I've come to a conclusion to finally write a review on what I think of Fallout: New Vegas, and also its add-ons. I believe it's about time that one of us writes a review on the game and of course its add-ons. So to start things off, let me just say I've spent over 100+ hours on the game with at least 5 different playthroughs and I'm about to start another playthrough. The setting we all know is in the Mojave Wasteland, and let me just say it was a brilliant choice. Walking through the desert alone is one of those things where if you stay out to long you feel lost and when you think you see something on the horizon, it's just a mirage, and the feeling of loneliness sets in. The spirit of the desert is captured perfectly. Instead of seeing a mirage you end up finding a building overrun either be insects or some kind of raider or the sands of time. One thing that I liked in the game is the vastness of factions and the options you have with the factions.

There is a back story to basically every faction in the game, and if you played Fallout and Fallout 2 you have a little more information on the game since the some of the makers of it helped make the originals. With the amount of decisions you can make in this game, it's obvious to say that you are God to an extent. Should the Wasteland be free of control, should Caesar's Legion take over, should the NCR continue its conquest to the East, or should the city of New Vegas be under the power of Mr. House with the help of his securitron army.

Having failed to play the original Fallout games, I have spent my time here reading about them. I have made a comparison between Mr. House and the Master. Both of them have armies, as House has his securitrons, and the Master has his super mutants. Both of them want the better of the World, as it would be easy for House to extend his reach beyond the city of New Vegas, and it would also be easy for the Master to unify the rest of the Wasteland. As with Fallout and Fallout: New Vegas there is an option to join them, to see the better of the World.

Options are what make this game. Each choice has an influence on what will happen in the World (of course it's a condensed World, down to the size of the Mojave Wasteland). This game has more options than that of Fallout 3, as another user stated, Fallout 3 is linear, but Fallout: New Vegas isn't. Who do you want to side with, is up to you.

Next to the hand full of options and choices you have, there is also the handful of quests that are available. Basically everywhere you go, there are main story quests, off the track kind of quests, and there are the unmarked quests where you have to think a bit before you finish. These quests offer some great fun and also they offer the great writing the developers put into the game.

All in all, Fallout: New Vegas is spectacular, and also strong enough to knock Fallout 3 off of it's pedestal and claim it as the better of the new-age Fallouts.

Dead Money

Dead Money the first of the Fallout: New Vegas DLCs is something that I found amazing. You start off going into the Abandoned Brotherhood of Steel bunker and being called in by a mysterious radio. You find yourself being gassed and waking up with a not so fashionable collar around your neck.

This DLC is not a run and gun type of DLC. This DLC forces you to take your time, as you will face strong enemies and also the threat of having your head blown off. This extra threat of a heavily violent decapitation is what I loved strongly about this DLC. It forced me not to rush, to take my time with things. By having me slow down, I was more aware of my surroundings, I was crouching more than running, trying to blend with the shadows and avoid the beeping of your collar. To negate the beeping, sometimes you have to look up high in a room with a radio in it. Simply turning off the radio let's you walk freely now as there is no worry. There will be a lot of saving in this DLC and also a lot of failures, as you will have your head blow up more than once, I can assure you.

Obsidian doesn't fail in the background and story of this DLC, as what they did was magnificent like the original game, pre-DLC. Each character is unique, and has an interesting story. Along with the story, are also the choices. Choices, choices, choices. What to do? You have plenty of options to choose, and again, that's what makes it awesome.

Honest Hearts

Honest Hearts was simply, my second favorite DLC behind Dead Money. Honest Hearts starts with the player accepting a invitation to join a caravan into Zion National Park. As soon as you enter Zion, you get a great view of what you'll be exploring next with your caravan; but an ambush lies ahead for your caravan. This is a quick intro to the DLC, and it takes little to no time to get into the pace of things. White Legs tribals assault your caravan and take down everyone just leaving you behind to fend for yourself. These enemies come with some good tiered weapons, if you're of a high enough level. After vanquishing these enemies, you soon get to meet your new companion, Follows-Chalk; that is if you didn't shoot him at first thinking he was a White Legs member. Soon after meeting Follows-Chalk you get to meet Joshua Graham and the rest of the tribes in the area, ending with meeting the missionary, Daniel, and deciding whether or not to dispose of Salt-Upon-Wounds.

Honest Hearts is a DLC where you get to decide the fate of an entire region. Some players might not like it because the DLC is too short, and it is primarily fetch quests, but I would disagree with the short part. If you are able to slowly pace yourself and fully explore the entirety of the landscape that is Zion, you'll slowly be embraced by the beauty and some of the deadly creatures in the areas. One of the beauties I mentioned was the overabundance of vegetation that you can pick. This is any players dream come true, if they like to heal from other sources besides Stimpaks.

The characters in the DLC are quite interesting, and many people got to meet the fabled, Burned Man aka Joshua Graham. Joshua's character is delightful and is well written, even if you can't delve deeper into the character wanting to know more information about him and his descent from Caesar's Legion.

All-in-all, Honest Hearts has the beauty and the gameplay to keep players interested. Players get to choose the fate of the tribes in the area, and also get to take on tough and challenging foes. I hope that everyone can see past the short comings of this DLC that a lot have plagued onto it, and can see the beauty of the area, and the beauty of the story to help choose the fate of societies, even if it means going against morality.

Old World Blues

To be continued...