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The Ever Ruler

aka Eric Dopp

1,543 Edits since joining this wiki
January 10, 2012
  • I live in Troy Michigan
  • I was born on May 26
  • My occupation is Busser/Disher
  • I am Male
  • 10
    The Ever Ruler




    Helpful Reputation ("Fame")
     Range 4
    Harmful Reputation
    ("Infamy")
    Honorary Canadian
    Mentionable Native
    Uneasy Arrangement
    Heavyweight Pawn
    • 1 Summary
    • 2 Origins
    • 3 Where you fit in
    • 4 Associates with Benefits!
    • 5 Noteworthy Characters

    The Forces of Ronto are a nationalistic, militaristic Monarchy based solely upon the First French Empire under Napoleon I. It shall be referred to formally as the Great Canadian Empire under the leadership of their queen, her majesty Roween.

    Since this author's knowledge with monarchies is limited and potentially incorrect, readers are encouraged to go off of this supplemental page for political correctness: http://en.wikipedia.org/wiki/First_French_Empire

    The Forces of Ronto invading Motown get their name from the misinformed Road…











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  • 4
    The Ever Ruler




    Helpful Reputation ("Fame")
     Range 4
    Harmful Reputation
    ("Infamy")
    Executive (-60%)
    Out-of-the-loop (-50%)
    New Money(-40%)
    VIP (-30%)

    The Enterprise's reputation operates rather uniquely but still quite similar. You'll get good reputation for working with them and bad reputation for working against them. If you remain neutral to them but buy a lot of their wares, they'll actually start giving you discounts for being an increasingly valuable customer along with increasing reputation as a total. Also note that if you do something to taint your rep you won't get charged extra unless you have no good rep to offset it. You can always get good rep to balance with the bad but if you reach the reputation of Menace, you are not only banned from stores b…










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  • 0
    The Ever Ruler




    Pax is the leader of Mount Hell in 2161.


    • 1 Background
    • 2 Interactions with the player character
      • 2.1 Interactions overview
      • 2.2 Quests
    • 3 Inventory
    • 4 Behind the Scenes

    Pax was the Vault 12 overseer that was driven out but Set and his regime for being too cautious about radiation. He has since travelled North in search for an isolated settlement for him to call home. Along the way, he garnered a following that eventually settled into a town.



    • Train ghouls to defend against mutants: after speaking with Pax, he will ask you to talk with the town's guard captain, Roll, and advise him on how to better defend the settlement in the event of a mutant siege.
    This quest is ultimately dependent on your various skills and skill checks. A weapons skill under 50 will war…






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  • 3
    The Ever Ruler





    Mount Hell, informally designated by the ghouls who now reside there, is the settled exterior of Vault 6 atop Mount St. Helen. It's locale is indicated by a distinguishing green glow coming from the mountain's peak, emitted by the radiation concentrated inside.

    This clever play on words was inspired by the venue's appearance to travelers, as an irradiated hell hole constructed atop a pre-existing volcanic hell. Prominently displayed above the heads of those who enter Mount Hell is a sign that reads, "Mount St. HelLen"

    Mount Hell is located in its Pre-War location of Washington State of the Northwest Commonwealth. It is only accessible initially by a ghoul caravan led by a ghoul named Dust, who can be found in a Random encounter in the Core R…





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  • 3
    The Ever Ruler




    Surrounding the complex is a mere chainlink fence that has rusted through in more areas that haven't. The only thing that stands out are signs that too, have seen better days.

    They read: "No Trespassing | Government Property | Tespassers will be shot | Violaters will be shot" and on the one particular on the front gate lies another message added at that bottom in stained blood, "Everyone will be sh-" as it smears off in the direction of a crumpled skeleton within armor plating.

    There are no hostiles in Malmstrom AFB, all that remains are the skeletons of would-be scavengers and husks of degraded and/or destroyed sentry bots.

    There is the main building, the air control tower, and finally, the Treads

    Main Building

    Here can be found the offices …




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