWLOS
- ToggleFullscreen
- ToggleGUI
- ToggleHeightFog
- ToggleLighting
- ToggleMipMapping
- ToggleOctreeDrawing
- ToggleOctreeNodeDebug
- ToggleSampling
- ToggleScene
- ToggleScripts
- ToggleShadow
- ToggleStartupMovies
- ToggleStatistics
- ToggleTransparency
- ToggleVisualEffects
- ToggleWater
- ToggleWireframe
- VRAM
- vsync
- Warp
List of maps[]
The following lists all the maps that can be accessed during the Van Buren tech demo using the console command NewGame (ie: NewGame zz_TestMapsScottE_Test1.map).
- zz_TestMapsScottE_Test1.map
- zz_TestMapsScottE_Test2.map
- zz_TestMapsScottE_Test4.map
- zz_TestMapsTest_Brian.map
- zz_TestMapsTest_Building.map
- zz_TestMapsTest_City_Building01.map
- zz_TestMapsTest_City_Building02.map
- zz_TestMapsTest_City_Building03.map
- zz_TestMapsTest_City_Building04.map
- zz_TestMapsTest_City_Building05_a.map
- zz_TestMapsTest_City_Fences.map
- zz_TestMapsTest_City_Streets.map
- zz_TestMapsTest_Ext5x5_City1.map
- zz_TestMapsTest_Int10x10_Sewers1.map
- zz_TestMapsTest_Int_Mines1_10x10.map
- zz_TestMapsTest_Int_Vault1_5x5.map
- zz_TestMapsTest_Int_Vault13.map
- zz_TestMapsTest_Junktown_fences_metas.map
- zz_TestMapsTest_Junktown_Shacks.map
- zz_TestMapsTest_Mesa_2.map
- zz_TestMapsTest_Mesa_Fade10.map
- zz_TestMapsTest_Mesa_Tiles.map
- zz_TestMapsTest_Tutorial_5x5.map
- zz_TestMapsWeapon_Ammo_Item_Test1.map
- 00_03_Tutorial_Junktown.map
- 00_04_Tutorial_Vault.map
- 02_05_Chiefs_Fallout_Shelter.map
- 04_0201_Furnace_Storage_Mining.map
- 04_0202_Spelunking.map
- 98_Canyon_Random_01.map
- 98_Canyon_Random_02.map
- 98_CanyonWater01.map
- Mainmenu.map
- zz_TestMapsaarontemp2.map
- zz_TestMapsaarontemp.map
- zz_TestMapsKihantest.map
- zz_TestMapsMarkTest.map
List of entities[]
The following lists all the entities that can be spawned during the Van Buren tech demo using the console command CreateEntity (ie: CreateEntity Weapons15mm_Artemis_Railgun.wea).
Ammunition[]
- Ammo22.amo
- Ammo22_Injector.amo
- Ammo223.amo
- Ammo30.amo
- Ammo44.amo
- Ammo45.amo
- Ammo50.amo
- Ammo12_ga.amo
- Ammo2mm_EC.amo
- Ammo762mm.amo
- Ammo9mm.amo
- Ammo15mm_EC.amo
- Ammo40mm_Rifle_Grenade.amo
- AmmoBB.amo
- AmmoHeavy_Rivet.amo
- AmmoLil_Rivet.amo
- AmmoMicro_Fusion_Cell.amo
- Naphate: AmmoNaphate.amo
- AmmoRocket.amo
- AmmoSmall_Energy_Cell.amo
Armor and clothing[]
- ArmorLeather_Outfit.arm
- ArmorLeather_Outfit_Biohazard.arm
- ArmorMotorcycle_Helmet.arm
- ArmorPower_Armor.arm
- ArmorPower_Helmet.arm
- ClothingCop_Helmet8Ball.arm
- ClothingCop_HelmetBlack.arm
- ClothingCop_HelmetBlue.arm
- ClothingCop_HelmetDefault.arm
- ClothingCop_HelmetEasyrider.arm
- ClothingCop_HelmetEyeRed.arm
- ClothingCop_HelmetFlames.arm
- ClothingCop_HelmetGreen.arm
- ClothingCop_HelmetGrey.arm
- ClothingCop_HelmetPolice.arm
- ClothingCop_HelmetRed.arm
- ClothingCop_HelmetShotSmiley.arm
- ClothingCop_HelmetSkull.arm
- ClothingCop_HelmetSkullFull.arm
- ClothingCop_HelmetYellow.arm
- ClothingPrison_Suit.arm
- ClothingVault_Suit.arm
Creatures[]
- Critters00_TMBobby.crt
- Critters00_TMCommunist_Insugent_Gun.crt
- Critters00_TMCommunist_Insurgent.crt
- Critters00_TMCommunist_Insurgent_2.crt
- Critters00_TMCommunist_Insurgent_F1.crt
- Critters00_TMCommunist_Insurgent_Shiv.crt
- Critters00_TMCpl_Armstrong.crt
- Critters00_TMFrank.crt
- Critters00_TMShelley.crt
- Critters00_TMVault_Dweller_F_B.crt
- Critters00_TMVault_Dweller_F_C.crt
- Critters00_TMVault_Dweller_M_B.crt
- Critters00_TMVault_Dweller_M_C.crt
- Critters04_BF.crt
- Critters04_BFBF.crt
- Critters04_BFBFChagas.crt
- Critters04_BFBFCortijo.crt
- Critters04_BFBFCraig.crt
- Critters04_BFBFDominic.crt
- Critters04_BFBFFastHands.crt
- Critters04_BFBFFem.crt
- Critters04_BFBFFem_Guard.crt
- Critters04_BFBFFem_Kid.crt
- Critters04_BFBFGarun.crt
- Critters04_BFBFMale.crt
- Critters04_BFBFMale_Guard.crt
- Critters04_BFBFMale_Kid.crt
- Critters04_BFBFScars.crt
- Critters04_BFHD.crt
- Critters04_BFHDBares.crt
- Critters04_BFHDFem.crt
- Critters04_BFHDFem_Kid.crt
- Critters04_BFHDGrins.crt
- Critters04_BFHDMale.crt
- Critters04_BFHDMale_Kid.crt
- Critters04_BFHDMarie.crt
- Critters04_BFHDTeacher.crt
- Critters04_BFMerrin.crt
- CrittersBrahmin.crt
- CrittersCNPC_.crt
- CrittersCNPC_Devil_Dog.crt
- CrittersCNPC_Kurisu.crt
- CrittersCow.crt
- CrittersCoyote.crt
- CrittersDog.crt
- CrittersDogDenver.crt
- CrittersDogFeral.crt
- CrittersDogHangdog.crt
- CrittersDogHangdog_Sick.crt
- CrittersDogPolice.crt
- CrittersDogStray.crt
- CrittersDogTame.crt
- CrittersDog_Stray.crt
- CrittersFloatingEyeBot.crt
- CrittersHumanFemaleBF_TestBF.crt
- CrittersHumanFemaleBF_TestBFFem.crt
- CrittersHumanFemaleBF_TestBFFem_Guard.crt
- CrittersHumanFemaleBF_TestBFFem_Kid.crt
- CrittersHumanFemaleBF_TestBFScars.crt
- CrittersHumanFemaleBF_TestHD.crt
- CrittersHumanFemaleBF_TestHDFem.crt
- CrittersHumanFemaleBF_TestHDFem_Kid.crt
- CrittersHumanFemaleBF_TestHDMarie.crt
- CrittersHumanFemaleBF_TestMerrin.crt
- CrittersHumanMaleBF_TestBF.crt
- CrittersHumanMaleBF_TestBFChagas.crt
- CrittersHumanMaleBF_TestBFCortijo.crt
- CrittersHumanMaleBF_TestBFCraig.crt
- CrittersHumanMaleBF_TestBFDominic.crt
- CrittersHumanMaleBF_TestBFFastHands.crt
- CrittersHumanMaleBF_TestBFGarun.crt
- CrittersHumanMaleBF_TestBFMale.crt
- CrittersHumanMaleBF_TestBFMale_Guard.crt
- CrittersHumanMaleBF_TestBFMale_Kid.crt
- CrittersHumanMaleBF_TestHD.crt
- CrittersHumanMaleBF_TestHDBares.crt
- CrittersHumanMaleBF_TestHDGrins.crt
- CrittersHumanMaleBF_TestHDMale.crt
- CrittersHumanMaleBF_TestHDMale_Kid.crt
- CrittersHumanMaleBF_TestHDTeacher.crt
- CrittersRadscorpion_.crt
- CrittersRadscorpion_Normal.crt
- CrittersRadscorpion_Small.crt
- CrittersTestocles.crt
- Default_PC.crt
- DS_PropsCity1Build01_StoryWindow.crt
- DS_PropsCity1Build01_Window.crt
- DS_PropsCity1Build02_StoryWindowOpen.crt
- DS_PropsCity1Build02_Window01.crt
- DS_PropsCity1Build02_Window02.crt
- DS_PropsCity1Build03_PlainWindow.crt
- DS_PropsCity1Build03_StoryWindow.crt
- DS_PropsCity1Build05_Window_Brick.crt
- DS_PropsCity1Build05_Window_Plaster.crt
- DS_PropsJunktown1Boxcar_Glass.crt
- DS_PropsJunktown1carjunk_01_glass.crt
- DS_PropsJunktown1carjunk_02_glass.crt
- DS_PropsJunktown1carjunk_03_glass.crt
- DS_PropsJunktown1carjunk_04_glass.crt
- DS_PropsJunktown1carjunk_05_glass.crt
- DS_PropsJunktown1carjunk_06_glass.crt
- DS_PropsJunktown1carjunk_08_glass.crt
- DS_PropsJunktown1Fences_Shack_meta_glass.crt
- DS_PropsJunktown1Fences_truck_meta_glass.crt
- DS_PropsJunktown1Shack01_glass.crt
- DS_PropsJunktown1Shack02_meta_glass.crt
- PCFemale.crt
- Useable_ObjectsExploding_Barrel.crt
Miscellaneous items[]
- DS_PropsStreetBarrel_Busted.itm
- ItemsKeystest.itm
- KitsFirst_Aid_Kit.itm
- KitsSecurity_Kit.itm
- KitsTool_Kit.it
Weapons[]
- Weapons22_Autoloader.wea
- Weapons22_Autoloader_wSilencer.wea
- Weapons223_Autoloader.wea
- Weapons223_Autoloader_wSilencer.wea
- Weapons223_Minigun.wea
- Weapons44_Revolver.wea
- Weapons45_Autoloader.wea
- Weapons45_Autoloader_wClip.wea
- Weapons45_Autoloader_wClip_Silencer.wea
- Weapons45_Autoloader_wSilencer.wea
- Weapons45_Revolver.wea
- Weapons50_Revolver.wea
- Weapons9mm_Autoloader.wea
- Weapons9mm_Autoloader_wClip.wea
- Weapons9mm_Autoloader_wClip_Silencer.wea
- Weapons9mm_Autoloader_wSilencer.wea
- Weapons9mmMachinePistol.wea
- Weapons9mmMachinePistol_wClip.wea
- Weapons9mmMachinePistol_wClip_Silencer.wea
- Weapons9mmMachinePistol_wClip_Suppressor.wea
- Weapons9mmMachinePistol_wSilencer.wea
- Weapons9mmMachinePistol_wSuppressor.wea
- Weapons15mm_Artemis_Railgun.wea
- WeaponsAPOLLOLaserPistol.wea
- WeaponsArcWelder.wea
- WeaponsBaseballBat.wea
- WeaponsCattleProd.wea
- WeaponsCombatKnife.wea
- WeaponsCrowbar.wea
- WeaponsDynamite.wea
- WeaponsFlamethrower.wea
- WeaponsFlamethrower_wTank.wea
- WeaponsFlare.wea
- WeaponsGrenade_Bio.wea
- WeaponsGrenade_EMP.wea
- WeaponsGrenade_Frag.wea
- WeaponsGrenade_Plasma.wea
- WeaponsHandFlamer.wea
- WeaponsHatchet.wea
- WeaponsHeavyWrench.wea
- WeaponsKitchenKnife.wea
- WeaponsLaserArraygun.wea
- WeaponsLaserPistol.wea
- WeaponsLeadPipe.wea
- WeaponsMachete.wea
- WeaponsNightStick.wea
- WeaponsRock.wea
- WeaponsShiv.wea
- WeaponsSwitchblade.wea
- WeaponsTableLeg.wea
- WeaponsThrowingKnife.wea
Props[]
- Containers
- DS_PropsStreetBarrel_PlainCapped.con
- DS_PropsStreetBarrel_PlainSingle.con
- DS_PropsStreetBarrel_ToxicCapped.con
- DS_PropsStreetBarrel_ToxicSingle.con
- DS_PropsStreetMailbox.con
- DS_PropsStreetNews_Stand01.con
- DS_PropsStreetNews_Stand02.con
- DS_PropsStreetNews_Stand03.con
- DS_PropsStreetNews_Stand04.con
- DS_PropsStreetNews_Stand05.con
- DS_PropsStreetTrash_Barrel.con
- DS_PropsTownBox_LG.con
- DS_PropsTownBox_SM.con
- DS_PropsTownDesk_hipoly.con
- DS_PropsTownDesk_Lamp.con
- DS_PropsTownDesk_Lowpoly.con
- DS_PropsTownSafe_Small.con
- DS_PropsTribalBasket01.con
- DS_PropsTribalBasket02.con
- DS_PropsTribalChest01.con
- DS_PropsTribalGeneric_Shelf.con
- DS_PropsTribalHand_Cart.con
- DS_PropsTribalMine_Cart.con
- DS_PropsTribalPail.con
- DS_PropsTribalShelf01.con
- DS_PropsTribalTable01.con
- DS_PropsTribalTable02.con
- DS_PropsTribalTable03.con
- DS_PropsTribalVase_Large.con
- DS_PropsVaultBarrel01.con
- DS_PropsVaultBarrel02.con
- DS_PropsVaultBarrel03_lowpoly.con
- DS_PropsVaultBarrel04.con
- DS_PropsVaultBarrel05.con
- DS_PropsVaultBox_Blue.con
- DS_PropsVaultBox_Yellow.con
- DS_PropsVaultDesk01.con
- DS_PropsVaultDesk02.con
- DS_PropsVaultLocker1.con
- DS_PropsVaultLocker2.con
- DS_PropsVaultStorageShelf.con
- DS_PropsVaultTable01.con
- DS_PropsVaultTable02.con
- DS_PropsVaultTable03.con
- DS_PropsVaultTable1.con
- DS_PropsVaultTrashCan1.con
- DS_PropsVaultTrashCan2.con
- DS_PropsVaultTrashCan3.con
- Doors
- DS_DoorsOuter_Entrance.dor
- DS_DoorsVault13Door01.dor
- DS_DoorsVault13Door02.dor
- DS_DoorsVault13Elevator_door01.dor
- DS_DoorsVault13MainDoor01.dor
- DS_DoorsVaultOverseerOverseer_Door01.dor
- DS_PropsCity1DoorsBuilding1_Door.dor
- DS_PropsCity1DoorsBuilding2_Door.dor
- DS_PropsCity1DoorsBuilding3_Door.dor
- DS_PropsCity1DoorsBuilding4_Door.dor
- DS_PropsJunktown1DoorsJdoor1.dor
- DS_PropsMesaConsole.dor
- DS_PropsStreetManhole.dor
- Usable
- DS_PropsTechComputer02.use
- DS_PropsTechComputer03.use
- DS_PropsTechComputer06.use
- DS_PropsTechComputer07a.use
- DS_PropsTechComputer07b.use
- DS_PropsTechComputer07c.use
- DS_PropsTechComputer07d.use
- DS_PropsTechComputer08a.use
- DS_PropsTechComputer08b.use
- DS_PropsTechEye_Scanner.use
- DS_PropsTechGenerator.use
- DS_PropsTownBillboard.use
- DS_PropsTownVendingMachine01.use
- DS_PropsVaultNukaCola1.use
- DS_PropsVaultOperatingTable1.use
- DS_PropsVaultVendingMachine1.use
- DS_PropsVaultWorkbench.use
- ItemsIT_MainMenuBoxcar.use
Bugs[]
- Some items when spawned may not be picked up or interacted with. This may resolve itself on occasion when a container that contains items is accessed and the items taken.