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JE Sawyer Interview - RPGs, Religion in New Vegas, and Cats

Willooi September 26, 2011
Sawyer bazooka.jpg

With the Gun Runners' Arsenal coming out shortly, JE Sawyer was able to take some time to answer some interview questions. Here are some Fallout-related quotes. As always, he constantly updates his Formspring account so check that out too if you haven't already been - real wealth of info there.

(Full interview available either at Gamasutra or willooi blog

[His role at Obsidian, and a few of his interests]

I'm a project director at Obsidian and I've been in the game industry for about twelve years, most of that as a designer. Project directors are the "lead of leads", on the team, the individuals who define the high-level goals and scope of the project and help keep things focused on quality and consistency. Though technically part of the production staff, project directors have a somewhat adversarial relationship with the project's lead producer (in the case of Fallout: New Vegas, Larry Liberty). The project director defines the direction, but the lead producer tracks resources and effectively "writes the checks", serving as a voice of sanity for scope and scheduling.

My game development interests are primarily in finding ways to give the player more meaningful choices in how they build and use their characters and in how they can influence the story. I'm also a fervent, possibly fanatical, advocate of strong core mechanics. "Good for an RPG" is an insult, and no player or developer should settle for that level of quality. Outside of video games, my interests are varied but shallow. I enjoy bicycling, motorcycle touring, firearms, languages, music, history, and a bunch of other things I never feel I explore in enough depth.

[His original vision of Fallout 3/Van Buren at Black Isle, after Chris Avellone had left Black Isle Studios]

Van Buren was not as political as New Vegas, mostly because the political theatre was west of where the "Prisoner's" story was happening. The religious conflict in New Canaan was restricted to that area, and was mostly an internal conflict rather than one with external pressure.

As for what I wanted to bring to the series, personally, I was initially interested in adjusting mechanics, making gameplay more enjoyable, and making as many player builds viable and rewarding as was practical. At the beginning of the project, I was just the lead system designer. It was only later, after Chris Avellone left Black Isle, that I took over as the game's lead designer. The majority of the story content had already been developed by Chris. I was mostly re-arranging the content into something I thought our shrinking team could get done.

[On religion in Honest Hearts]

I wanted to involve the player in a conflict between two well-meaning, genuinely religious characters. Religion is not dealt with much in video games, or designers deal with it as a joke or through proxies. That's fine if it's part of a broad spectrum of approaches, but the spectrum of religious portrayals in video games isn't that broad.

Religion in the wake of an apocalypse seemed like an under-explored topic, so I figured I'd make it more prominent in Honest Hearts. Religion is a way of understanding the universe and one's place in it. There are three major characters struggling for redemption in the story: Joshua Graham, Daniel, and The Survivalist (Salt-Upon-Wounds, also, but he's more of a minor figure). Each character has his own internal conflict and baggage to deal with and each character is looking for some sort of redemption for what they perceive as past failures. It is often their inability to recognize and accept their motivations that prevents them from making progress. Many players seem to empathize with one of the characters over the other two and derive their own way of dealing with the current problem based on that character's approach.

As for me, personally, I believe there are no gods and live my life accordingly.

[His design goals, and whether games can be educational]

I think all methods of communication can be didactic, but I prefer provoking players to start an internal dialogue rather than presenting a "correct" world view or opinion. It's one of the reasons I think RPGs have the potential to be so compelling. When you read a book or watch a film -- or even when you play most games -- characters take action and make decisions within the context of a story and the singular narrative the creators have defined. You have the ability to judge those actions as a passive viewer, but that's much different from being asked to actually make the choice yourself.

Ultimately, I want people to be able to relate the problems they face and the choices they make in games to the real world. Some people view games as pure escapism. I am not interested in making games that promote the individual's retreat from the world. I want to make games that create worlds parallel to our own, that make players compare and contrast the things they experience in games with what is happening all around us every day.

[Cats]

I have a cat, Sesame. My girlfriend also has a cat, Suki. Sesame was the kitten of a stray who wandered into my girlfriend’s cousin’s home and immediately gave birth. She apparently likes really gross smells, and seems to relish burrowing into my sweaty jerseys like catnip. Suki is an odd-eyed cat and probably the brattiest cat I have ever known. When she is not being a brat, she is very sweet.

I like dogs, but I don’t like the idea of owning a dog in the city. They need more attention and interaction than I can afford given my work schedule. I used to live in an apartment complex where many of the residents owned dogs, but most of them were cooped up all day long. They howled almost incessantly and seemed miserable. I don’t want to put an animal through that.


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51 comments

 
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  • Athiests FTW!!

  • they are well meaning but josh and dan the things they want to do is down right wrong

  • JE Saywer? an atheist? thats a shocker. anyway, i downloaded a game from the psn and installed it, but i cant find it anywhere. any help?

  • So not surprised Vault 69 was Avellone's work.

  • i like cats. cats in NV would be cool, big radioactive monster cats :-)

  • Keep up the good work, Will.

  • Finally someone that gives a good reason for owning a cat and not a dog.

  • As a Southern Baptist, I felt that the New Canaanites in HH weren't too Mormon like. I loved the add-on and its religious theme, but Graham and Daniel acted more like I would in my church rather than a Mormon in their touch. You've got to be cautious about that.

    • But you got to remember that when faced with an apocalypse that people will change

    • yeah me too, I felt that they were a kinda generic take on Christianity but still to hear an NPC say Jesus Christ (in a non pejorative way) is an accomplishment in itself if you think about it.

    • eh....no one here is a scholar in real-life post apoc. religious practices...whose to say practices wouldn't change in relation to world changing events, items, creatures, and forced culture change due to nuclear fallout?

    • yea but Joshua n Daniel dont have a church so i guess they worship where they live. nice to see some real world culture creep in the game , HH has more relaxing scenery and quiet moments than most places in nv - its the complete opposite of the Dunwich building, and Point Lookouts sacrificial lair. thems got bad mojo!

      talk about trying to redeem himself - Josh Graham went all christian after working for and being fired by... (ha wot a pun!) ...the biggest t**t in the desert.

    • Anamoly, you might've felt that, because they weren't overdone caricatures.

    • I'm a Southern Methodist, and I also felt like they were more generic Christians than anything else.

  • I didn't like it Honest Hearts they didn't go deeper into Mormonism, and as a Mormon I should know. They didn't even use anything from the Book of Mormon and then at that all the sciptures had a cross on them, Mormons don't use crosses. Even though they go deeper into religion into Fallout New Vegas, it still felt very out of the way. I mean really if the world ended in such a manner I think you'd have a lot more religiously motivated people.

  • he likes kities

  • So that's the reason behind the religion in Zion. I'm polytheistic but even after Honest Hearts I felt like I should believe in one God. All my questions are being answered! I seriously wish I could give him some advice on the voicing, he doesn't have to pay most actors to do voices. If they offered me a voice in Fallout I'd do it for free! He should send letters to people saying "Voices needed! Have your voice heard in Fallout!" I'd love to hear an NCR trooper say "Patrolling the Mojave almost makes you wish for a nuclear winter." In my voice c:

    • not to get into an ecclesiastical attack on Mormon friends in any way, I just wish HH had some accepts of Roman Catholicism sprinkled in it, maybe a nod to A Canticle for Liebowitz.; some liturgical Latin as a counterweight to hearing Caesars' version of Latin.. I don't know

    • i wonder what happened with the papacy after the apocolyspe

  • Now that I think about it, I belive that Josh doesn't belive in gods because of the Great War. Naturally, that isn't the reason, but it is a piece of it.

  • "Some people view games as pure escapism. I am not interested in making games that promote the individual's retreat from the world." Some people live in a horrible world, providing them with a temporary relief could be seen as a noble calling.

    • Actually, most people living in a horrible world aren't. They're just convincing themselves they are. Unless you consider parents that expect them to fix their failing grades and make something out of their lives as "horrible world".

    • tagaziel i am that kid but even I don't think that the world is terrible

    • Good for you! That means you are on the right track to being a good human being.

    • hmm yeh or maybe they just havent lived that much yet, to see how bad some people are.. maybe because theyre indoors alot, you know as gamers are, i would think. life aint like in the films i garundamtee you. the only way you can have a good life, in this life, is by having -More- money, (not including love obviously). ah predidllyicted you.

  • "Religion is a way of understanding the universe and one's place in it." - Sawyer.

    Thanks, I would never have thought of that. What a a smart and wise and intelligent and insightful thing.

  • That's a very good opinion on dogs.

  • Wait...Obsidian are making a new game?

  • I'm not even gonna ask whats with the cats. As for the whole Religion in Video games...yeah I think they did a good job with it in Honest Hearts, I'm personally Agnostic (Though I'm thinking of starting a Religion called Gameology) and even then I felt enlightened walking through Zion

    • be a lamp unto yourself

    • my own recently created, well, imagined religion (of one so far) is A.I.ology - the pursuit of Human Equivelent A I - so far we're stuck at Ant level AI for about the last 15 years, i'm sure sumone will interject claiming we have better AI than this, but game AI for example, is Pseudo AI, they appear to be clever but they're just performing preordained functions, they're not thinking at all, in anyway, no thought process at all! - Even animals think, not with words but memories of sounds and images and smells - dogs for example see the world in scent, their eyes just tell em whether its day or night!

      yep and another religion i've invented is Asteroid-tology. we should all work together as a species united and help who ever is at the forefront of Dangerous Asteroid research, cus one day BAM! forget all the nukes.... just -One- big bit of space rock and we'll all be having brunch with the dinosaurs up in heaven. by the way there aint just a few hundred meteors floating around between venus and mars, ...there are millions! the empty space we think of between planets and stars is not empty. it is absolutely littered with rock, iron, comets, asteroids and meteors, the number of different -sizes- of asteroids is in the millions.

  • "Sesame was the kitten of a stray who wandered into my girlfriend’s cousin’s home and immediately gave birth." - Nice.

  • Didn't know he's an atheist. I do enjoy sharing similar interests with my favorite game developer, even if we do differ on certain beliefs, still, a guy whose into guns is a good guy in my book.

  • whats up with the cats question part?

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