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Chris Avellone chats about F:NV, character design, and his influences

Willooi June 24, 2011

As part of an ongoing personal blog project of mine, Chris Avellone, still busy with Fallout: New Vegas DLC production, was kind enough to take some time out to discuss his role at Obsidian and in F:NV, his background, character design, as well as the work that goes into RPG creation.

Part 1 of the whole interview can be found either hereor on Gamasutra

Here's a snippet:

[What he's up to at the moment]

Still working hard here at Obsidian, wrapping up the last bits of Fallout New Vegas DLC, Lonesome Road. We had the last narrative tasks and voice-acting session last week (Note: end of May), it went well, and now it's a matter of doing more run-throughs of DLC4 to get a feel for the pacing and polish what we can. It's been a long road from New Vegas to the end of the DLCs, and now when I go home, I'm not sure what to do with myself - on NV and the DLCs, it was easy, I just didn't go home.

[His favourite writing or design achievements in his career]

I like the influence system (although not its first iteration in KOTOR II) as a way of making players pay more attention to a companion's philosophy and outlook rather than just Karma, although I prefer the individual NPC influence meters in Alpha Protocol as a more realistic and true-to-the-world feel for how others judge you based on your actions, not some internal player character moral barometer.

As for other experiments: The idea of disparate personalities being forced to cooperate under pressure when they normally would kill each other is something I've always liked. We used this in Fallout New Vegas, Dead Money, and it was an experiment I wanted to try ever since the Planescape days (although in Planescape, the idea would be that a group of hated enemies all had tattoos that prevented them from harming each other and straying too far from each other, and they had to cooperate to escape... sort of like the movie, Cube). Since Planescape wasn't an option, I switched it to a collar in Dead Money and went from there.

As far as characters, I've loved all the characters I've written for different reasons. I loved writing Rose of Sharon Cassidy (FNV, although Rachel Roswell voice-acted her and took her to a new level), Dean Domino and Christine from Dead Money (who shows up in more than one of the Fallout DLCs). For Christine, it was fun to figure out how to "write" a mute character, and the fact she switches voices over the DLCs is kind of interesting as well. I also have a lot of love for Ulysses in Fallout, only because I like the idea of someone hunting my player for reasons of his own, and then hearing the reasons why... and realizing how important even the smallest of my actions are for the people of the wasteland - living or dead.

[On the importance of fleshing out character creation via a pen & paper format]

It's extremely important because it gives you immediate feedback from your players as to how they perceive the character you've made - is the character valuable? A threat? A worthy adversary? And it's quick to judge why they're lacking based on player comments, expression, and grumbles/excitement.

On the reverse end, it also let me see what character builds from a gamemaster standpoint the game needs to account for. In the Fallout pen-and-paper games, we had to account for doctor/medical specialists, combat monsters, sharpshooters, scientists, Nightkin, ghoul mechanics, pacifistic thieves, and more... and all of them had to be covered in each adventure with a role to play and an important contribution to make in the scenario. It was a good test as a gamemaster to stay true to Fallout to make sure all the character builds were being covered and felt valuable in the gameplay context.

[On writing characters]

Sure ...Cassidy is a bigot... at first. When the Chosen One confront[s] him on it in his dialogue, he apologizes, backs off, and when you ask him about it again, he does a change now that he knows you and respects you, so you have to tip your hat to the man's willingness to change based on what life's shown him. And it's even better because you're the one who caused him to re-evaluate his perspective, so from a player standpoint, that's a double win.

I've never despised any character I've written - there's usually always something about them that I find respectable. The Legate's pragmatic in Fallout New Vegas and his violent appetites border on poetry which I like - even Leland from Alpha Protocol, there's pragmatic things I respect about his approach to the world climate and I call it out during the game's narrative - and he calls it out if Thorton (the player) shows the same attitudes in carrying out his missions.

[The Courier's clean slate design, and what will become of him/her...]

I feel you should let the player write their own history. When we set up Lonesome Road, we only knew 3-4 things for certain about the player character, and in my opinion, that’s enough to build an epic adventure around. More on that to come...or it’ll come to the player, one way or the other.


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165 comments

 
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  • Chris is a boast (beast/boss)

  • Idk why but i always get Avellone and Sawyer mixed up. lol. He's watching you! O_O

  • Chris Avellone=My hero (no homo)

  • sure new weapons and armor are added via dlc, but the weapons turn out being weak in many aspects compared to the weaponary found in the mojave wasteland. also, the fact that each dlc brings only about 4-6 new weapons is kinda lame:(

  • I think that obsidian should release add ons that make new weapons and armor available

  • Chris and Josh are my favourate devs, plus Chris made Lanius. Those guys are the best.

  • Chris is Boss-Staus. Any problems with him and he'll whip out a 12.7mm and shoot your head off!

  • What about No-Bark!?!

  • Chris is a super smart guy, I like his views//practices on game creation.

  • YEAAAHHHHHH CHRIS AVELLONE IS GANGSTA

  • Obsidian always draws us in to their next DLC when its gonna be released

  • OMG Dean Domino coming back *faints*

  • "realizing how important even the smallest of my actions are for the people of the wasteland - living or dead." Anyone else thinking this may be hint as to why Ulysses is hunting the PC??

  • Whatever happened to Ralok? His comments were the best.

  • Does anyone think they will release,( after lonesome road) the pre order packs as sort of a wrap up?. Plus i really want the caravan and mercenary pack

    • They're pre-order packs for a reason. If you wanted those, you should have preordered two copies of the game from the stores with the respective packs.

    • It's possible, R* did it with Red Dead Redemption and L.A. Noire

    • Rockstar and Obsidian/Bethesda are two totally differant companies.

    • Well, lets all be rude eh? (sarcasm) @anon i think they should, id pay bout 3 bucks for it.

    • What are you using right now? Yes, the internet. You do know that you can find those on the internet? For free?

    • I play on ps3. So, i dont think i can get it... lol

    • If you want them that badly you could just buy them off ebay like I did. You will find plenty of Mercenary Packs and Classic Packs on sale and some Caravan Packs, but close to almost no Tribal Packs, for me the Tribal Pack was the hardest one to find.

    • @EB683 Companies change. I mean, look at the crap Infinity Ward have turned into...

    • Hmm. Good point.

    • They should do that, or at the very least include the pre-order packs with the Game Of The Year Edition, when, and IF, it comes out. I have the first two, and I really want to get the other two. I've tried on ebay, but the problem there is that most of them are for the PC.

  • I always thought of Raul as the best written character. He is my favorite companion, as he lets me work for the super cool Legion, has an interesting back story, and is voiced by one of my favorite actors Danny Trejo. Also love his sarcastic remarks.

    • Funny, I thought Raul was one of the worst/most boring companions.

    • still better than Cass. just something about her and all that wiskey...

    • I don't see why some people hate Cass, I thought she was a interesting character. Even though she never shut the fuck up.

    • worst companion had to be lily

    • I never used Cass because her companion perk was 100% useless to me, and her shotgun sucked ass.

    • I thought Cass was a good companion until her qests were over.. Then she became useless.. But I always thought the best and most interesting companion was Boone by far.. I mean come on!

    • Raul is definetly not the worst written character.He has a fully fleshed out back story.I understand he can be boring but worst writtend absouletly not BillyOcean you don't know what character development is do you?

    • lily isnt very fun to have not just that she faints or dies every 10 seconds she also has a terrible story i go on one adventure to a little cave with her and now she wants to hang out i keep her in the lucky 38 i like raul he can wear any type of armor including enclave

    • Why I love Lily:

      Lily: WHY! *THUMP* WON'T! *WHACK* YOU! *CRUNCH* BEHAVE! *Lanius' head explodes*

    • Raul and Veronica have got to be my favourites. Interesting characters, amazing in combat and funny dialogue.

      Raul (On Caesar's Legion): I'm sure pissing off a ruthless warlord with a tribe of fanatically devoted warriors was a good move. How could it not be? It was your idea.

      (On the Brotherhood): Do you make a habit of fighting people who dress up as tanks, Boss? That might not be good for your life expectancy.

      (At Hoover Dam): This is it, Boss. If I die, I want twelve mariatchi bands playing at my funeral. A medal would be nice too.

  • Say what up if you see me around, Nike Airs separate my feet from the ground.

  • This made me incredibly excited for Lonesome Road now.

  • I gotta find a way to get into this business and put my degree to good use.

    • What did you major in? I ask because I want go get into this industry, and I have no idea what I need to know.

    • Depends on what area within the industry you want to work in. Programming/coding, marketing, PR, journalism, etc. and of course you'll need the relevant certifications or experience in each field. Another way is to regularly mod stuff - that guy who made the Oblivion mod now works at Obsidian after his stuff got noticed, for instance.

    • Programming is obviously the best, but you'll have nearly no personal life as a video game 'creator' (can't phrase this right :) so I passed on that one.

    • I'm a writer.

    • @ The Definite Article

      In that case get writing on games if you haven't already! Reviews, analyses, ideas, etc. Start a blog or post your stuff on an existing one, approach game news sites with your articles, get your writing up to the standard they expect, and you will get noticed. And keep at it, it can be frustrating, but do freelance work and remain dedicated.

  • Damn, I can't wait for Lonesome Road. But then ill be sad that the game is over....

    Guess ill just have to start another character once completed! =D

  • @ Willooi the non gamasutra link is giving me 403 forbidden errors... But good interview so far.

    • Hey yeah I posted it on both because some people in Europe can't get onto my blog site

  • Interesting.

    by GUT
  • Good interview, I wish I meet Chris. Keep it up :)

  • This has nothing to do with the article, but didn't the vault door thing next to where it says "Fallout Wiki" say "The Vault" before? WHy does it say Krypta now?

  • @willlooi, where bouts from australia are you from, im living out in the western suburbs on sydney and ive had no luck finding fallout 2, i did find fallout 1 a few months ago which i was luckly able to get and finish :)

    • didint mean to start a new thread, i got distracted

    • I'm in Syd as well close to the city, but I've seen the games sold separately and also in the Collection in Canberra as well. And hell, if Canberra has the game, everywhere else should too.

      Did you like FO1?

    • yeah FO1 was good, but i felt under pressure because i had to get the waterchip within certain days then i had to stop the mutant threat before they discovered vault 13, because of those things i never did the side missions, The Master was very difficult to defeat, i had to use the save and load cheat so the super mutants could not interfear with my battle not to mention lisitng to Korn's evolution and Metallica's Master of Puppets helped me defeat him lol and btw did ian ever annoy you when he was a companion?

    • Ian and co only annoyed me when they trapped me in a small room and I couldn't get them to move out of the way. There's a mod for that somewhere though... And if you mean getting shot by him, you ain't seen nothing: should you ever play FO2 then check out what Marcus does to all of you with a minigun...

      ...burst fire, point blank, yourself and another companion standing a few hexes away from him...

      Lol you defeat game bosses by listening to heavy metal? That's classic.

      The time limit was a burden, but it's there to serve a purpose when it comes to a sense of urgency.

    • true, i guess the time limit has that more real listic feel, ian annoyed me because he would steal my kills and get in my way, he round up dying because he charged head first into the mariposa military base and yeah i always play some type of heavy metal band when i do the boss battles or when i get bored i will put together a tribute video of the trailer + gameplay to a metal song, if ya wanna see my list off songs i use for fallout when i get bored just head over to my user page

    • Cassidy is great shot and he is easy to get. I always get him before anything.

    • Check out your EB Games. They should have them there. Try ordering them online to.

    • Checkout Walmart. They sell a pack that comes with Fallout, Fallout 2, and Fallout Tactics all on one disc. It's about $20.

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